Tonhão's bug report - Xbox - DotH - Acts 1 2 3 Cruel and Endgame

Platform: Xbox Series X
Game language: Brazilian Portuguese
Class: Smith of Kitava
Patch version: 0.2.0e


Major issue

- While doing a special map in the endgame (the one where you have to explore the black fog), my weapon set 1 got unbound. Worse yet, it's not possible to bind it again; I can only bind weapon set 2. The ability options menu for weapon set 1 is empty (no content in the pop-up), and the icon for weapon set 1 is not available when I go into the bind menu. This issue occurred as soon as I entered the special map, and I was equipping 2 different weapon sets. During the campaign, 2 other skills would occasionally unbind without interaction too: Stampede and Perfect Strike. That aside, the map/mechanic is great! I wish I could encounter it more frequently.
EDIT: Okay, I figured out what the problem is. I changed gear, and my stats for one dexterity support gem I was using fell below the requirement. This unbound the skill (standard hit) from the bar, but the skill itself (in the skills menu) didn’t show any errors, nor were any errors shown in the passive skill tree. I think a fix for this would be to mimic the behavior of a skill gem that doesn’t have the requirements, where it displays a big red exclamation mark on top of the gem when you don’t have sufficient requirements.

Dialogs

- Renly's "Clearfell" dialog is missing a period in the last phrase "uma maneira de sobreviver a isso."
- Renly's dialog "O Devorador" could be improved. The sentence "um poder sombrio específico" could be replaced with "um poder sombrio peculiar" for a more natural flow in Brazilian Portuguese.
- Una's dialog text for "Introdução" does not start at the same time as the voice, leaving the text box empty for a short while.


Campaign maps

- In Clearfell, part of the terrain is not loading near the entrance.
- The minimap for the Titan Cave does not completely load the titans in the scenario art for titans at dead ends (like the one with the titan's sword); some skulls are "cut" like part of the image was not loaded.
- In the Towers of Deshar, the big bird can spawn under a bridge and jump through the floor.
- The mission map effect of the sunken city being drained is not triggered when you pull the lever at the dam (not sure if this only happens in cruel).
- In the "Ápice da Imundície" map, one of the lore tablets/assets is placed on top of a wall at the edge of the map.
- In Aggorat, the banner enemy groups are spawning after you clear the area (behind your back), at the edge of the screen.
- In Aggorat, some assets are clipping into the stairs.


Items

- The new runes don't have their names translated to Brazilian Portuguese.


Monsters feedback

- The wolves in Clearfell look kind of lame walking in a pack. At 20% move speed, they just follow you around awkwardly. I think they should resume running when further than 2 or 3 wolf bodies' distance from the player to mitigate this, and maybe they could walk a little bit faster to sync with the animation, or the animation should be slightly changed to better suit the walking speed of the wolves. Alternatively, and with much more work, they could behave like so: they run towards the player and encircle him; when encircling, they walk around the player, and when in packs, they take turns attacking the player, and eventually, if not killed fast enough, attack more frequently or almost all at the same time.
- The density of monsters on top of the Halani Gates is really good in some points, while looking a little empty (but not much) in other parts (since the map got reworked, it seems). I think the reason for that is because the patrolling mobs spawn at the same location and only start walking when they reach the corner of the player's screen. If players have good AoE, this will be a dream, but players without it may feel overwhelmed, I think.
- In Titan Valley, killing the prophet too quickly resulted in the tornado lasting forever.


Boss feedback

- My girl Balbala is too slow in her standard hits; I think age is catching up to her. All her abilities and special moves are perfect the way they are; only the common hits are slow, like she is really tired.
- Mini-bosses: It seems like if you don't loot the body of a mini-boss, it does not count as killed for the purpose of icon transition on the quest map. If you kill a mini-boss but don't loot, the icon on the map does not change to the grey version with an X.
- Sometimes, the Titan can't be hit (happened once after the beam to the ceiling); also, it's still possible to fall off the arena at the top.


Visual effects

- When first loading into a zone and using Herald of Fire ("Arauto do Fogo"), the first explosion is always shown as a translucent red square (because the effect animation is not loaded in memory, I presume). All subsequent strikes behave correctly.
- In the "Pantanal Quimérico" map, there is a constant lingering visual effect at the borders of the screen that seems to be related to the Herald of Fire explosion effect. Usually, it manifests in the direction you are moving when triggering the herald explosion. Obs: I also triggered the same effect in "Santuário de Jiqueni"; I'm pretty sure it's related to the Herald of Fire. When the scene is illuminated (orange light effect) by the explosion, the effect stays stuck on the edge of the screen your character is facing when he triggered the explosion.


General feedback

- Holy crap, the Enraged Bull spirit is awesome! Also, the boar is really funny!
- I got some desync while fighting the warrior exile in Keth. I don't think the map had any issue up to that point, so it may be the exile himself.


Request

- If possible, could you guys port the weapon skin "Colossus Axe"? I need a stylish hammer to go with my ghoul hunter drip. Thank you very much!
Last edited by alfarichard#8779 on Apr 14, 2025, 10:51:28 PM
Last bumped on Apr 14, 2025, 2:08:59 AM

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