This was the league i knew POE1 was cooked for good.

Power is what motivates a lot of players. PoE is actually one of few games that isn't afraid to give you that power. But I think the majority of players (except exsea) can agree that Harvest upon Scourge items upon Wildwood ascendancies upon Necro crafts upon Runecrafting would be too much, too easily.

I think their "current" way of doing things, adding temporary power mechanics is a solid way going forward. One league can be crazy, one league can be a little less crazy, and it's OK because leagues being different from one another is a good thing.

'Most' of these mechanics would arguably be too OP if they were added to the core game. And a lot of people seem to isolate the mechanics when they i.e. call Harvest "the peak". Harvest for a league or two? Fun. Harvest with Scourge on top? With Runecrafts on top? With other OP mechanics on top? Things would probably be too OP - and too accessible, giving no sense of reward when achieving them.

OP mechanics = good.
OP mechanics being temporary = good.
OP mechanics requiring effort and investment = good.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
But how long it takes you to get powerful being too short or long is just a factor of how long you want to play a league, in terms of how many hours per 3 months or however long you play.

10 hours is not too crazy/fast if thats how much time you put into PoE per 3 months.

Same with 1,000 hours, thats not too slow if thats how you play.


It would be interesting to see a distribution of players/people who spend money on PoE vs average play time per 3 months.
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trixxar#2360 wrote:
But how long it takes you to get powerful being too short or long is just a factor of how long you want to play a league


Of course, and that will more or less always be the case. You can also add that "powerful" is subjective. A casual can feel "powerful" when beating act ten Kitava.

That's why several leagues have different stages of added power. In Settlers, you get access to pretty powerful/useful Runewords at the first Runecraft tier. The same in Scourge; enabling a good weapon with one or two useful nodes wasn't very time consuming.

Get to the top too fast (too much/accessible power creep) will alienate a lot of veterans. Get to the top too slowly (not much power creep/not accessible enough) will alienate a lot of casual players. The answer will always be somewhere in between, and that's the beauty of different leagues.

Someone will ALWAYS feel that power is too accessible, while others will ALWAYS feel that power isn't accessible enough, no matter how they balance the game.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
The guy with the rampage bows are any of them available for mirror service?
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Post error, please delete.
Last edited by trixxar#2360 on Mar 8, 2025, 2:24:04 AM
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Phrazz#3529 wrote:

Someone will ALWAYS feel that power is too accessible, while others will ALWAYS feel that power isn't accessible enough, no matter how they balance the game.


True. But that doesnt make them the same.

The difference between the two groups is no casual who ever played wants the game to be accessible because they want to harm the other group, the 24/7 players. They just want to have some fun playing a game.

Meanwhile the people who want the game less accessible aren't bored of PoE, they are absolute addicts.

They just want the game less accessible because they (1) profit off people who play less, pure greed motive or (2) ego is wrapped up in the gitgud culture and feel like if others enjoy the game, their enjoyment is lowered because their experience is less exclusive.


Ritual with full Harvest power had peak PoE players according to steam chart, so... it seems clear which is preferred from a population standpoint.
No ? What chart are you looking at ?

(And as usual, Steam numbers to be taken with caution, especially when discussing different player types...)
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The guy with the rampage bows are any of them available for mirror service?


The originals were crafted on stream and afaik they were being mirrored for free or a tip if you can find the owner.

They were crafted to specifically compete against TFT made bows.
Last edited by stormyknight#7628 on Mar 8, 2025, 8:55:28 AM
"
Phrazz#3529 wrote:
"
trixxar#2360 wrote:
But how long it takes you to get powerful being too short or long is just a factor of how long you want to play a league


Of course, and that will more or less always be the case. You can also add that "powerful" is subjective. A casual can feel "powerful" when beating act ten Kitava.

That's why several leagues have different stages of added power. In Settlers, you get access to pretty powerful/useful Runewords at the first Runecraft tier. The same in Scourge; enabling a good weapon with one or two useful nodes wasn't very time consuming.

Get to the top too fast (too much/accessible power creep) will alienate a lot of veterans. Get to the top too slowly (not much power creep/not accessible enough) will alienate a lot of casual players. The answer will always be somewhere in between, and that's the beauty of different leagues.

Someone will ALWAYS feel that power is too accessible, while others will ALWAYS feel that power isn't accessible enough, no matter how they balance the game.


The ramp to power is too fast .
which is why one shots are rampant.

If the game is over at 75 then there should be another 25 levels in what is currently going from 75 to 85
and another 25 from 85 to 100

The same power incoming much slower mostly from gear upgrades.
And fewer opportunities for Skill Tree upgrades.

You can't know what people are going to pick from a tree but you do know what drops.

It is an easier balance path , a shallower climb to the end making it easier to balance along the way with fewer spikes due to skill tree .. and a smoother path to the end using mostly gear.

Perhaps you get a skill point every 2 levels after 75 and the levels now go to 125.
Last edited by Jitter912#4278 on Mar 8, 2025, 7:10:33 PM
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trixxar#2360 wrote:
They just want the game less accessible because they (1) profit off people who play less, pure greed motive or (2) ego is wrapped up in the gitgud culture and feel like if others enjoy the game, their enjoyment is lowered because their experience is less exclusive.


It's impossible to discuss with stereotypical BS like this, and I have no idea where it is coming from.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.

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