Best Path of Exile Melee Player(cArn_): The Problem With Melee & How to Fix It

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DEvil27#6183 wrote:


In my opinion, the biggest melee problem is a lack of defense mechanics. And it is not about armour. They could buff armour, sure, but it still won't be very effective against hits with one-shot potential. We need something to replace Fortify. Be it a spirit gem, a support gem or a keystone, we need a viable option for general dmg reduction for STR Melee. In the current state, you can reach same DPS with better defenses with other archetypes, so there is no objective reason to play melee.
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I said this before, but how about Guard mechanic. Its already in the game on the unique flask.
Shield should have it as baseline stat instead of being an evasion that can trigger thorn. So you get damage, shield reduce that damage by stat.
Active block could guard all damage (I don't recall of ever triggering stagger, and did not put points on it unless its unavoidable on the path, so that needs to balance if they think this would be "op")

Or [Deflection] (increased chance, but STILL get 10% of damage) should be more base stuff than a special node. Maybe Deflection should be a special node that turns block to its current state?



For non-shield use warrior there's Berzerk. But instead of lifesteal it could give you [Guard] (extra hp) with overhealing.
Yeah... shieldbros could use it too, but don't think we would have enough rage. I mean not impossible, but getting rage by hit + rage cap nodes can be out of reach...
Worse balance option is to make it a titans point.
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DEvil27#6183 wrote:
I agree with a lot of things, specially about how clunky it currently is and the trade-off on skill tree comparing to "Witch area".

That said, I disagree with some points. Specially when it is about speed or anything specifically related to maces/slams, and not melee in general. It is important to keep in mind that most of melee content is not released yet. While it is good to give feedback for GGG, so they can tune Sword and Axe's related content better, it doesn't make much sense to complain about how slow a mace/slam build is while suggesting that it is about melee in general. Maces/Slams are supposed to have slow gameplay.


I can feel that and somewhat agree with it but if you're gonna have someone with a slow game play you can't add other penalitys - the skill should do OUTRAGEOUS damage if they're the slowest in the game not the LEAST damage.

The most damage along with a .15 attack time on my other character seems ridiculous compared to say a 2.x sunder or a .6 stampede both doing maybe a 20th of the damage and clearing 1/4 of the screen vs WHOLE screen and some off it.


Dunno about OUTRAGEOUS damage (that's sort of a glass cannon thing) but certainly OUTRAGEOUS defenses and OUTRAGEOUS sustain.
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Alzucard#2422 wrote:

I disagree with the first thing basically. Cause connecting lv 100 to being a good player is not correct. Reaching level 100 is just a time thing. If you have more time than everyone else you will reach lv 100 before them.
There is basically no skill involved in reaching level 100.


You are 100% wrong... I dont even think you have played Poe before because if you had you would know that when you die you loose xp, so reaching lvl 100 is not just about playing a lot it's also about not dying which do in fact requires a lot of skills...
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Blastyxx#5143 wrote:
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Alzucard#2422 wrote:

I disagree with the first thing basically. Cause connecting lv 100 to being a good player is not correct. Reaching level 100 is just a time thing. If you have more time than everyone else you will reach lv 100 before them.
There is basically no skill involved in reaching level 100.


You are 100% wrong... I dont even think you have played Poe before because if you had you would know that when you die you loose xp, so reaching lvl 100 is not just about playing a lot it's also about not dying which do in fact requires a lot of skills...


what skill? play safe, buy omen. what skill?
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Blastyxx#5143 wrote:
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Alzucard#2422 wrote:

I disagree with the first thing basically. Cause connecting lv 100 to being a good player is not correct. Reaching level 100 is just a time thing. If you have more time than everyone else you will reach lv 100 before them.
There is basically no skill involved in reaching level 100.


You are 100% wrong... I dont even think you have played Poe before because if you had you would know that when you die you loose xp, so reaching lvl 100 is not just about playing a lot it's also about not dying which do in fact requires a lot of skills...


what skill? play safe, buy omen. what skill?


I wouldn't say "skill", but "knowledge". Specially knowledge about those rare and unnexpected combinations that can kill you.

You can play safe avoiding dangerous bosses and bad map mods, but there is a limit for that, as you still need to zoom during mapping (if not, you will take years to reach 100) and take some risks in order to keep tier 15/16 map pool on, specially in poe2 where you cannot farm a specific map layout.

Also, there is big difference between reach 100 on different leagues. In trade league, it is easy to build a char almost immortal because you have easy access to OP gear. That is a lot harder on SSF leagues. And then we have HC, where the death penalty is, obviously, "higher"... So yeah, more knowledge might be required on HC and SSF leagues than on trade SC.
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Blastyxx#5143 wrote:
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Alzucard#2422 wrote:

I disagree with the first thing basically. Cause connecting lv 100 to being a good player is not correct. Reaching level 100 is just a time thing. If you have more time than everyone else you will reach lv 100 before them.
There is basically no skill involved in reaching level 100.


You are 100% wrong... I dont even think you have played Poe before because if you had you would know that when you die you loose xp, so reaching lvl 100 is not just about playing a lot it's also about not dying which do in fact requires a lot of skills...


what skill? play safe, buy omen. what skill?


It still doesn't prevent deaths and xp loss, there's a reason why there are less then 200 players who have reach lvl 100 on softcore trade so far.

i feel like so many issues are going to come from these problems, playing mace may as well be a completely different game to everything else. can't just tweak some numbers and make it work. the game probably needs to have one tenth of the current amount of enemies, moving at half their current speed just to allow some of the slowest skills to function.

then we have the horrible defensive balancing, how much damage are you prepared to risk to complete an animation? can you even confidently predict what can and can't one-shot you? bringing everything inline with mace attack speed would then mean having to nerf so many other things into the ground to maintain some semblance of balance.

there's also other weapons skills and spells that have the same issues, added casting times and charge ups that make them nearly unusable except for the fact that most of them are ranged, so you can get them off specifically when no fast melee mobs are around. i don't think ggg are ever going to fix this, i think it's doomed from the start.

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