1K+ hours of mapping in poe2- ONE big change I want to see in 0.2.0 that isn't being addressed

Doesnt make a lot of sense when you consider that these maps coincide with the scenery and environment of the map where the node is. The main reason people hate these maps is because you get way less bang for your buck for each waystone and it feels like a lot of the time you spent setting up the perfect tower situation is wasted. The solution might be to add unique mechanics and rewards for the crappier maps like Mire and Crypt to make up for their shortcomings

A couple examples of this in a map like Crypt:
- There are way less mobs in the level - make item drop quantity increased by a multiplier roughly equal to the difference in # of mobs
- Breaches are basically pointless because they expand down a hallway with hardly any mobs to kill - change the function of breaches in confined levels like Crypt, Slick, etc to accelerate more quickly, expand wider, and/or follow the hallways as they do leading up to Xesht

Point is that there are ways to work with what we have. The levels themselves aren't bad, they are just unrewarding in their current state
I think mire and decay hidden groto would be less egregious if the propensity of how often these maps showed up wasn't so skewed.

I have near 400 hours into the game and did channel, homeland, and one other map for the first time a few days ago.

Like I don't get how many maps, often the bad ones are so common, while others ridiculously rare
Personally I don't mind crypt as it is a small/fast map and it can be ok for some mechanics as well ( like ritual). I would still not like to see crypt layout when I am breach farming however. The main point though is that you shouldn't be FORCED to run some specific map style if its 1) absolutely terrible for the mechanic you are farming e.g crypt/forge for breach 2) if you absolutely despise it for aesthetic reasons or simply because its slow and annoying. I do not want to run what I do not want to run. Stop forcing me to. I have also took a break for now after 1k+ hours played, and the main thing right now that stops me from opening the game and running some maps, is the idea that I have to suffer for several hours clearing all the bad map tiles that I just don't want to run again...EVER. I will probably be back at some point ( maybe as early as 0.2.0 ) but undesired map layouts HAVE to go. It's the most important fix, and should be addressed.

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