Essence should reroll blue items
Essence are so tedious to use because you need a white item each time you try
It just makes you not want to interact with it at all Last bumped on Apr 20, 2025, 6:25:26 AM
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Thats a good idear
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I agree! Please look at my post, titled the "Essence-ials of Drops" https://www.pathofexile.com/forum/view-thread/3765378 and comment os that we can put this in front of the developers ASAP!
Last edited by Kaisern#3919 on Apr 17, 2025, 11:51:12 AM
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solid idea.
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I believe this is intentional to make normal items meaningful drops. I don't think this is going to change.
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" I don't think this would take away the intended affect of converting white -> blue. I thinkk the idea would, in addition, grant the ability to continue side-crafting blue -> blue, with the same currency. Should greaters allow similar side crafting as well? I don't know. But essences are currently not being used to their full potential as a system. |
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Normal/white item drops do not give anything exciting for crafts. During the campaign it makes sense to upgrade normals to magic, but during the end game the process gives more and more relatively low rolls to current gear. In other words, the better rolls you need for an upgrade, the more low rolls you are going to see before that. Rarity tiers can help with this by giving crafting bases with better mods, but it starts with magic items. Starting crafting from normal items with essences or transmutations is roughly equivalent to identifying basic magic items to find high rolls, which by the end game requires up to tabs full of magic bases to identify to get something useful to craft into rares.
GGG doesn't really like rerolls in PoE2, so OPs suggestion might not go through. But lesser essences could be instead changed to act like Augmentation Orbs, where they add a mod with a specific tag to a magic item. Now you can find a tiered magic item with 1 good mod, or to Annul a bad mod, and to try adding a specific mod with a lesser essence. And once you are happy with the magic item you can slam a greater essence onto it. Now the Essence crafting identity is tightly bound to magic items, and I'm all for it, because it would be effective during both the end game and campaign. Last edited by Celd#2630 on Apr 20, 2025, 6:26:54 AM
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