0.11.0 Patch Notes
Come on some of you FP EK Sporkers, don't cry yet :) Your builds won't be garbage, wait, see and adapt if necessary.
Personally, I can't wait to see my new passive tree, cautiously try out how easier/harder the game is and try to work out the best out of my full respec! Don't tell me you play a game with THIS passive tree and hate to do some tinkering and calculating ;) IGN: Avlee
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Righteous Fire.
You mention that Unrighteous Fire is getting a change (mob ability). But, nothing about Righteous Fire. Many builds relied on max resists (elemental equilibrium), high ES, and %regen in order to sustain it. While I completely agree with the changes to reduce life and ES nodes, this is a skill that will be even harder to use. As it is, the build has to be almost completely focused on nothing but sustaining it. With this skill being so rarely used in builds, perhaps it never came up in design or testing. I won't be using my level 75 witch for a while due to this patch. A reduction in it's damage to the player would fix this. Keep in mind that characters used to get 84% reduction with fire resist (EQ + purity) and now only get 81%. That's an 18.75% increase on top of whatever ES nerfs happen. Making it hit the player for 75% of total life works. |
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" Just quoting. |
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" I think they will be the same, maybe worse Things like Vaal smash was already high enough armor means nothing, now endurance charge and granite nerfs, plus less health means your still just as dead So the big hits do a little less, but you have less health The big spell damage hits do less but you now have a lot less max resists. |
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Can I offer anybody some cheese with all this whine. Do all the people complaining remember this is a game in open Beta right! Expect changes to these new changes in the near future. Its just like life, you must adjust to adversity not just cry and give up.
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Patch = life adversity. ok.
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Not nearly as dramatic as weapon swap aura patch in closed beta :p
IGN: NNQQ, Sporkay, Rands_
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So no "on-crit" effect for physical damage in this patch?
=( |
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" The only number you'll notice is a steep decline in the already staggering population ;). edit: Your grammar is better than 99.9% of the American population. Please don't ever PS. that silly comment at the end of your posts. Last edited by alotsip2#7238 on Jun 3, 2013, 11:53:25 AM
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" They did not mention any changes to monster health, only damage, so it's safer to assume, that it will be not changed. I don't know exact numbers, so at the moment I only make some assumption and I'm waiting with finalizing mu respec theorycrafting, but what I'm able to calculate makes me pessimistic. For comparison, this is my current build: http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAnEEswVbDH0OrRB_FE0UdRUgFm8ZLhmFGbQaOB0UI00kqiftKaUqTSzpMn4yiTbpOuE8LT8nQDZEckbXSn1PfVBQVElVxlb6V-JYY1nzXz9mnmegZ71qk26qcH1yqXRBd-V6uHzZgFaExId2iPGLjIzPj0aQVZuhogCmV6cIp4SplayqrpO0-bc-uJO53cAPwBrEFcT2xp7GrsbYytPPZdDQ1I_V7d0N4XPjaudS52PsOO0g7m_vDvAf8i_yRfPd9kj60vzF_go= And this is potential respec I'm thinking of: http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEswx9Dq0QfxR1FSAZLhm0GjgdFCNNJ-0ppSpNLOkyfjKJNuk8LT8nQDZEckp9T31USVXGVvpX4lnzXz9mnmegZ71qk26qcH1yqXRBd-V6uHzZgFaExId2j0aQVZuhogCnCKeEqZWsqq6TtPm3PriTud3AD8AaxBXE9saexq7K089l0NDUj9Xt3Q3jaudS7Djub-8O8B_yL_Pd-tL8xTrYTdiMdtJNvqduaYTZWNtT35uDhO907XrvYEsFLfZIjM9QUFhjxtg= " I do math and estimate, that for lighting stike templar choosing RT makes me more gear independent while giving me more effective DPS. I was strong against RT when I started this character in January, but playtime proved, that I was wrong. And I like archetype build, I play templar. Templar has to have shield and 1H weapon, it's the templar, I like to play. Anticipation slowly dissipates...
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