Listening to the community too much is what ruined PoE 1 for many of us.
" You must not know how development pipelines and studios work, which is fine. Support and new content for a game running on an outdated engine is a massive hassle and incredible workload that isn't worth the cost. I know players love to live in a magic world where throwing money at a thing just fixes every issue, but PoE 1 is not workable anymore because many of its existing systems and the architecture behind it is outdated and unusable. What made PoE 1 successful isn't its loot-crazed zoomy gameplay. That was just for the last few leagues (this was probably when you joined up). For a long time before that, what truly made PoE 1 successful and unique was its deep-layered systems, customizability and difficulty, something other aRPG games couldn't provide. |
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" No, learn what onjectively means. Where is your data? Trust me bro? " Where is this side-by-side data you are talking about? Trust me bro? " So Loot is bad and damage scales exactly with monster hp is because I'm a bad player? Interesting viewpoint. I mean quite stupid, but it falls in line with the rest you did say. Also, concerning my "subjective" experience, the game is not hard, is laughably easy, its just a boring slog. Maybe it will change with mapping, maybe not, we will see. " Of course you didn't, you already said you had absolutely no clue about game design. Not is so many words, but in intent. " Reality isn't a safespace mate, nothing really toxic about stating facts about a business. And the "portion" didn't define anything, as you yourself said. POE1 is its own beast, and has nothing to do with those hardcore tryhards, because they are long gone. " Source: Trust me bro. Both engines are produced in house and are almost identical, there is no hassle, they just don't enough dudes for both. But hey, the customers will decide with their wallets anyway ;) " Cute but objectively wrong. when was the last league of this difficulty you speak of, 2014? The majority of players in poe1 are the so called zoom zoom players. Facts hurt, don't they. And really unfortunate that customizability and deep layered systems are gone in POE2, because balancing and one size fits all gameplay reigns supreme. Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5 |
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" ggg themselves said they would support both games in tandem after going back on their word that poe2 would be an updated poe1 ggg dug their own grave i joined in 3.0 and the game was already very zoomy and was zoomy before that too and the player numbers kept growing as the game got zoomier Last edited by CAPSLOCK_ON#7907 on Apr 10, 2025, 11:28:01 AM
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" Do you even read what you're replying to? I said the data your side brings up lacks quantifiable information, why are you questioning me about data? Your side says that loot drops are too low, so your side should provide proof of it being so. Honestly, do you even read what you reply to or are you just looking to argue? |
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What became clear to me watching the Ziz interview, was that GGG don't really know who they're making the game for, and/or are trying too hard to make it for "everyone", which is a trap so many developers have walked into before.
Ziz was several times asking GGG based on certain premises, i.e. how long the campaign is 'supposed' to take and if PoE2 is a game meant for people wanting to sink thousands of hours into each year, and Jonathan couldn't really answer, or answered with non-answers. You can't really make a game that is just as good for casual players as it is for 'dedicated' players. And between the length of the campaign, to the pace of progression, it seems very clear to me that they are making PoE2 for players that wants to play through the game a few times a year, but not really going head first into every league. More of a "story mode game" than a seasonal based game, like PoE1. No matter what they decide, it's OK. But if every decision goes into trying to please everyone, they are going to make an "OK" game for lots of people instead of making a GOOD game fore some people. And in a seasonal environment, I think the latter is the best options, even when it comes to income. |
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" Agreed. They should be more direct and transparent with what the game is supposed to be. It would clear up a lot of confusion, they can't appeal to everyone and they should stop excessive diplomacy. |
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All this wall of text and yet POE 1 was growing its user base hand over foot every season every league with revenue of 30-50mil a year, if they had of kept it going new POE1 leagues would be reach 300k players, settlers launched with over 200k. AND RELAUNCHED 2 MORE TIMES with the same number.
POE1 IS what players want sorry. |
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Despite the metrics in steam reviews a silent majority of the population believes the world is flat.
They're either going to make a good business decision or a bad one by listening to one of these sides, but the people using the phrase "vocal minority" aren't exactly presenting any data... [sarcasm] Grats on mostly negative btw. Need that silent majority to post some reviews... [/sarcasm] I don't disagree with the OP entirely, except for their use of "vocal minority" with no backing. But some of us, that have NO INTEREST IN CAMPAIGN ( I did the acts 6 times last season), are still slogging through this campaign hitting white mobs 3-4 times just to kill them. - We're too broke to respec - We have no loot to upgrade our 10 ilvl difference gear with - no currency to craft with This game hurts to play, for some, at some levels. You don't need to be well versed in game design to know something isn't fun. They aren't selling the game to a group of game designers. If you're one shotting things don't think you're representative of all classes and builds plz. And post like these don't belong in the "Feedback Forum". The only thing these posts are giving feedback on, is feedback from other users they disagree with. The title is essentially "Please ignore player feedback". Last edited by Ner0suM#7473 on Apr 10, 2025, 2:48:43 PM
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" Same issues as modern POE1 buddy. The devs in POE1 decided that useful endgame rares cannot drop OFF THE GROUND, so you must craft stuff through an unintuitive convoluted mountains of steps with horrible RNG at each step. So where is said crafting currency for POE1 endgame players who don't treat it like a job? Nowhere to be found. In POE2, powerful rare items are now allowed to drop OFF THE GROUND. Where's the crafting currency? Here are some alchemy and regal orbs peasant. Go watch your favorite streamer while you load up on MTX like a good boy. Neither modern POE1 nor POE2 are ARPGs, they are abomination currency simulators in which THE ENDGAME CURRENCY YOU NEED does not drop in appreciable quantities. As for who Jonathan and friends are making POE2 for? They are making it for themselves. I love all these clickbait "the POE2 streamer community is raging" compilation videos. Every person in said videos is a hopelessly addicted degen goblin who will keep plugging away at the same frustrating things a week or month or year from now. All of these dev talk videos are theater. They know their playerbase. It's the same playerbase as modern POE1. That playerbase isn't going anywhere. That playerbase wouldn't know introspection and self control if it dropped on their head like an anvil. |
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But if you want slow and "meaningful" gameplay in PoE 1, you can just enable it. It's called Ruthless mode.
Problem is that the players who do not want Ruthless, like me, can NOT disable it in PoE 2. |
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