Crafting has always been this game's barrier to entry. Poe 2 made it worse.

There is no Crafting in PoE2.
This gambling through RNG simple force people to use TRADE or third web pages.
recombinator could have saved it but they decided to make it worse odds than euro milions
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vexorian#9572 wrote:
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vexorian#9572 wrote:
The thing about intermediate results is that the player will eventually rise in power tiers from getting all those intermediate results and will reach a point where those intermediate results are useless and we are back to where we started.



No you are not, you are litterally stating that a player gets stronger with intermediate results. Under the current POE 2 model, either you gabled your item and got an upgrade or you bricked it.
Those boots without movement speed that OP is complaining about? At one point of the game, they ARE good intermediate results. Around level 20 any extra mod on your boots is a good thing cause it's an extra mod. If at this stage you use an exalted, You ARE getting intermediary results and you ARE getting stronger from them. I guess the real problem is that the power reaches a cap.


I am sorry, but if we use a ex on boots on level 20 you were either super lucky or I am super unlucky, as many others.

But if we slam ex on items, the chance to become stronger is very low through that slam. it rather makes it a lost investement. If I play a bow build, thorn damage or light radius will not improve my chances of survival at all, as much as no movement speed makes boots literally useless if we have some with movement speed already. Equally to which stats you want to put on these boots, unless we have a different source for it.

But therefore to become stronger you need boots with movement speed which I struggled immensely with on my first character in this new league. And I don't have to explain someone like you how strong movement-/speed in a game like that is, I guess. As example, the act 2 boss can feel like a chore or trivial depending on the movement speed on boots.
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There is no Crafting in PoE2.
This gambling through RNG simple force people to use TRADE or third web pages.


Until we have so many currency that we don't care anymore about it, but otherwise very true. The first and this leagues start showed me once again that it is a big mistake to trust in GGG in this regard. I literally sabotaged myself with using currency in the early levels instead of just selling all items for gold and using exalts for items, once more.
best crafting system is D2 runewords. Simple, effective, and dopamine hitting when you find good base and good runes.
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The accessibility problem in this game has always been crafting, and PoE2 just made it worse.
Crafting has always been unnecessarily complicated and random. It’s gambling, but a bad gambling system. It’s like betting on red 27 at the roulette table, but the system treats it like I just asked for another card in blackjack. Every step you take can simply destroy the item—there’s no middle ground. Even worse, certain items like boots or scepters have mandatory stats, and without them, the item is useless.

But let’s say I have perfect knowledge of the crafting mechanics and unlimited materials. Even then, I don’t want to spend 3 hours clicking on an item hoping that, by pure chance, I’ll get the outcome I want.

We all know crafting impacts your bottom line. You need the randomness to keep people playing and gambling. But there are better systems out there. Look at something like Last Epoch, where it’s still gambling, but at least you can get intermediate results that are useful to the player—instead of just destroying the item outright.


I have to ask, purely to clarify it for me. When do you actually talk about PoE 1 and when do you talk about PoE 2? Crafting in PoE 1 is not really random, especially not if you got into it. Most of the modifiers you craft especially early on can be quaranteed often and if you play certain characters it is even easier to predict certain outcomes or to make them quaranteed rolls.

That's the reason why it is complicated, cause you could at some points literally quarantee items with caution.

You would have more gamble in LE as example.

In PoE 2 it got over simplified and made it therefore purely gamble. There is no crafting involved at all. But even in LE we destroy items and their potential to be useful anymore and that can happen with simply crafting one mod if we are unlucky. Not as bad as in PoE 2 for sure, but still.

So if you want to at least hit somewhat right mods you need to use essences, these but are pretty much to valueable to just slam items with it, especially since we would need greater essences to even get 2 useful mods on the items which can then again roll randomly. So even if it is slightly better the motto is still gamba.
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best crafting system is D2 runewords. Simple, effective, and dopamine hitting when you find good base and good runes.


So the basic crafting of PoE 1? Vendor recipes? Still sounds pretty random in D2, therefore if you enjoy that, it might be your best crafting system.
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best crafting system is D2 runewords. Simple, effective, and dopamine hitting when you find good base and good runes.


Best crafting system was in D3...until when 5 years ago Blizzard stated digging with his monkey hands in the engine, simply destroying whole game.
:D
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Still sounds pretty random in D2


Runewords random..? heh.. ))
Slam and pray isn't crafting.

It's gambling.

Anyone thinking otherwise should ditch their copium tanks and rose colored glasses.

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