One portal and experience penalty... again...

Every time I die... I just log off... and sometime dont log for few days back... I feel like I getting to point when I will log off an never log back... and when I'm done with game like that I done for good... never play it again... Experience lose and one portal is extrimly demoralizing ... you just don't want play.
Last bumped on Feb 16, 2025, 1:59:56 PM
There is a Cookie Clicker game. You can fuck up all day long and never learn to improve, the game won't punish you, you will still keep going forward.
You might like that game better.

If you keep dying and being stuck on a character level, then that's the exact level where you belong with your skill.
If you want to progress, then improve your character, gameplay, strategy, etc. to progress on next level - This is a concept that works in most games.

I am on level 88 or something. And that's fine. My ego can handle that. There is nothing magical waiting for me at level 100, no need to have that goal.
I got work... can play 2-3h per day and it is a lot compare to most people who go work/family... I got around 32 ultimatum tokens I got from the time game was released, I spend around week to get 3x Tokens to get me to last Boss the one that give you last assedency, I did play granates(don't do it thay are not only terible as skills they accualy will kill you preformance too...) at this point, I droped few gas one to broke his armour and he one shot me becouse under the gass claoud was "telegraphed slam" I did not see, all that happend in around 5s from time Boss get targetable...Spend week get to the Boss, get one shot in 5s, how is that lernig experience ???
"
There is a Cookie Clicker game. You can fuck up all day long and never learn to improve, the game won't punish you, you will still keep going forward.
You might like that game better.

If you keep dying and being stuck on a character level, then that's the exact level where you belong with your skill.
If you want to progress, then improve your character, gameplay, strategy, etc. to progress on next level - This is a concept that works in most games.

I am on level 88 or something. And that's fine. My ego can handle that. There is nothing magical waiting for me at level 100, no need to have that goal.


Your point would make sense if:

- PoE was actually a challenging game, and not a zoom-zoom 1-button-game just like Cookie Clicker
- PoE's deaths actually led to your improvement as a player of that game (like it happens in basically any game).

Since PoE 1, endgame deaths are meaningless for the player's progression. You've run that map with similar mods hundreds of times, out of nowhere you get 1-shot and die. You don't know what did it, how it did it, which damage type killed you...
PoE 2 is mostly the same, just worse: mobs attacking from out of screen and extreme visual clutter that makes it impossible to understand what's happening even when you're not running an AoE spammer build.

I don't mind the EXP loss, since getting to lvl 90 is easy and no build really needs those extra 10 points to be strong (it helps, just isn't a requirement)

But wiping your node, that sometimes took you quite a lot of time to setup using the towers, is BS design
Last edited by _rt_#4636 on Feb 16, 2025, 6:12:22 AM
Oh now we have the "I have work" argument. Okay.
Well if you have work and you can't play as much, that's fine. But asking for the entire game to be tailored towards your gaming routine isn't a way to go.

You adjust your own goals. I for example don't even have the last ascendancy done, it's okay, I can still sleep well and don't blame the game for it.

Some encounters can be harsh. Those that award major progression (like Ascendancy) should be especially hard.

Now you know the boss does this slam and now you know you didn't see last time.
What I'd learn from this?
1) Watch my footing
2) Watch out for this slam
3) There are only very few abilities which are meant to one-shot, this isn't one of them = My character should be able to take a hit and survive. If not, character needs to improve gear, talents, setup.
4) You can learn boss mechanics at Youtube (I hate that as it kills the fun with spoilers for me so I don't do that, but if you want, you can prepare yourself)
5) If my main skills proves not working well for me, granades clutterig my vision + stressing your PC. Adjust or switch the main skill.

And all of this (you failing to kill major-final-Ascendancy boss) has nothing to do with 1 portal or XP loss, which again proves the entire point.
First, look at your playstyle, what you can do and what goals are realistic for you... never ask the game to be made easier to fit into your high-end goals to be achievable with not-optimal skill gameplay to that goal.

I wish you best of luck! :)
"
Oh now we have the "I have work" argument. Okay.
Well if you have work and you can't play as much, that's fine. But asking for the entire game to be tailored towards your gaming routine isn't a way to go.

You adjust your own goals. I for example don't even have the last ascendancy done, it's okay, I can still sleep well and don't blame the game for it.

Some encounters can be harsh. Those that award major progression (like Ascendancy) should be especially hard.

Now you know the boss does this slam and now you know you didn't see last time.
What I'd learn from this?
1) Watch my footing
2) Watch out for this slam
3) There are only very few abilities which are meant to one-shot, this isn't one of them = My character should be able to take a hit and survive. If not, character needs to improve gear, talents, setup.
4) You can learn boss mechanics at Youtube (I hate that as it kills the fun with spoilers for me so I don't do that, but if you want, you can prepare yourself)
5) If my main skills proves not working well for me, granades clutterig my vision + stressing your PC. Adjust or switch the main skill.

And all of this (you failing to kill major-final-Ascendancy boss) has nothing to do with 1 portal or XP loss, which again proves the entire point.
First, look at your playstyle, what you can do and what goals are realistic for you... never ask the game to be made easier to fit into your high-end goals to be achievable with not-optimal skill gameplay to that goal.

I wish you best of luck! :)


PoE 1 already exists for the players that have lots of time.

People joining PoE 2 are simply asking for their time to be respected. For the game to not emphasize grinding and game time padding mechanics.

And this is what the majority of players these days are asking for in games. An enjoyable experience, not one aimed at keeping you playing as long as possible, especially using frustrating mechanics. Like thousands of hours being required to unlock content, microtransactions, pay to win, and mechanics aimed solely at padding game-time, rather than providing actual fun and meaningful gameplay and enjoyment to players.

This is exactly why game companies are going under. It would be folly for GGG, and players to ignore this.

Players want passion and enjoyment out of their games again. Not 10,000 hours of repetitive grinding. And yes, MOST people that play games, don't have more than a few hours to play in the evenings. So why would you actively design a game that's got the expectation of huge amounts of grind and game padding?
Last edited by Akedomo#3573 on Feb 16, 2025, 6:24:19 AM
Just improve your eyesight to distinguish 10 different brown ground effects overlapping on brown floor while 100 missiles are flying around.
Just develop ultra instinct to skillfully dodge pixel-sized oneshots flying at you from offscreen.
"
There is a Cookie Clicker game. You can fuck up all day long and never learn to improve, the game won't punish you, you will still keep going forward.
You might like that game better.

If you keep dying and being stuck on a character level, then that's the exact level where you belong with your skill.
If you want to progress, then improve your character, gameplay, strategy, etc. to progress on next level - This is a concept that works in most games.

I am on level 88 or something. And that's fine. My ego can handle that. There is nothing magical waiting for me at level 100, no need to have that goal.


Love the gatekeeping there. Just because something isn't a goal to you doesn't mean it isn't one for others.

Besides, your comparison to other games does not work. Hardly any game has progression loss as a mechanic. Because it is bad, it is frustrating and nothing but punishment, driving away players. And the few that do have them, for instance like the soulsborne games give you ample opportunity to recoup your losses through active gameplay (which this game doesn't).

And lastly there is the fact that punishment for doing bad doesn't teach people anything. Just think about training your dog. Do you reward it with treats when it does well or do you beat it with a stick if it does bad? There is your answer why layers upon layers of punishment is bad game design.
"
Hardly any game has progression loss as a mechanic.


You mentioned soulsborne games but that's not the only ones.

What about competitive ranked games where you lose not only XP but also delevel ranks?

What about all games with checkpoints where you lose whole progress if you die between those checkpoints?

What about all rogue-like games?
Last edited by Sakanabi#6664 on Feb 16, 2025, 9:20:41 AM
[double post]
Last edited by Sakanabi#6664 on Feb 16, 2025, 9:18:44 AM

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