Can the Behemoth Ascendancy in the Legacy of Phrecia event be brought in line with the rest?
For a bit of a Preface. The offending node, "Rampager"
![]() For the uninformed, the line "Your Spells are disabled" is 4 words that means quite a lot. In Path of Exile 1, it means the following: No autoexertion. No Banners. No Stances. No Curses. No Auras. No Aspects. No Heralds. No Guard skills. No Totems. No Blink skills. No Petrified Blood. No Berserk. This ascendancy seems really balanced in relation to the other Phrecian ascendancies, if not for that line. __________________________________________________________________________________ I'm not suggesting to remove "Your spells are disabled", since it makes the Behemoth rather unique in approach and build compared to everything else in the game. My feedback is as follows; Take away the downsides of the other nodes, as well as buff Key Nodes into a replacement for the lost axis of power. eg: (Probably excessive, but it honestly needs something to make up the massive Qol/Power trade off this Ascendancy comes with) ![]() Last edited by djfang#1006 on Feb 13, 2025, 9:13:30 PM Last bumped on Feb 17, 2025, 5:54:38 PM
|
![]() |
Since you cant use berserk anyways idk why the gain max rage node isnt 100%
Final blow is rather funny because you cant reserve your life or use petrified blood. |
![]() |
With what is there, in my opinion, Final Blow should read "Your critical strike chance is lucky against low life enemies"
Replace "Your spells are disabled" with setting your Intelligence to 0, and like 100% increased cost of Spells. Rampager should have some increased unarmed melee strike range to go along with increased character size. Either there should be another modifier on each of the Fortification nodes that have to do with unarmed melee damage/speed, or there should be another node between or after Final Blow that does more for unarmed. |
![]() |
its dogshit there's just a complete lack of Marauder/Bottom left/Warrior passion on the Dev team and it shows OVER AND OVER.
Its always trhe worst. slowest, least tanky, highest opportunity cost, most janky and most saddled with weirdly severe downsides that make no sense if you know anything about the game. Like seriously someone at GGG must think bottom left is the best part of the tree when its actually the worst by a lot. That this pattern is 100% consistent across both games tells me that someone who is in charge, doesn't know what they don't know. Its the guy who made most Warrior skills in POE2 require you to solve a captcha each time you press attack. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Feb 14, 2025, 12:22:29 AM
|
![]() |
Anyone who wants Rampage is already killing fast enough to ramp it. Its a steamroller clear speed mechanic, it should not be required to use anything else in the ascendancy. Granted it will ramp fast as hell "on hit"
No spells = dead in the water. Its bad enough that Templar Devout of Gruthkul has this build/QoL killer. Once again that GGG doesn't understand how crippling no spells is, suggests they just don't have a clue about the bounding (whats possible, whats strong and whats weak) within their game. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Feb 14, 2025, 12:34:05 AM
|
![]() |
it's amazing how out of touch GGG can be at times.
armor stacking nodes but cant use determination low life node but can use petrified blood rage nodes but cant use berserk the nodes concepts are not bad but the values are simply not good enough to make up all the power lost from the no spell mod. couple uniques items + spells to buff them will more often than not achieve the same results if not better than this ascendancy. to be fair behemoth may have some tricks under its sleeve. I will leave the theorycraft to more seasoned players but things like Doon Cuebiyari + sheer fury + steel willed could produce some interesting results with skills like elemental hit. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
![]() |
" without a blink skill you will always be limited to not being able to boss unless you're 6 portal gaming. |
![]() |
I personally support idea of ascendancy with disabled spells but the rest has to make up with that heavy downside.
djfang's picture is good starting point but 72% life regen would be op at 36 fortification. Decreasing it to 0.5% per fortification and next node giving out +20 to maximum fortification is better. Also agree on changing critical strike from being lucky on low life to lucky while unarmed. |
![]() |
I do think that since were not game devs we dont understand why there has to be downsides to melee. I just started the d2r reimagined because i saw this skill that looked like sunder. So i get to lvl 12 and hit the skill and there is a downside. You cannot leech with this skill. So It seems across the board devs feel like there is a problem with melee being strong.
Maybe its just because people that develop games like to play projectile explody chaining builds i dont really know. I would like to see statistics of what the ggg devs play. The only one i know of is the occultist from 3.25 in hcssf that i think hit 100 first this league. Whoever was in charge of the melee changes for 3.25 needs to be in charge of melee balance across all of the games. The only way i could be 100% happy though is if we got divergent trauma back. |
![]() |
just wait till you see how shit fortify on hit still is at keeping up stacks on high HP enemies. Especially ones you need to move around, or wait for a phase on.
Bye bye defense (and pretty much everything else thats on hit and falls off, which is almost everything in Behemoth) every time Sirus fucks off, AKA bye bye "most of your build" every 4-5 seconds. Maybe its less of a problem with SC trade gear but I no longer even look at fortify due to how often it falls off RIGHT when you need it, I hate unreliable and conditional things in general in a game that measures success in millions of "/kills". Tbh I hate steam rollers with a passion or anything that puts me on a time schedule so maybe thats just me as well, I get that some people love 'em. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Feb 17, 2025, 4:54:37 PM
|
![]() |