Endgame shouldn't be balanced around 75% res

The endgame feels balanced around having 75% in all resistances.
Even with 75% resistances, I feel like some elemental attacks (especially chaos ones) still take a significant chunk of my life (with 1800 HP, some hit me for half or more, in tier VII maps). With my evasion character, I experience something similar with slams or heavy enemy hits, which makes sense since I have 0% damage reduction due to wearing no armor, but some elemental/chaos attacks deal the same kind of damage, even though I’m reducing that damage by 75%.

I think the game should be balanced around 25% resistances, like it feels during the campaign. That way, resistances would feel more exotic and rewarding, and you'd really feel tanky if you manage to cap them at 75%.
Last edited by Sulik7#2502 on Apr 19, 2025, 4:58:00 PM
Last bumped on Apr 20, 2025, 3:35:12 AM
I have max cap res , chaos 70 , %20 armor ,%50 evasion .
I entered a map with suffix like ;
gain extra fire
gain extra light
monster damage
monster attack speed etc

my atlast points ; take all increase % exclipt modifiers , corrupted infusion ,unstable energies.

I take huge damage I died somewhere but doesnt matter cuz I slam inside too many mobs :D I want to say you can stay alive at those affix with these caps . Ofc gameplay important .

I bought a grand regalia for fix those thing.For me grand regalia op for staying alive for running maps. But not for bosses like doryani I dont now .I Have all max caps but I couldnt complete any pinancle boss yet. Cuz doryani one shots me :D Bro casting lasers on me without warning :D how can I dodge that if it starts on me ,btw I used dodge roll but not enough. I mean these stats okay for maping.
You misunderstand something critical.

GGG doesn't even understand how non glass canons are supposed to function and have no interest in making anything except glass canons viable. Player defenses and enemy damage will never be even moderately well designed unless pigs fly. They don't care and half of the stats in the game don't scale properly and probably never will.

I wish I was just doom posting this, but it's all based on practical observation.
Last edited by LVSviral#3689 on Apr 19, 2025, 3:48:27 PM
But all of these you must get divine price items somewhere and sell it .Than trade with someone who has the item you want . I playing lich minion .Grand regalia op for staying alive on maps. Droping here :D
Figure out META > go to Trade > Trade with 3rd party sites > = FUN.

the vision of GGG
Brewskie
It does make sense that at some point the hardest content of the game requires the most investment into build crafting. And if defenses and resistances are part of that, then capping them follows. If there's a better curve of difficulty from the beginning of the Atlas to the final content that's also a necessary balance that needs to be made.
Impatience is insatiable.
its not an investment of time in the game to get the currency and item drops, its a pay to play trade system only. No wonder people leave the game. no progression.

Let the bots by the MTX cause the people leaving sure arnt.
Brewskie
"
LVSviral#3689 wrote:
You misunderstand something critical.

GGG doesn't even understand how non glass canons are supposed to function and have no interest in making anything except glass canons viable. Player defenses and enemy damage will never be even moderately well designed unless pigs fly. They don't care and half of the stats in the game don't scale properly and probably never will.

I wish I was just doom posting this, but it's all based on practical observation.


With all due respect, your point of view is far too narrow. If you take a second and see how people are doing on HC leagues, you would instantly find out that the "they have no interest in making anything except glass canons viable" statement is a total lie. There are many options to build tanky chars and still keep a good clearspeed.
"
LVSviral#3689 wrote:
You misunderstand something critical.

GGG doesn't even understand how non glass canons are supposed to function and have no interest in making anything except glass canons viable.


There are 681 living players on the Hardcore ladder.

The greatest proportion of these (162) are playing Smiths of Kitava which I think you're going to have to agree are probably not running glass cannon builds. The second most common are Lich (146) which I think are also not exactly running as glass cannons.

(Incidentally I love "glass canon" it's like the accumulated history and lore of glass).
"
With all due respect, your point of view is far too narrow. If you take a second and see how people are doing on HC leagues, you would instantly find out that the "they have no interest in making anything except glass canons viable" statement is a total lie. There are many options to build tanky chars and still keep a good clearspeed.

"
There are 681 living players on the Hardcore ladder.

The greatest proportion of these (162) are playing Smiths of Kitava which I think you're going to have to agree are probably not running glass cannon builds. The second most common are Lich (146) which I think are also not exactly running as glass cannons.


Indeed there are a few specific outliers that require ascendancies/uniques to function and have a disproportionately cheap opportunity cost to use. These builds also still build a shit-ton of damage and many hardcore streamers have said that it's better for survivability by a landslide to just build more damage afterwards. Also, lets not forget that even the tankier of these builds still get 1 shot by bosses. Hardcore players all "cheat" via combat logout when they are about to get hit by larger boss attacks too, let's not forget.

It's true some builds can get tankier than others in PoE2, but that is because GGG was lazily throwing darts and managed to hit the target a few times. It's all a lopsided mess where a few mechanics are really good while most are bad. This obviously also limits how many viable mechanics a player can chose to give up damage for as well. If only a few of them scale then tankyness simply has a lopsided upper limit that damage scaling just doesn't.
Last edited by LVSviral#3689 on Apr 19, 2025, 8:25:09 PM

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