0.11.0 Patch Notes
I like eliminating the dependence on life nodes to free up more build diversity and balanced gameplay, but I do hope they aren't nerfing the game. The difficulty is just right, especially after you get geared.
|
|
Ok i know that alot of people are crying over the nerfs for the overpowered builds so i've came up with the following solution
patch 0.12.0 must consist of 1 new skill gem and 5 new support gems they will be all colorless/white gems and they will be linked if they are in a same pice of gear ( no real links required) Skill gem - Smithing of Doom and Despair and Death It will deal 450 fire/lighting/cold/physical/chaos damage to any enemy that you can see on your screen( + 150 damage per level) It will cost 2 mana points ( 5 mana points at level 20 ) New support gem 1 - Unstoppable 110% mana multiplier All active skills linked to Unstopable gain bonus levels ( 20 level Unstobable + 20 level Smithing of Doom and Despair and Death = 40 level Smithing of Doom and Despair and Death) New support gem 2 - Wealth 110% mana multiplier 80% increased Rarity and Quantity of items droped by slained enemies ( +15% per level) New support gem 3 - Learner 30% increased experience gain (+10% per level) New support gem 4 - Blink 120% mana multiplier 35% increased attack speed, cast speed, life leech rate, mana leech rate (+15% per level) New support gem 5 - Nerf shield All active and support gems linked to Nerf shield would never be nerfed. 100%guarantee (+ 10% Energy Shield, Life, Armour, Mana, Evasion, Fire/Cold/Lightning/Chaos/Physical damage; Block chance; Accuracy Rating; Critical Strike Chance; Critical Strike Multiplier; Movement Speed; Mana Leech; Life Leech per level) After that glorious patch noone will complain we'll all play SDDD builds and we'll all be happy. Because bother having 3-4 overpowered builds when you can have only one. The end. "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Jun 3, 2013, 12:43:39 PM
|
|
" an experienced pvper knows that anti stun/freeze is a MUST in pvp so even thinking about not using that would be a dumb idea. and as for heavy strike maras......you have a 56k flicker? knockback wont do shit to you, and if you get another flicker to combo it with most people will die within 1-2 flicker if you really have 56k dps.... no pots?? granite + quicksilver immunity pots are all you need as a CI crit dagger build, and if you get in trouble WB WB WB WB 5 seconds later your back to full health, its not that hard to get 5-6k ES which would be enough pool to be able to take a hit or to from the very top maras. and bear traps are pretty easy to counter if your a good pvper you will always carry an arc with you for anyone that stoops to BT to win. and as for block builds, thats probably the biggest counter to shadows as there can be. that being said all it takes is 1 crit from punture to land and they could die. shadows in pvp have a pretty big advantage now considering that dmg from end game melee pvpers will most likely be completely mitigated becides a % or two, i admit they are restriced by gear a little bit but since they can get a huge amount of pool on chest/shield/helm/boots thats enough to get more than anyone who has stacked alot of HP pots but doesnt have a koams or godly HP gear. All in all, this patch is a bigger buff to melee/crit builds more than any other. i just wish they would add some crit nodes around the bottom of the tree so its possible for duelist/ranger melees to take advantage intead of being forced into resolute technique. IGN: High____Lander | xDominus 40 Arena pvper: Bleed_Pig Guild: <HERB> THC Last edited by oowarpigoo#5382 on Jun 3, 2013, 12:52:06 PM
|
|
" " Ok, you'll know better. Like I said, I have no experience of RF and thus didn't put it to the first post. But do remember this little line at the end of notes: " |
|
GG GGG :D
|
|
" True enough, just pointing out these are probably the one legitimate complaint, particularly since they're already using a Diamond Unique ( Rise of the phoenix) which I assume(possibly wrongly) was intended to enable such builds. Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)
|
|
" You aren't even the slightest bit funny. Please leave. IGN: Pockey
|
|
" Melee Physical Dmage (the support gem) bonus DOES apply to physical damage from rings, amus, etc. (which is a bug IMO, because damage from those sources is not MELEE damage, the strength's "increased damage" bonus doesn't apply, which is illogical). Last edited by Endrju82#2201 on Jun 3, 2013, 12:52:14 PM
|
|
" I guess you failed to see my point ... oh well rage makes us all blind... and deaf i guess? "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
|
|
Looks good with the exception of Inner Force nerf as it's the center piece for a lot of EB builds.
Sad to not see any changes to the Which starting areas as far as survivability goes, all other classes with the possible exception of the ranger has much better dynamics in their early points for health and armor and extra resists. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
|