Tempest shield build
[Edit] On popular demand, my current build is as follows:
Tempest Shield/Molten Shell I have had quite some interesting discussions so far and I think there are more optimal solutions, including marauder versions of this build. I play a lot with different characters as well though, so I am not sure when I can comment on whether the marauder version can hold a candle to the ranger build or vice versa. So far, it shows a lot of potential though. [/Edit] As I feel like the thread in which the discussion originated was not the ideal place for discussing the build, I have opted to make a dedicated thread instead. My initial post was on page 18 of the following thread: http://www.pathofexile.com/forum/view-thread/35331/page/18 My intitial post is attached with spoiler tags:
Spoiler
" I am currently replying to this post: " An ES build is an interesting suggestion. It's a shame I don't have much experience with CI though. I think the playstyle will be profoundly different with ES, but it should be doable. Whereas I am more of a tank, I would expect more hit and run tactics with molten shell and granite flasks where melee is involved. The duration of granite flasks is extremely short and require a lot of charges. If you use it to counter groups of archers, I think it requires some player skill to time everything right. (f.e. run out of range of archers and in-range again to make sure they all fire within a certain time frame.) Also, an update. I have accumulated some more gear by now. I have also respecced some passive skills into more evasion nodes. Along with grace and a high evasion shield, I managed to get about 13k armor. If I manage to keep up the endurance charges and enfeeble I am doing great tanking non-casters/non-viper strikers, but if I don't I still get hit very hard. More skilled players would probably do just fine, but my carelessness and inattentiveness are killing me :P For non-chaos, I really don't need all that much armor, so I use my spell damage/crit chance shield instead. I have also managed to get myself a 5-link chest that provides a lot less protection, but allows me to use extra support gems. Originally, I was planning on using an increased crit chance gem, but for the moment I have opted for added chaos damage instead. My damage total from tempest shield amounts to 356 ~ 534 damage now, 112~170 of which is chaos damage. I have also gotten my hands on the unique lapis amulet that lets me block spells at 50% of my block rate. While it definitely increases my survivability, I feel that the block rate of 36% is not high enough for stacking shocked on spell casters. Considering that this is the same block rate that most characters have for normal attacks, that's not all that surprising. I recently found a life leech gem (the percentual based one) and realized that it didn't specifically stated 'physical damage'. I have tried linking it to tempest shield and molten shell and to my pleasant surprise, it worked like a charm. Especially tempest shield works great. I am actually thinking about respeccing again for more crit chance and damage to determine how well my survivability scales with increased amounts of DPS on tempest shield. Anyway, I'll definitely try out shield bash and lightning warp as well. As you may have noticed, there is a lot customization that can be done with this build and things work well with it in surprising ways. =) The Ezomyte shield sounds sweet, how much damage reflection did you have? Considering the nature of armor, it doesn't exactly scale linearly, which explains why my 80 damage reflection from items did not nearly do as much. As a side note, I probably should have a spell of some sort to counter viper-strikers from a distance, I really have to take a look at works best for those annoying critters as well :P I think that with grace/enfeeble/enduring cry/whirling blades, I have too many slots reserved for survivability. Provided I don't do chaos, I have plenty enough as it is. Last edited by renatobaal#1331 on Aug 24, 2012, 4:06:07 AM
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Haha sorry for all the questions; I'm quite interested in the build, though! It's right up my alley.
I especially like the life-leech (though you may want to consider Life Gain on Hit as well!) idea. I put together an ES variant which I may try out on a level 59 shadow I have if our trees get wiped sometime in the near future. As for how much damage reflection I had, just 170 from the Ezomyte (not even the max implicit mod). This version wouldn't be complete until level 81, but there a are a few extraneous nodes which could be removed (shock/elemental ailment resistances, some crit damage/multiplier), and it accounts for all the required stats for gear - this way specific Jewelry isn't as necessary. IIRC, it comes out to a total of 72% block chance with these passives, Tempest Shield, and a 20% Ezomyte Shield. (Level 81) Smaller version (Level 64): Iron Reflexes isn't entirely necessary, as I could wear ES + Armor items, but I with the +Evasion nodes picked up, I figured it'd be more worth my while to use ES + EVasion armor (not to mention the Grace/Discipline auras). I also have very little experience with CI builds, which is why I figured I should ask. I know people hit 6-10kish ES at high levels, and I am thinking that with as much armor as you're describing on top of all the block chance, endurance charges, and Enfeeble Curse that should provide a pretty nice barrier to enemies...though not having immediate/burst heals from flasks/supports does sound like an issue for larger mobs - Shield Bash or something similar would be necessary, I would think, in order to escape to a place for your ES to recharge. I'm basing my assumptions off of a 2k HP marauder I have in Chaos with only about 2k Armor (~20% DMG Reduction, IIRC) who can take a bit of a beating before he goes down; of course, not nearly to the extent a build like this might be able to, but he certainly doesn't get one shotted (except by the occasional Rare Rhoah). Also, congrats on getting the unique Lapis! I've not seen it in game yet, though I've definitely been curious about it for a while. EDIT: How do you handle things like rare golem creatures and how difficult of a time do you have managing mana? May I also recommend using a Golden Kris Dagger? It would work with Viper Strike as well as provide 80% crit chance to your spells (on top of whatever spell mods you could get on it)! Too bad we can't dual-wield Shields, haha. Last edited by MonopolyLegend#6284 on Jul 9, 2012, 8:55:47 AM
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I've got a legacy Tempest Shield user, though Tempest Shield ended up being more of a secondary damage source. You've got an interesting build, but I don't understand why you didn't do this to save some points. If you need the int (you're going to need it for tempest shield at least) from that path, there are other places to get it. If you need it earlier in your build, you could grab it then remove it later.
My build was a Templar build that, at one point, was over 70% block and also had point blank and a wand (increases spell damage AND provides a powerful offensive weapon w/elemental hit and weapon elemental damage). It would actually work much better as a ranger or shadow now that there is weapon elemental damage available over there. One of my main problems with the rebuild on that character is not being able to get enough block (only 64% total) coming from Templar side, and also not enough life (only about 1500). My gear could also use some work, but I'm not really willing to put in that much work for a legacy character. It works well enough in the latest version of chaos, though it feels squishy at times and has issues with elemental reflection. I think your build shows a lot of promise as well. Lightning warp and Shield Charge sounds like a good combo, though it would make more sense to me to have a spell for single target damage. Good luck! Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently. Check out the Path of Exile wiki: http://en.pathofexilewiki.com Last edited by UristMcDwarfy#1339 on Jul 9, 2012, 9:33:57 AM
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TehHammer is not a crime!
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Life gain on hit sadly doesn’t work for spells. I have tried other spells in the past as well, but to no avail.
I’d be very interested to see how your build will be doing. I admit that the lack of passive stats in my own build can make things difficult sometimes. I currently have plenty, but it has been somewhat problematic at several occasions. Mana is really not much of an issue for me. I have +5 mana on kill and 23% mana regeneration from items. No +base mana that I know of. Using tempest shield and grace I have only 80 mana left and that’s to my satisfaction. The only mana demanding skill is molten shell which I have linked to a reduced mana cost gem to make the cost only 48. I get mana back from the kills, so I can usually cast it again right away. Nonetheless, I still use a hybrid flask all the time, just in case I mess up a cast and also to have some passive health regen while I’m tanking. I believe my natural regeneration is 9 mana/s by the way. Rare golems and those other huge creatures you can find in the cave in the old fields were at some point capable of taking huge chunks of my life total, but as long as I didn’t get myself stuck and surrounded by rare and special mobs of that type I would be fine. It is always possible to activate molten shell and approach the rare golem with viper strike. If he gets lucky, back off a little bit, heal using potions and repeat. The attack speed of hard hitters is sufficiently low to be able to react to sudden changes in your health total. When I got to using enduring cry and enfeeble, I suddenly was able to tank a whole lot more, including multiple rare mobs, even with gear that was not all that impressive. @UristMcDwarfy, I was planning on taking the nodes with critical chance and damage. I only put points in the path that you suggested after level 52 or so. I chose to delay taking the critical nodes above the starting point in favor of getting to the 12% health node earlier. Also, I have used all of my free respec points already. :P I have found elemental reflection to be problematic for the reason that I notice it too late sometimes. I remember activating molten shell while standing in a group of mobs and an elemental reflect rare suddenly came running onto the screen. It was one of those apes that was further buffed with speed from a rare even further away. Suffice to say, I didn’t survive that fight. :P In general though, I hardly have problems with elemental reflection. As opposed to molten shell, tempest shield is a constant stream of damage, which I can heal with potions. I simply refrain from using molten shell and focus on the elemental reflector with viper strike. Most of the time the boss drops really fast. In case it doesn’t, enough bodies have piled up by then that I can use detonate dead to finish the task. Worst case scenario, I end up with a boss with some health left, but no more minions that benefit from the reflection aura. |
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I did a build that plays, I would imagine, somewhat similary.
A Marauder build around molten shell (iron will, ele proliferation, chance to ignite), enduring cry, elemental weakness. Was great fun going against phys. damage enemies, since one trigger of molten shell annihilated large groups of mobs, rares took only two or three hits, while the char was still being quite tanky. It got the point where I run around and intentionally aggroed as many mobs as possible (which eventually also got me killed in my early 50s in HC Merciless, after which I shelved the char.) However, large pain for me were fire resist foes and casters. I had to run through pyramid, because killing stuff with basically modded heavy strike was really slow. I can imagine the first problem being somewhat lesser for you, since you run a mix of lighting and fire damage. However the caster killing must be comparable or even worse for you, since you don't have the 81% resists and ton of life on top. Overall, I would rate this to be a fun build with quite an unique gameplay, which really shines in certain areas (like the forest), but suffers a lot in some others. Would be interesting to see if it would be able to get around the new end game, I will certainly try it at some point. Last edited by WearyWanderer#6547 on Jul 14, 2012, 5:02:39 AM
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Alright I have to say this build seems brilliant. Tough at first place my mind went "shouldn't this be a Templar build?"
After some reading and playing around with the skill tree is clear why you did not go Templar with it but something about the idea of shield based magic damage feels like it should be. After the update I am going to give it a try on temp if the try rework is good. I will see how ES/Armor gear with the spell block and ele resistance Temp can easily get casters should be a lot less of a problem but the question is will it still hold on against large numbers of melees. We will see. Thank you for sharing this inspiring build. |
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Do you have a similar build in the default league? Would be fun to see it in action. Reminds me of the endurance charge discharge kaboom build prior to the previous wipe and legacy migration..
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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" I have done some tests involving casters and various versions of the build. The amulet that lets me block spells improves my survivability to a satisfactory level, but it doesn't exactly kill them effectively. If I kill casters, I do so using viper strike. I am sure there should be more effective ways, but with some tweaking I expect the build to become even more viable against casters. I intend to do this in open beta though, as any changes to the skill tree and maximum level cap will likely affect the many options for this build. " You're most welcome. I have a one or two other builds that are quite effective or at least promising, but this is by far the most enjoyable. I hope that by sharing it, more people will end up playing Path of Exile =) I have checked to see if the build fits in the new skill tree and it seems that it does. It depends on how much of the shield nodes give block chance, but if the nodes have only been switched around a bit it should be very similar. In fact, I think it opens up many more options. For example, I have better access to an additional endurance charge. It will probably take only 3 additional points to get there, which is definitely worth it. I haven't checked the templar region yet. Creating completely new builds can be difficult if you're doing it with screenshots of the youtube movie :P " I'm afraid that I only play in Legacy. I regularly try new skill combinations. For this purpose, I prefer to play where my skill gems are. It's what I will miss the most when open beta starts :D I currently don't have a single default league item or character :( |
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With the new passive changes I'm very curious to see how this amazing build turned out. I hope it's still feasible.
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