Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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TwangTang wrote:
Of course they will. There is a always reason to do so, simply its better to pick it up asap. Even in D3, something as simple as lagging out of the game could mean the difference between getting a drop or not.

I will always pick up drops the moment they land. No matter the loot system. It narely takes a second. No big deal in my books.


... I disagree with everything above. If you view it this way, then that's fine, but I see options as "no big deal in my books".
IGN: Mibuwolf
Last edited by mibuwolf#7946 on May 1, 2013, 8:47:02 PM
stopped playing this promising game. Got tired of my loot getting jacked.
I guess us slow people not hardcore enough.
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ktogives4 wrote:
Got tired of my loot getting jacked. I guess us slow people not hardcore enough.


It's currently a pseudo-FFA loot system. There is no "my". However, I understand your concern.
IGN: Mibuwolf
It is insanely difficult for ranged players to pick up there loot with 4 tanks huddled over it.
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mibuwolf wrote:
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TwangTang wrote:
Of course they will. There is a always reason to do so, simply its better to pick it up asap. Even in D3, something as simple as lagging out of the game could mean the difference between getting a drop or not.

I will always pick up drops the moment they land. No matter the loot system. It narely takes a second. No big deal in my books.


... I disagree with everything above. If you view it this way, then that's fine, but I see options as "no big deal in my books".


How can you disagree with what i said? People will always pick up items they want the moment they see it. Even if its instanced loot. People will also camp items no matter the length of the timer aswell.


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bilbobeastlybaggins wrote:
It is insanely difficult for ranged players to pick up there loot with 4 tanks huddled over it.


Not really. Its actually easier. As a matter of fact, in public games i seem garner the most drops when playing as ranger.
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TwangTang wrote:
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mibuwolf wrote:
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TwangTang wrote:
Of course they will. There is a always reason to do so, simply its better to pick it up asap. Even in D3, something as simple as lagging out of the game could mean the difference between getting a drop or not.

I will always pick up drops the moment they land. No matter the loot system. It narely takes a second. No big deal in my books.


... I disagree with everything above. If you view it this way, then that's fine, but I see options as "no big deal in my books".


How can you disagree with what i said? People will always pick up items they want the moment they see it. Even if its instanced loot. People will also camp items no matter the length of the timer aswell.


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bilbobeastlybaggins wrote:
It is insanely difficult for ranged players to pick up there loot with 4 tanks huddled over it.


Not really. Its actually easier. As a matter of fact, in public games i seem garner the most drops when playing as ranger.


how do you speak for everyone? that's weird.

I personally don't grab my shit like a spaz.. especially when i'm solo. I clear the mobs in the area then pick it up.

when this game has zero timer ffa I will enjoy the quick reaction click fest. but I will also enjoy instanced games where I don't have to worry about picking it up as it falls
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Drahken wrote:

how do you speak for everyone? that's weird.

I personally don't grab my shit like a spaz.. especially when i'm solo. I clear the mobs in the area then pick it up.

when this game has zero timer ffa I will enjoy the quick reaction click fest. but I will also enjoy instanced games where I don't have to worry about picking it up as it falls


Im not speaking for everyone. Im just saying, i will always pick up items i need the moment they drop. For me, its peace of mind. I know once i have the drop i no longer have to think about it. I might lag out of the game or lose it to another player. Whats the big deal of picking things up the moment they drop anyways? Its barely a hair of a second unless you are camping drops with timers which can take a second or two. Unless you time it right.

And i know im not alone on this. I don't pick shit up like a spaz. Its not like clicking items to pick makes a persons spazzy. Its a simple, calm, click. Not a big deal really.

Even when playing solo i grab them the moment they hit the ground.
Last edited by TwangTang#5833 on May 2, 2013, 8:59:25 AM
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bilbobeastlybaggins wrote:
It is insanely difficult for ranged players to pick up there loot with 4 tanks huddled over it.


People that argue this are obviously not playing squishier, ranged specs. It's pretty easy to defend the system when you're sitting their huddled in between monsters, not doing much of anything other than waiting for loot to drop. Then said players will say, as already noted, 'oh, you're just a lazy ranged spec, you don't deserve your loot.' What a joke. Half of the time something will drop that I can't get to because there will still be 2/3 of the mob standing there and I simply can't go rushing in like I'm a tank. The timer doesn't mean anything when everyone stops attacking the goddamned mob, period.
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sittingonaparkbenchforyou wrote:
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bilbobeastlybaggins wrote:
It is insanely difficult for ranged players to pick up there loot with 4 tanks huddled over it.


People that argue this are obviously not playing squishier, ranged specs. It's pretty easy to defend the system when you're sitting their huddled in between monsters, not doing much of anything other than waiting for loot to drop. Then said players will say, as already noted, 'oh, you're just a lazy ranged spec, you don't deserve your loot.' What a joke. Half of the time something will drop that I can't get to because there will still be 2/3 of the mob standing there and I simply can't go rushing in like I'm a tank. The timer doesn't mean anything when everyone stops attacking the goddamned mob, period.


Why would anyone want to play squishy then complain about being easily killed? Isn't that the whole point? Life on the edge?



Besides. Why is it for every ONE player who complains about being a ranged class not being able to get drops is immediately countered by a ranged player who can?

This is not about being squishy. Its about being fast. And if you play glass cannon you better be fast.

I play a few ranged builds. One build i have is semi-squishy and really fast. If i pop a speed flask i can get drops from a screen away and return to my ranged postion faster then a melee class can stop attacking and click the drop.


Hell, most of the time im only a few inches behind the melee class which makes it even easier.



I mean, do you guys have 100 HP? No run speed? No resists? No Speed flask? Do you play one handed?

I really don't get this at all. What the hell is even going through your minds when farming in public games? Because when i play public games its seems a steam roller of death with loot exploding everywhere every few seconds.. Only the odd unique monster puts up a fight.

Id say learn how to play.






Last edited by Vooodu#7002 on May 2, 2013, 10:28:15 AM
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Vooodu wrote:
Only the odd unique monster puts up a fight.


You sound as if you're speaking from a highly leveled up character. What about fresh new ones (1-40ish?)

I've already forgotten what has prompted this silly discussion. The goal here is to argue that another's opinion is wrong, or what?
IGN: Mibuwolf

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