Path of Exile 2: The Shadow Pay-to-Play Loot Box Simulator

Path of Exile 2: The Shadow Pay-to-Play Loot Box Simulator

Let’s stop pretending — this game operates like a shadow loot box economy. Randomized gear drops are so poorly tuned that third-party sellers have effectively become the main source of progression.

You might as well just make it official: put "Legendary Loot Crate x10" bundles in the microtransaction store and sell gear directly. At least then the deception would be gone.

Right now, third-party sites are running wild, openly advertising in the in-game global chat with zero consequences. These sellers dominate the market, and nothing is done. No bans. No moderation. Just silence — while the game’s own economy is gutted in favor of pay-to-win workarounds.

The drop system forces players into frustration or outside spending. This isn’t just bad balancing. It’s a design that knowingly favors external monetization without any of the responsibility.

Call it what it is: a Shadow Pay-to-Play game. And until it's addressed, it’s not worth playing.
Brewskie
Last bumped on Apr 2, 2025, 2:40:40 AM
Everything you wrote is true, but nobody cares anymore, player numbers are dropping and dropping... The "update" will not call back as many as they wish, but they will continue on their way. Pure hubris, the "Vision" they have in mind is not attractive to people, nobody wants to play ruthless. But they will die on that hill anyways, until tencent will step in and make the changes the game needs.
It's a grinding game

Repetitively doing the same thing over and over for marginal gains

RMT would get in the way of the main gameplay loop there's no reason to play if there's no gains left to get

I must be playing the game wrong but I still managed to progress anyway so I'll just carry on
Completely agree.

I dont believe ggg/tencent are stupid. This has to be intentional.
as long as there's ppl to buy there will be rmt i don't see what's the enjoyment in that but it is what it is. But stating you can't progress without it is total BS.
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BigBeuss#5956 wrote:
as long as there's ppl to buy there will be rmt i don't see what's the enjoyment in that but it is what it is. But stating you can't progress without it is total BS.




Respectfully, you're missing the point.

I’m not saying you have to RMT to play. I’m saying the game is fundamentally imbalanced in a way that strongly encourages it — especially for solo players.

All the official marketing, trailers, and skill previews showcase solo gameplay. One player. One build. That’s the image being sold. But in practice, solo players are stuck in a lower gear tier compared to optimized 6-man loot parties — and that’s by design.

When you run in a coordinated group with aura stackers, magic find, and quantity buffs, the loot tier is objectively better. The economy reflects this — high-end gear (worth 10+ divines) comes from these groups. Meanwhile, a solo player might get a single divine in 20+ runs. You can’t out-progress a well-oiled loot party. And unless you’re part of one, you’re forced to either fall behind or turn to outside sources.

There’s a serious disparity here. One that’s never acknowledged, never explained, and certainly not shown in any official content. If the game’s true meta is 6-man juice squads, then label it as a co-op game. Stop misleading players with solo-focused showcases if that’s not how progression is realistically achieved.

If that doesn’t click with you, that’s fine — maybe it’s because you’re part of a loot group or running with bot teams yourself. Either way, dismissing this as “BS” just shows you’re not playing the same game the rest of us are.
Brewskie
Made me wonder if they weren't getting kickbacks from all the RL farming
+1 OP. Why I stopped playing it.
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BigBeuss#5956 wrote:
as long as there's ppl to buy there will be rmt i don't see what's the enjoyment in that but it is what it is. But stating you can't progress without it is total BS.




Respectfully, you're missing the point.

I’m not saying you have to RMT to play. I’m saying the game is fundamentally imbalanced in a way that strongly encourages it — especially for solo players.

All the official marketing, trailers, and skill previews showcase solo gameplay. One player. One build. That’s the image being sold. But in practice, solo players are stuck in a lower gear tier compared to optimized 6-man loot parties — and that’s by design.

When you run in a coordinated group with aura stackers, magic find, and quantity buffs, the loot tier is objectively better. The economy reflects this — high-end gear (worth 10+ divines) comes from these groups. Meanwhile, a solo player might get a single divine in 20+ runs. You can’t out-progress a well-oiled loot party. And unless you’re part of one, you’re forced to either fall behind or turn to outside sources.

There’s a serious disparity here. One that’s never acknowledged, never explained, and certainly not shown in any official content. If the game’s true meta is 6-man juice squads, then label it as a co-op game. Stop misleading players with solo-focused showcases if that’s not how progression is realistically achieved.

If that doesn’t click with you, that’s fine — maybe it’s because you’re part of a loot group or running with bot teams yourself. Either way, dismissing this as “BS” just shows you’re not playing the same game the rest of us are.


I play solo and found ways to farm my currency (i used sekh mostly but there's other strat). If you trye to loot divine running maps obv you're not going anywhere.
That said maybe there's some issue to fix with the gp drop rate but i won't know never played in gp. But i had never feel like i should go and buy some stuff with real money and tbh i despise ppl who do so i mean it's a grind game what's the point if you remove the grind lol.
Last edited by BigBeuss#5956 on Apr 1, 2025, 2:14:35 AM
I agree that the ingame messages are annoying and should be adressed, because i dont want to put someone new on my block list every 30 minutes.

That said, i never felt the urge to do RMT, because as already people before have mentioned: grinding is the game, so why would i pay to play less of the game i like? as soon as my character is finished, i stop playing. So RMT would be effectively paying to stop playing.

I played several characters into the 90s, two of which are pretty min maxed. All solo, no crazy strategies, just playing the game, running maps.

If you feel the need to do RMT to achieve anything in this game, that's entirely on you. You are the thief of your own fun in that way ;)

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