This game is a lottery simulator

...that only rewards the very few with either no actual job/life who grind their way to wealth or those who hit the extremely narrow odds of a good roll on a good item or gambled astramentis. The requirements to get some of the end game gear are ABSURD. No-hit Sekhema for Temporalis, only after dropping the ridiculously rare relic? Gimme a break.

I wanted to be "wealthy," as in own a couple hundred divines or be able to trade for a tempo. Ultimately, it's not possible to incrementally earn unless you face grind your favorite league or trial over and over and over again. Literally everything else is just gambling. It's bad.
Last bumped on Feb 17, 2025, 7:57:34 PM
"
...that only rewards the very few with either no actual job/life who grind their way to wealth or those who hit the extremely narrow odds of a good roll on a good item or gambled astramentis. The requirements to get some of the end game gear are ABSURD. No-hit Sekhema for Temporalis, only after dropping the ridiculously rare relic? Gimme a break.

I wanted to be "wealthy," as in own a couple hundred divines or be able to trade for a tempo. Ultimately, it's not possible to incrementally earn unless you face grind your favorite league or trial over and over and over again. Literally everything else is just gambling. It's bad.


It's an ARPG, what do you expect? I just wish drop rates increased, right now they are way too low. Unique items also suck and there is no crafting. There is just too much RNG in this game in every aspect from loot to maps to crafting.
Are you new to the game?
PoE has been like that for at least 7+ years now.

The overall loop is kind of satisfying: building a strong character, killing mobs in maps and interacting with the multitude of gambling systems this game has.
But when you step back and evaluate it more rationally, you'll realize this game is just a huge time sink of extremely repetitive and easy content mixed with a lot of artificial time padding and chore-like things, and a lot of gambling to keep players pulling the slot machine lever hoping they hit the jackpot.

PoE 2 is even worse than PoE 1 in that sense.

Unless you really do enjoy this specific game or you really want to play this game's broken builds, I'd suggest you to just uninstall this and go play Last Epoch. Its systems and mechanics are much better suited for people that just want to play a videogame and have fun. Season 2 will be released April 2nd too.
Last edited by _rt_#4636 on Feb 16, 2025, 8:46:03 PM
"
_rt_#4636 wrote:
Are you new to the game?
PoE has been like that for at least 7+ years now.

The overall loop is kind of satisfying: building a strong character, killing mobs in maps and interacting with the multitude of gambling systems this game has.
But when you step back and evaluate it more rationally, you'll realize this game is just a huge time sink of extremely repetitive and easy content mixed with a lot of artificial time padding and chore-like things, and a lot of gambling to keep players pulling the slot machine lever hoping they hit the jackpot.

PoE 2 is even worse than PoE 1 in that sense.

Unless you really do enjoy this specific game or you really want to play this game's broken builds, I'd suggest you to just uninstall this and go play Last Epoch. Its systems and mechanics are much better suited for people that just want to play a videogame and have fun. Season 2 will be released April 2nd too.


I am actually looking into Last Epoch until they release the new patch. Does it have an auction house? Trading and crafting with a viable end game would make me switch.
in a lottery theres something to win tho

you get 0 in this game.

best case 1% xp on a map, maybe some loot thats worth an ex slap before vendoring.

that feels bad tho
I mean the issue is that you're competing with RMT players. [Removed by Support]. You can make 20 cents working in walmart in the time it takes to pick your nose. And if you have a half decent job you can afford to buy enough divines in two hours of work to buy Astramantis. And for the average player to farm Astramantis (250 divines) in-game.. RMT players and normal players are playing two different games.
Last edited by Cameron_GGG#0000 on Feb 16, 2025, 9:33:53 PM
"
I mean the issue is that you're competing with RMT players. They buy a divine for 20 cents ( according to the msgs I keep getting spammed with). You can make 20 cents working in walmart in the time it takes to pick your nose. And if you have a half decent job you can afford to buy enough divines in two hours of work to buy Astramantis. And for the average player to farm Astramantis (250 divines) in-game.. RMT players and normal players are playing two different games.


This is exactly it. The most I've ever farmed is about 15-20 divines in my 400 hours of play. That includes getting a wolf howl helm that I sold for 6 divs. I recently just found a jewel I sold for 4 divs. There is no way I would even buy either of these items because of how little divines drop. To get the high end loot from Arbriter or sekemas requires higher-end gear or massive time investment. I did 40 ritual maps and no audience with the king. So when people say they have 2,000 divine build but don't know the basics or how painful the game is late game, I know they bought their build. I was just talking to someone earlier in global and they had no idea how to allocate their atlas passive points and how to make currency yet their have some of the highest time-lost and nothing diamonds in their build they are linking to. I call bullshit, these people are buying. And you feel like a sucker grinding for hours to get a divine or two so you can upgrade your gear to try better content for more divs.
"
Fhaf33z#8407 wrote:
I am actually looking into Last Epoch until they release the new patch. Does it have an auction house? Trading and crafting with a viable end game would make me switch.

Honestly, I don't know about an auction house. I play SSF on an offline character (no need to connect to servers, game is way more responsive, etc).
Skils and builds
The game's skills and builds are more like Diablo. Each character class has their own skills and 3 masteries (ascendancies), each one with its own set of skills too.
Each class has its own passive "tree" and each mastery has one too. Once you select a mastery, you'll be able to allocate passive point in its "tree", and the other 2 masteries can have points allocated too (up to the first half of the "tree")
Each skill has a passive tree you can level up to change how that skill works.
I also know that there are Uniques that also change how skills work.

In the end, there are a lot of possible combinations. Which ones are strong or not I can't tell because I'm playing literally my first character since the beta and I did not study the game at all. I'm just cooking it as I go.
I won't lie, the game is not super hard and it's a more chill/relaxing experience in which you try different things

Campaign
The campaign is kind of okay. It's just like PoE's campaign: not very compelling. I don't remember much, but it's mostly about how you travel through time trying to understand what happened to the world (or something like that)

There is a way to "skip" most of the campaign. In about an hour you can be mapping. After you map a while, you'll finish the last part of the campaign to unlock the rest of your idol slots (I'll explain what these are in the gear progression).

Here's the part 1 of the skip: https://youtu.be/Gxi5Km09zPo
Once you drop a Temporal Sanctum key, you run part 2: https://youtu.be/la_x_1Xd_3w

Gear progression and crafting

Talking about idols, they're just like the Sekhema's relics: you have a set of slots in your inventory where you can place idols in a tetris-like manner. They affect your character all the time. Idols have up to 2 affixes like a small amount of a specific resistance, or some bonus damage of a specific type.
It's a good way to min-max your resistances or get an extra bonus of mana/HP/damage without having to juggle around your gear pieces.

Gear progression is much better. Items drop identified and the game has a built-in loot filter creator, so no time wasted picking up trash. A well set up filter means you'll only pick up what you actually want.
What I did was download a generic filter and changed it.
I have a "template": hides common and magic items, hides all bad bases in the endgame, hides rare gear much later into the game, highlights the specific bases I want with the affixes I want having at least the tier I specify. I duplicate and change the template for the specific character I'm playing, selecting what to highlight as I go.
E.g.: I'm currently playing a Sorcerer using Meteor (critical chance/damage and fire damage), I first highlighted a set of items and affixes, now I tweaked the filter further to be stricter.
Tweaking your filter is something you'll do from time to time as you progress. It's a normal part of the game.

About crafting:
- Most of the crafting you'll do will be deterministic. To craft you'll need something like an "affix fragment" of the desired affix you want (you can "salvage" gear with the desired affixes to farm for these fragments)
- Rare items can have up to 4 affixes. Affixes can be crafted up to tier 5.
- The highest tier is 7. T6 and T7 affixes can only come from dropped items (their rarity is called "Exalted").
- All items have something called "crafting potential", which is a limit to how much crafting you can do on a specific item

There are other methods of upgrading gear further.
A bit deeper into the endgame you'll "seal" an affix. This means you'll free the affix slot it was using but still keep the affix itself. This way you can have gear with effectively 5 affixes (IDK if you can get more than 5).

Up until now we had Common, Magic, Rare, Exalted and Unique gear

There's a 6th rarity called Legendary. Legendary gear are unique gear pieces that got "fused" with exalted gear pieces.
Uniques can drop with up to 4 "legendary potential". You can transfer the affixes of Exalted gear to your unique. This process is random and the number of affixes transferred is the number indicated as the legendary potential. Uniques with 4 legendary potential basically acquire everything the exalted gear had (will receive all 4 affixes).
Imagine something like: you get a Temporalis and a very strong rare body armour. You'll fuse your Temporalis with your body armour and you'll combine both items in one. The end result would be as if you had two body armour slots, one for a unique item and one for a rare item (you just wouldn't get the ES from both slots, only from the Temporalis)
Obviously, dropping a good unique with 4 LP (legendary potential) is extremely rare. And on top of that, you'll have to have a very strong exalted gear piece of the same gear type to transfer.

You'll probably upgrade the gear on each item slot 5-10+ times throughout a character if you don't trade. Obviously, the more you upgrade, the harder it is to find something better than what you have.


What's the endgame like
I did not explore much of the endgame yet.
Last Epoch's Monoliths (a parallel to PoE's Atlas)
What I remember from the beta and what I've seen until now, in the endgame, instead of having tiered waystones, it's like you have tiered atlases:

1) You'll run maps within a lvl 60 monolith
2) Once you've run enough maps, you can finish that monolith's questline (you'll basically run three specific maps with a specific completion requirement)
3) This will unlock the next monolith for you to run
4) After you finish the questline of all the three lvl 90 monoliths, you'll unlock the lvl 100 one.

Also, all monoliths have the a boss that you can kill. If you kill the boss, you add corruption to the monolith and reset it. This makes things harder but also gives you more reward.

You'll probably reach lvl 100 monolith and keep re-running it adding corruption after corruption and seeking gear upgrades.

I think there might be other endgame bosses/content, but I haven't searched about it yet.

Dungeons
There are also dungeons that you can run. I might be mistaken, but I think the 4th time you run the dungeon, it'll be at lvl 100, just like the last "atlas"

Each dungeon requires a key you can drop doing endgame maps and I think each dungeon clear gives you a different reward.
I know one of the dungeon's reward is being able to transfer the affixes to your Uniques with Legendary Potential

Arena
This is the "ladder" of the game. It's kind of like delve: you keep running waves of mobs that get stronger and stronger. There's a leaderboard that shows who got the highest waves.

Because I don't play online, this is mostly a way to my pitch own characters against each other.


Last edited by _rt_#4636 on Feb 16, 2025, 10:35:54 PM
"
Fhaf33z#8407 wrote:
"
...that only rewards the very few with either no actual job/life who grind their way to wealth or those who hit the extremely narrow odds of a good roll on a good item or gambled astramentis. The requirements to get some of the end game gear are ABSURD. No-hit Sekhema for Temporalis, only after dropping the ridiculously rare relic? Gimme a break.

I wanted to be "wealthy," as in own a couple hundred divines or be able to trade for a tempo. Ultimately, it's not possible to incrementally earn unless you face grind your favorite league or trial over and over and over again. Literally everything else is just gambling. It's bad.


It's an ARPG, what do you expect? I just wish drop rates increased, right now they are way too low. Unique items also suck and there is no crafting. There is just too much RNG in this game in every aspect from loot to maps to crafting.


I've played plenty of other ARPG's. They have never been as bad as PoE.

PoE's entire design for loot is to make it crappy, to force people to use crafting and trade. It's obnoxiously bad.

You literally cannot play without it. I've not seen that in other games.

ARPG's at their core, are about repetitive game loops of exploding enemies, and getting dope loot from those exploding enemies. PoE only has half that. I don't care if crafting is in the game. It being mandatory is the issue. The loot is absolutely AWFUL, and it's largely not optional. VERY RNG heavy.
Last edited by Akedomo#3573 on Feb 17, 2025, 12:17:57 AM
It doesn't matter, the drops and crafting yield bad results 99.9% of the time. I don't know how people possibly play SSF.

Report Forum Post

Report Account:

Report Type

Additional Info