Uniques are bad

Playing for some weeks now and leveled a 46 sorceress and a mid 70 monk. I found some uniques during this time but most of them are worthless and simply not fun. Also it seems I can't find advanced and expert level uniques, do they even exist?
I think uniques should be much more powerful than they are now...otherwise they are just useless.
Last bumped on Feb 20, 2025, 2:47:55 AM
Some are great - like widowhail bow level 1 req, used forever by a lot of builds.

27 onslaught helm
11 movement speed boots
level 1 spirit armor
level 1 fox movement armor
level 1 mana amulet - also used end game
level 1 staff pillar of the caged god - used entire game too

they are meant I "think" for helping chars level not that many are used end game, definitely are some but not many.

go here and check the various lists;

https://www.poe2wiki.net/wiki/List_of_unique_amulets (just change amulet for gloves, boots, rings etc)

Poe1 was the same - yellows over all will always be more dominant even though I'm sure I heard one of them yarning it up at a live chat about how strong uniques are, lmao.
put 25% elemental resistances on all uniques and they become worth playing around with at lower levels . you got to give new players some dopamine , atm uniques , just like the cake , are a lie .
I feel like some (maybe not all) uniques should be able to have anywhere from 2-6 random prefix/suffixes on them (Diablo 3 style). That way they're not all literally the same drops.
I think they just need to be fleshed out. Some are great for leveling. Some are great for endgame builds. Some are great for mid-level builds. Some are very underwhelming. The bad ones have their place too though. Disenchanting them is my main source of chance orbs.
"
I feel like some (maybe not all) uniques should be able to have anywhere from 2-6 random prefix/suffixes on them (Diablo 3 style). That way they're not all literally the same drops.

Please no. I don't want anything like D3's legendaries (or ancient legendaries, or ancienter legendaries) anywhere near this game. The point of uniques is that they're unique, not just stat sticks full of random affixes. We get enough of that from the rest of item system.

That said... yes, PoE2's uniques are somewhat lacking, both in number and in excitement, and GGG are well aware. Path of Exile uniques are not normally auto-equip items, though; the more boring ones (leveling uniques) tend to be pretty good items, but ones you're expected to grow past, and buil-defining uniques are like Keystone Passives that completely alter the way a game mechanic works for your character once equipped. Most of those suck... unless you've built your character in exactly the right way to activate them, at which they're totally broken.

GGG don't normally design uniques to enforce any specific archetype, either. If you haven't watched the ExileCon2023 panel on item design and mechanics, I recommend it, especially if you want to have some idea of what sort of things GGG are likely to do around unique item design: https://www.youtube.com/watch?v=WIuIdulr-K0

Also, bear in mind that they're going to be adding at least one unique for every base item, and at least half of the base items aren't even in the game yet and that the whales who popped for US$480 worth of supporter pack get to design a unique each as well, so expect lots of craziness (and trolling) from those as they get added in.

There are lots of uniques coming, folks. GGG love them, and they love to have players love them. Let 'em cook.
Stay sane, exiles!
There's a bunch of OK low level uniques, all things considered.

There's a good hammer to rush through act 1 for example on Warrior, that does good crits on bosses (not the OP staff).

I think the uniques loook too much like they were generated at random by some script.

It's understandable that you would try to generate them to save time, but the stats on those items should be more focused.

Stop with the +3 StR +20 ARMOR +5% Move Speed. Put LESS stats, and make them more meaningful. I think that'sone of the main issues atm is you cant read those low level uniques fast. Too much noise.

edit: also please stop with the small ranges like +(3-10), comparing low level unique items to find out which one to stash is a PITA, it feels unrewarding and a waste of time for practically meaningless gains - while it makes the items less readable. ROUND UP those numbers, use +5 STR +10 STR, not 7, 3, or 8...

And stop trying so hard. There's low level items that have fancy mechanics or tradeoffs that seem completely unnecessary like who the hell cares at this level when the item will be replaced soon?

Imho low level uniques should also have FEW stats. Like 2 or 3 mods at most. make them simple.
Last edited by DeF46#3887 on Feb 19, 2025, 8:16:19 PM
"
"
I feel like some (maybe not all) uniques should be able to have anywhere from 2-6 random prefix/suffixes on them (Diablo 3 style). That way they're not all literally the same drops.

Please no. I don't want anything like D3's legendaries (or ancient legendaries, or ancienter legendaries) anywhere near this game. The point of uniques is that they're unique, not just stat sticks full of random affixes. We get enough of that from the rest of item system.

That said... yes, PoE2's uniques are somewhat lacking, both in number and in excitement, and GGG are well aware. Path of Exile uniques are not normally auto-equip items, though; the more boring ones (leveling uniques) tend to be pretty good items, but ones you're expected to grow past, and buil-defining uniques are like Keystone Passives that completely alter the way a game mechanic works for your character once equipped. Most of those suck... unless you've built your character in exactly the right way to activate them, at which they're totally broken.

GGG don't normally design uniques to enforce any specific archetype, either. If you haven't watched the ExileCon2023 panel on item design and mechanics, I recommend it, especially if you want to have some idea of what sort of things GGG are likely to do around unique item design: https://www.youtube.com/watch?v=WIuIdulr-K0

Also, bear in mind that they're going to be adding at least one unique for every base item, and at least half of the base items aren't even in the game yet and that the whales who popped for US$480 worth of supporter pack get to design a unique each as well, so expect lots of craziness (and trolling) from those as they get added in.

There are lots of uniques coming, folks. GGG love them, and they love to have players love them. Let 'em cook.


So far they have failed hard. Very few build enabling uniques and chase uniques are BIS basically being the legendaries you despise.

Most are so trash I don't even pick them up anymore. They are shiny turds.
The overwhelming majority unique items are completely useless and not even worth picking up.

Uniques do need a buff otherwise most should just be removed.

now don't get me wrong. Some, a Very small amount, are use-able in the later stages of the game. The lightning sorc staff i was using for a bit, however swapping to a decent +6 lvl 18 lightning bolt with low end but decent stats cost 1 ex and increased my spell damage by 60%. I believe the fire/lightning staves are fairly decent where they are and maybe with the right build they could shine more.

Uniques shouldn't be better than a "higher" (less than max) tiered crafted items. But lvl 78 uniques should either stat wise and/or unique stat lines make them worth even considering.

Prayers for Rain
Keth Raiment
Body Armour
Energy Shield: 133
Item Level: 81
Requires Level 28, 59 Int
90% increased Energy Shield
+11 to Intelligence
+19% to Lightning Resistance
30% slower start of Energy Shield Recharge
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently

Even though the energy shield recharge unique line is interesting. no way am i swapping out my 500 energy shield armor with res for this. mine isn't even amazing just decent for now.

This is still early access and nothing is set yet. But i think at some point the uniques should just be went through and say: "this item at lvl 80 is equal to a 10-50 ex lvl 75 item." (at max rolls) I'm not saying every single unique needs to be great. But if they are worthless and ment to just be disassembled just give me a chance shard instead and save me the space and time.

Like i said i'm not saying every single unique is crap. But all of them should be looked at and decide if it's worth having in the game, tweeked to make useable, or it's right where it should be. If it's just and item to fill up my unique page just to say i got it. I'd really rather it just not be there so i can get a drop i might actually want.

Report Forum Post

Report Account:

Report Type

Additional Info