Death Penalty - Replace XP Loss w/ Durability Loss
" I understand, my main issue is simply "make it rewarding" with regards the risk. Gold cost is going to become awful if you need it to trade, respec and repair. I suppose this could be balanced using gold drops etc. You have sparked an idea. How about allowing gold investment into maps/bosses to remove the xp death penalty? If you attempt a particularly risky map invest X gold with an NPC to "wind back the clock"? I don't mean some inane amount either like 50k for T16 25k T15 12.5k T14 and 25-100k for T1-T4 bosses. That way you can save up some gold and attempt a few bosses or deli maps. I mean to be honest audience with the king is already a multiple divine per attempt risk without the -10% xp. Same with all bosses. |
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