Upcoming Plans for 0.2.0g

i am playing bleed/ rake... but what do u need for wave clear = LS ... everywhere LS
So funny that all the people saying Last Epoch would take over are quiet now.

People played for 2-3 days and quit, even now all creators and big players already got bored and dropped it back to PoE 2.

Y'all are hilarious. Guess that game didnt save you.
0im doing 150 quantity maps(when all shit is procing from tablets and aatlas) with 100+ rarity on map and 150 rarity on my gear , barely i can see a divine , loot is shit bro but also in engame i cant juice em more than that thats is really frustrant bcs of towers limiting you so hard. We need to juice em harder and maps to be dangerous and requiring more gear aswell , its no point for me to grind more gear , the one i got in 2 weeks is enough to farm the juciest map i can do in this state of the game also the maps drops almost nothing untill u get 4 towers laping(for that u need to do maps several hours) and all atlass procs. so think about it , why should i play more?!
There are some masterpieces in the game even in early acces alot of things are very good but is not fun to do endgame and its no point for some players already.
Thank you for your work and time puting in this game is not a small thing but u gotta do something . Assume some risks now bcs is early acces.
Last edited by Hydann08#2280 on Apr 24, 2025, 2:28:32 PM
"
So funny that all the people saying Last Epoch would take over are quiet now.

People played for 2-3 days and quit, even now all creators and big players already got bored and dropped it back to PoE 2.

Y'all are hilarious. Guess that game didnt save you.


People quit poe 2, some of them quit last epoch, but it's not like they returned back in poe, they are quit both games.
Where are all this players who's quit poe and return back? On 18th it was 120k peak in steam, now it's 80k. 40 thousands players quit and didn't return in one week. I can't even remember such retention in poe 1.
"
So funny that all the people saying Last Epoch would take over are quiet now.

People played for 2-3 days and quit, even now all creators and big players already got bored and dropped it back to PoE 2.

Y'all are hilarious. Guess that game didnt save you.


The American school system has clearly failed you.
"
There is a fine line between "early access/beta" and calling it that.

Early Access/Beta means:
1. regular updates (bug fixes, content addition, etc)
2. regular tweaking to the server (restarts, database fixes, etc)
3. full engagement of the dev team (CSR visits in game, when there is an issue to verify)
4. fixing something broken, causes something else to fix, rinse and repeat
5. being engaged with the user community daily/weekly and not having long blackouts with communication

Those are just 5 simple criteria.

What I am seeing is a game that was released under a beta moniker, but is actually released like a full game.

1. Devs reluctance to make adjustments (mid-league)
2. Slow-rolling fixes, with very little forum comments (aside from "advertisements")
3. Instance restarts rarely happen, due to pressure to keep them up 24/7 and lack of patching
4. Pushing the "x-play" when the goal is clearly to focus on PC-only

Early access/beta testing is all about the fun of testing new stuff and aiding with identifying issues, helping the devs. At this pint, that does not feel like the case, unless you are streamer.

The above is not exclusive and there are more things to be added, but just wanted to put my 2 cents out there.

We are just sheep.


Day before another holiday and it is **crickets** ---Sad. :(
Just a guy with a long-running history with aRPGs that is giving POE2 a try.
I’d like to share my feedback on Path of Exile 2. I’ve been playing POE1 extensively for nine years and was eagerly anticipating POE2’s early access. I fully understand what early access entails, but the current state of the game has left me completely stumped.
I wouldn’t be surprised if the decision to nerf all classes except the new ones was meant to push players toward testing the new classes’ build potential. But the result? There’s almost nothing viable to play. Even LS
lacks the survivability to clear most content. GGG wanted to make endgame more challenging, but instead, they’ve made it so there’s nothing to do in the late game unless you have an insane budget or godlike skill—because with the current state of build survivability, nothing else works. High-tier content, pinnacle bosses—they’re out of reach for most players, and worse, there’s no incentive to even try them because the rewards aren’t worth the effort.
Endgame begins and ends with mindlessly farming low-reward maps.
GGG typically avoids mid-league balance changes, but if—oh god, please—they were to buff underperforming classes without nerfing what’s currently viable, the majority of players would be ecstatic. Nobody would blame them for it.
Now, about the loot smoothing between early and endgame—I don’t think this is the right direction. GGG tried to narrow the gap between "rich and poor" players to make build-enabling items more accessible on trade, but this won’t work without a proper crafting system. Right now, an item’s price isn’t dictated by demand but by the exorbitant cost of crafting it. To craft a ring with two T9 attack damage prefixes, a decent resistance, and an attribute, I’ve had to pick up every single ring since league start, hunt for the right mods, recombine them for 10 Exalted orb (or roughly that at current rates), and then pray for a miracle. The number of attempts required is absurd—so why would I sell it cheap? I won’t. But nobody will buy it at a fair price because almost no one has that kind of currency.
The Recombinator is its own special kind of pain. We had such low hopes for it, only for them to be crushed by abysmal odds and the risk of losing both items.
In its current state, the game just isn’t fun. The effort required to build a character, set up your Atlas, and farm maps isn’t justified—drops are too scarce, and the payoff is nonexistent.
Here’s what I’d like to see from GGG in upcoming patches:
1. Rebalance classes by buffing underperforming ones—diversify the pool of competitive builds (this would bring back players who left due to boredom and lack of progression).
2. Increase drops, not just from bosses but scaled to map difficulty. Currency isn’t just for trading—it’s for crafting, and the current system is way too restrictive.
3. Make pinnacle bosses more rewarding. For example, add drop just generic uniques but also high-tier currency.
4. Reduce the cost or improve the odds of Recombinators. Right now, they’re too expensive and too risky—only players with deep pockets can afford to gamble.
What do people want from POE2? Choice.
The freedom to play what they want and how they want to build it. Path of Exile is about builds and loot. It’s about creating something unique—whether in survivability, damage, loot efficiency, clear speed, or playstyle.
"
So funny that all the people saying Last Epoch would take over are quiet now.

People played for 2-3 days and quit, even now all creators and big players already got bored and dropped it back to PoE 2.

Y'all are hilarious. Guess that game didnt save you.


And yet it still has a higher player count than Poe 2
I can't wait pls ggg bless us with your patch
They are working so slowly... and without addresing any of the core issues... or maybe one massive core issue. THE GAME HAS CURRENTLY 1 BUILD. Lightning spear.

Report Forum Post

Report Account:

Report Type

Additional Info