one live = poe2 gets less hours, cant opt out.
The campaign felt amazing. The endgame is pretty bad. And not because of one thing, it's all the stuff compounding together.
The punishments for death are just overbearing - you lose the waystone, all the currency to juice it, you lose the node with all the "things" on it, you lose all the affixes from precursor tablets which you have painstakingly set up with a lot of time investment, you lose all the unlooted item, you lose all the potential items that could have dropped, in early game it can set back your waystone progression by multiple tiers and on top of it you are punished with having exp progression deleted. Death on pinnacle bosses set you back dozens and dozens of hours. When you finally get that Audience with the King after 100 rituals and you wipe on the King in the mists, the daunting prospect of having to regrind another 100 ritual maps makes you just want to shut of the game. The same with the Arbiter and the grind for the citadelles and fragments. Same with delirium and the painstaking collection of 0-3 simulacrum splinters per delirium map. Do the rewards make up for it? Hell no, not even close. Hundreds of hours of grind don't give you even a dozen of greater essences to craft. hundreds of rituals hardly provide more than 2 or 3 really good omens. Thousands upon thousands of item drops provide barely anything useful, degrading the mapping experience to mostly a bot-like divine orb farming experience, depriving you of that sweet sweet dopamin hit from a great loot drop and making you instead go and buy your items on a trade site. "Crafting" is nothing but a veiled identification mechanic, and the actual crafting items like essences and omens despite their insane rarity are still layered with rng to the point that targeted crafting is nigh impossible and the only way to overcome the odds is with big numbers, making crafting a futile endavour if you don't have hundreds of divine orbs to buy materials. The reward/punishment structure is completely out of whack and shifted so far towards overbearing punishment with little to no rewards that of my 4 gaming buddies everyone has put down the game after a few dozen hours in endgame. I have stuck around for close to 500 hours and have put it down now too. I had my fill of the game. I enjoyed it largely, but I don't see myself coming back if GGG insists on this anti-player reward/punishment gaming experience. Last edited by Slart1bartfast#0332 on Feb 15, 2025, 11:53:27 AM
|
![]() |
" i wouldn't paint that devil on the wall, been playing poe1 for 10+ years, i have no doubt there will be improvement we all like and sometimes a few we will need some back and forth till its good. endgame at the moment is just the barebones but working demo version. and i agree the trails feel way more like maps should feel, and that can i think just come from 2-3 monster mods scaling way harder than they should and the trails may have some more fine tuned scaling. like trails where proper developed since they are part of campaign and part of real playtesting while endgame just got added to give players something to engage on if they want to. if you want tons of content for free, play poe 1 its really not that hard to get into and have fun. also the forums / interactions with fellow players streamers and so om really does work here, just dont forget its not just 2 devs. so if they are a bit stern or seem a lil slow on some parts, might just be its already planned down the line or there are more core related features that need adjusting first or they need to get feedback about certain steps from tencent that own part of the company. |
![]() |
" Okay, you are just lost. I have 3k hours in Path of Exile 1, and that "40" next to my name means 40/40 challenges completed in the last league, you have "21". I agree with most of your points, but my comments on the Endgame weren't based on doom, but reality, I very well know that the game will be better and eventually surpass Path of Exile 1 in the remaining metrics, I trust the devs, they have proven themselves repeatedly. My point was that the core issues of boredom stem from the under-developed and unfinished Endgame, and not niche issues like XP loss, or even random death. I have lost almost all attraction for PoE1 after experiencing PoE2, previously PoE1 was my goto game, now it's PoE2. PoE1 has several fundamental flaws which PoE2 directly addresses. Last edited by Climet#7103 on Feb 16, 2025, 5:33:54 AM
|
![]() |