PoE 2 servers are restarting in:
.
They should be back up in approximately .

Jonathan and Mark, don't fool yourself.

Chris wilson is not even with the company anymore lmfao

Yea okay bait thread 100%
Mash the clean
"
Chris wilson is not even with the company anymore lmfao

Yea okay bait thread 100%


And? You think because Chris Wilson is not the director anymore the numbers from Steam/standalone 50/50 changed to Steam/standalone 30/70 or something?

And AGAIN: "Do you think that the retention behaviour of Steam users is highly different compared to other users, so they cannot be used as an indicator?"
[Removed by Support]
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yeah, they should totally agree with those few hundreds people crying about the game being bad and dead and don't pay any attention to equivalent of a small city that plays the game without whining every 5 minutes about something.


The reason for this is that most people haven't finished the storyline campaign. Or they just started with the first level maps. And that's where the real fall begins. The decline of online, which has been going on until today, is just a prelude. And the reviews were left by those who immediately realized what the catch was, and were not too lazy to come in and leave a review, because they really liked the game in the first patch.
Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs

"Fixed a bug where existing items and skills did damage."
"
"


Obviously, PoE2 EA had a higher peak than a game that is over 10 years old, and is less accessible and is for many new ppl not modernized enough, duh.
PoE1 was niche, and PoE2 got a lot of spotlight.

Ah... no game exceeds the launch numbers? Interesting.
How many ppl played PoE1 on launch? How many returned from league to league to league?

Mhm, we don't know how many ppl use the standalone? Interesting. Because Chris Wilson dropped that information already, so we know that roughly 50% use Steam.

And again, because it's still unanswered, "Do you imply that the retention behaviour between Steam users and standalone/Epic Games/console is sooo different, that you cannot use Steam users as an indicator?".


How long ago did Chris Wilson drop that information? Plus was that information POE1 or POE2. You again are using information that does not apply to your arguement.

Yes, I would imply that people who use the standalone client are retained longer. Just by the fact that they use the standalone client. But I do not have actual numbers this is just my opinion based on observations from streamers and others who have 1000's of hours playing the game over an extended timeframe.

Steam Chart numbers are flawed and using them for any type of argument is using only a portion of the numbers that matter for your argument.

"Active" players to me are those who are actually playing the game, not afk in their hideout or botting (we know it happens). I would love to see the numbers for those who are actually actively playing the game not just "logged in" and for that only GGG has those numbers, which is what matters to them.

Even if those numbers are only 100 players and it is higher than the 90 players that played POE 1, it would mean POE2 has a higher retention rate as stated by Johnathan.

You are using flawed logic to try and call him a lier.
"
"
Hornsent#1110 wrote:
They can't just admit that their vision is DOA and no one actually wants it.

Even when they have stats from PoE1 and amount of people playing Ruthless.

They have all the stats showing most players want to be overpowered.

And still think that vision will ever be popular.



Remember we have Lightning Spear in PoE2 right now (and goes right against "vision" lmao, but also actually fun skill). I feel that if that build didn't exist, we will have around 50k already. Since other builds are absolutely boring and slow.


Of course if there is a broken build everyone will play it, because if they do not they will be left behind. Remember this game is all about upgrades, and unless you are playing SSF. That means you have to farm currency, if there is a build that is farming faster then the rest everyone is going to play it to farm.

However, if all builds were around the same, even if that speed was slower, there would be more build diversity because their wouldnt be FOMO.

A more balance gameplay that is equal across skills and classes is needed, and it does not matter if that means a slower pace. As long as people's time feels rewarding.



That's right, but if the Amazon is made at the level of the other builds, then the players will not switch to other builds. They'll just go play another game. Just try playing a magician or a monk and you'll understand what I'm talking about.
Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs

"Fixed a bug where existing items and skills did damage."
once the new elden ring launches those numbers will tank and we're stuck with POE1 players who can't quit and dont like the slogfest.
"

How long ago did Chris Wilson drop that information? Plus was that information POE1 or POE2. You again are using information that does not apply to your arguement.

Yes, I would imply that people who use the standalone client are retained longer. Just by the fact that they use the standalone client. But I do not have actual numbers this is just my opinion based on observations from streamers and others who have 1000's of hours playing the game over an extended timeframe.

Steam Chart numbers are flawed and using them for any type of argument is using only a portion of the numbers that matter for your argument.

"Active" players to me are those who are actually playing the game, not afk in their hideout or botting (we know it happens). I would love to see the numbers for those who are actually actively playing the game not just "logged in" and for that only GGG has those numbers, which is what matters to them.

Even if those numbers are only 100 players and it is higher than the 90 players that played POE 1, it would mean POE2 has a higher retention rate as stated by Johnathan.

You are using flawed logic to try and call him a lier.


Wrong. I did not call him a liar, don't lie.

The comment about Steam/standalone is not recent, but that barely matters.
The main point is, do you think that the retention behaviour of Steam users is so different that it can not be used as an indicator!?

You know, do you remember any case where the development leads had to cope themselves after 10 days of a league start with "look, the numbers are fine - it can't be that we fucked up"!?
[Removed by Support]
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While GGG obviously has more accurate numbers



All that needed to be said about this post.

You are currently arguing with people, the game directors specifically, who have better data than you.




yes and its pointless too, bringing this up every day. Leads to just nothing.
Last edited by Wilmots#7633 on Apr 14, 2025, 12:43:12 PM
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Hornsent#1110 wrote:
They can't just admit that their vision is DOA and no one actually wants it.

I want it. So that's nobody minus one. I've consistently said that I don't want things to be easier. I want things to be more interesting, with the ability to complete something every 20 minutes or so, even when moving slowly.

Frankly, calm down.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
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Gudvvins#7025 wrote:
That's right, but if the Amazon is made at the level of the other builds, then the players will not switch to other builds. They'll just go play another game. Just try playing a magician or a monk and you'll understand what I'm talking about.


The reason people are playing an amazon is two fold.

1 - It was a new class that nobody had a chance to play before

2 - It is the fasted build and people have FOMO and feel like if they dont play it they will be left behind.


If Huntress would have be released at the start of 0.1 it would not have had 40% of the players playing it, it would have been around 10-15% like the rest of the top classes.

Last edited by BigJoe1981#4119 on Apr 14, 2025, 12:44:14 PM

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