Post Interview Stormweaver Feedback

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I'm able to use Archmage but Eldritch battery is DEAD


I'm also able to use archmage with spark. However, some of the other builds I tried where I was using higher cost spells it really made it an issue.
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- Eldritch Battery feels horrible. The doubling of mana costs completely negates any meaningful benefit it provides.


Agreed, specially with the augmentation of cost for archmage. Cause most of time if you take EB, you want to play around archmage. But in that case, both just multiply each other and then, you have a mana cost of 1000 mana for 1 spell.

1000 mana for a spell is not just a number like that, its the cost of my 60 mana initial spell after having 4000 mana, EB and archmage. Just to have an idea...
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1000 mana for a spell is not just a number like tha

Especially without anyway to multiply damage with the cost of a spell.
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Velexia#1591 wrote:

In all of my time playing Path of Exile (1), my characters were never utterly destroyed the way they have been here. This decision by these developers is an utter shock to me.


It might be the case for characters you played, but my experience is that standard is a build graveyard, at least three of my top-end builds were deleted, herald of agony and glancing blows were nerfed into irrelevance just off the top of my head (there was an elementalist one that was removed as well but I can't remember what that was based around)

I expect it to happen. I imagine LS trickster is going to get put down next league.
Last edited by Strangehill#1736 on Apr 11, 2025, 5:11:21 AM
So with the introduction of runes on wands the build feels a little better. However, it still doesn't feel great. Especially against bosses.
We need a huge buff to base mana regeneration. I'm fine with everything costing more now. However, the solution to that cost would be mana regeneration. The current base mana regeneration value is way too low for what costs are now.
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Another Issue I feel like happens a lot is that once an enemy closes the gap on a Sorc we have no real way to deal with it other than just kill it now that freeze/electrocute buildup has been nerfed. Maybe only have the bosses have reduced freeze/electrocute buildup


My go to option for this was to cast Hexblast and Bone Prison inside of my Blasphemy aura if I got swarmed by enemies. They utterly destroyed Hexblast, it might as well not exist anymore. They say they want people to play with more than one skill, and then remove the viability of skills. It makes no sense to me. Hexblast was not overpowered in the slightest. It's best use case was with Blasphemy against swarming enemies, exactly the way I used it. It was not that great against single targets.

And with Blasphemy nerfed as well it's a waste of Spirit. Maxed out quality and level 19 gem with Flammability and it reduces fire resist by 19%. Practically pointless.

Nerfs and adjustments are expected. Taking characters and skills and items out back and shooting them execution style removes my trust in GGG.
Last edited by Velexia#1591 on Apr 12, 2025, 8:16:38 AM
My 2-cents on Arc.

TLDR: Arc meh, loot bad.

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Long version:

I played a homebrew version of the Arcmage Spark Stormweaver in 0.1, and thought I'd try leveling using Arc, seeing how it's available at level 14, relatively early.

Arc with Unleash and the new support Zenith has been mostly fine for leveling, with the initial burst capable of taking out majority of normal trash packs, *when* they are close together enough.

But the three main problems with Arc are immediately obvious.

(1) It needs at least 3 targets to chain back to the initial target. Against 2 targets, you might as well spam Spark.

(2) It's slow. It's so slow that when mobs are closing up on you, Spark is just superior in every single way.

(3) It's short. Both in terms of the initial hit range and the chain range. Against a pack of 5-6, it's mostly a 50-50 chance of the cast chaining through every target.

So when the setup is perfect, i.e. 5-6 slow moving targets packed tightly together, Arc is very powerful. But any other time it's rather messy and slow.

It is also horrible on boss fights except to take care of weak adds. What makes it worse is that if you're fighting a boss, you're trying to fill the room with Spark, so there's just no reason at all to switch to Arc just for the adds.

All in all, it's a weak spell that would be useless without damage-boosting support gems, and always useless against bosses so you never want to invest your currency into it.

It is usable for leveling during the early campaign, but very unreliable.

I can't speak for how it performs with Quality, because by God I'm at Cruel and have had ZERO, ZERO, ZERO!!!! of that currency that adds quality to skill gems. This game has the absolute most horrible and unsatisfying loot experience in my 20 years of gaming.

Anyways, Arc meh, loot bad, I'm out.
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TLDR: Arc meh, loot bad.


I tried to run arc for maybe 15 minutes in 0.1.... this was my feeling then too
I just +100500 to the topikstarter.
The Sorceress via EB + Archmage - is totally broken and unplayable :(
That's very sad after the effort, time and currency invested.
The desire to play has disappeared.
Last edited by Locky#6068 on Apr 14, 2025, 10:15:39 AM

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