Heavy Stun Knockback Breaks Skill Synergy
Using Spear, throw spear to cause Shocked Status, Go in for melee as that's what Spears do - using Primal Strikes, on 2nd attack before the big 3rd one - heavy stun - monster FLIES backwards - why would my character hit him that hard when he's doing a combo? Is my character legit retarded about how he's trying to apply his "violence"?
I dunno, I think the Team needs to think about heavy stun knock backs in relation to weapon types being used that caused the stun. I have +6 melee strike range from passives right now. How many am I supposed to have to counter this behavior? What is the design? Last bumped on Apr 20, 2025, 5:43:47 PM
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I would be willing to bump/second this. The quarterstaff node contains a lot of good passives that I was legitimately hesitant to pick up with my monk because increasing my knockback is flat-out *bad* for me as a melee fighter.
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