Crafting has always been this game's barrier to entry. Poe 2 made it worse.
There is no Crafting in PoE2.
This gambling through RNG simple force people to use TRADE or third web pages. |
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recombinator could have saved it but they decided to make it worse odds than euro milions
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" I am sorry, but if we use a ex on boots on level 20 you were either super lucky or I am super unlucky, as many others. But if we slam ex on items, the chance to become stronger is very low through that slam. it rather makes it a lost investement. If I play a bow build, thorn damage or light radius will not improve my chances of survival at all, as much as no movement speed makes boots literally useless if we have some with movement speed already. Equally to which stats you want to put on these boots, unless we have a different source for it. But therefore to become stronger you need boots with movement speed which I struggled immensely with on my first character in this new league. And I don't have to explain someone like you how strong movement-/speed in a game like that is, I guess. As example, the act 2 boss can feel like a chore or trivial depending on the movement speed on boots. |
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" Until we have so many currency that we don't care anymore about it, but otherwise very true. The first and this leagues start showed me once again that it is a big mistake to trust in GGG in this regard. I literally sabotaged myself with using currency in the early levels instead of just selling all items for gold and using exalts for items, once more. |
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best crafting system is D2 runewords. Simple, effective, and dopamine hitting when you find good base and good runes.
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" I have to ask, purely to clarify it for me. When do you actually talk about PoE 1 and when do you talk about PoE 2? Crafting in PoE 1 is not really random, especially not if you got into it. Most of the modifiers you craft especially early on can be quaranteed often and if you play certain characters it is even easier to predict certain outcomes or to make them quaranteed rolls. That's the reason why it is complicated, cause you could at some points literally quarantee items with caution. You would have more gamble in LE as example. In PoE 2 it got over simplified and made it therefore purely gamble. There is no crafting involved at all. But even in LE we destroy items and their potential to be useful anymore and that can happen with simply crafting one mod if we are unlucky. Not as bad as in PoE 2 for sure, but still. So if you want to at least hit somewhat right mods you need to use essences, these but are pretty much to valueable to just slam items with it, especially since we would need greater essences to even get 2 useful mods on the items which can then again roll randomly. So even if it is slightly better the motto is still gamba. |
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" So the basic crafting of PoE 1? Vendor recipes? Still sounds pretty random in D2, therefore if you enjoy that, it might be your best crafting system. |
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" Best crafting system was in D3...until when 5 years ago Blizzard stated digging with his monkey hands in the engine, simply destroying whole game. :D |
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" Runewords random..? heh.. )) |
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Slam and pray isn't crafting.
It's gambling. Anyone thinking otherwise should ditch their copium tanks and rose colored glasses. |
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