My friends and I were really enjoying PoE2, until we reached the end-game.
" No the single death thing is not fine, it's only fine for singleplayer... They need to scrap that and add a new penalty if they still feel it's needed. I've been complaining about loosing friends to this assinine mechanic for a while now and it's far worse then just someone sitting there with a thumb up their ass... any map mechanics like Ritual and Expedition need the host/party leader whatever you wana call it so if the host dies then those mechanics die along with them... |
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" But it shouldn't be the same as solo players. When you die in the campaign while playing solo the map resets. But when you're playing in a party the map only resets if all players in the party die. That is one of the advantages of playing in a party, and should not be lost simply because the campaign has run out of content. And, of course, there are downsides to balance party play such as the enemy difficulty being increased, and for the sake of balance I would expect that to continue in the Atlas maps as well. |
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Cripes, the fact that coop is one-attempt as well is just another reason why they REALLY need to junk this one-attempt bullshit. Exp penalty is bad enough when 10% is an hour+ of gameplay.
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