After 1000 Hours "Learning" the Loot is not enjoyable.
I spent the last 3 months doing everything ppl said you need to do in order to get the loot to start dropping.
430% rarity on character, running juiced T15+ maps with 400% Quantity and 200+ rarity and literally not a single divine drops. I've seen ONE perfect jewelers orb drop in over 1000 hours of playing across 3 characters between levels 80-94. Always just T3-T5 garbage that I spend more time identifying and picking up than actually playing the game. I am done until loot gets an overhaul. 1000 hours of "fun" more than half of which was spent in hideout listing things that never sell or trying to make more bag space for more useless garbage. Unless you are abusing group play the drops don't come. What is the point in an ARPG if the loot isn't rewarding? I've uninstalled for now. Hopefully changes come which would make me reconsider. Last bumped on Mar 2, 2025, 4:14:55 PM
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Yes completely agree.
Was over 350 hours before I got my first divine and in over 700 hours now I have dropped maybe 5. I completely gave up a while ago and move to HC but same issue exists. Game is serious forcing rmt. Major currency and crafting issues. The fact that we call it currency and not crafting orbs show how bad the problem is. Oh and only 1 divine in maps. The few others were dropped in campaign starting new characters running no more than 100- 120 rarity. It literally makes no sense lol |
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1000 hours and ive MAYBE seen like 20 divs drop, being generous. Likely closer to 10. Every single upgrade I have gotten has been gotten thru convoluted trading.
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You will literally have better luck gambling in a Las Vegas casino than you will finding good loot drops or crafting good gear in both POE1 or POE2. RNG in both games is atrocious.
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Trade economy kills games because it wrecks the loot drops. D3 learned this, and Loot 2.0 reinvigorated the game.
We need Loot 2.0 here or the game will flop when it launches for real. There is no reason to play if it’s all grind, no gear. Item trading needs to be killed dead and loot tables adjusted, plus crafting overhauled. |
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I enjoy trade economy just not a fan of how people with friends doing party grinds have a clear advantage over solo players
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People with follow bots or leechers "friends" with rarity gear and gloves can drop more T0 Uniques in day than you can drop divines.
It's great thing to play a game where cheaters have all and normal players have none. GG(G) |
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+1 that part
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Problem is they will not change it. All has been ignored. They keep talking about towers in end game and from my understanding this next big update has 0 improvements to a single thing that I see as a problem. This new patch is a game breaker. Nothing will change so it's useless to play.
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It's amazing how much people want this game to be like D3/4. When asked why they don't play that game it's because they don't like it. Ironic.
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