Best Path of Exile Melee Player(cArn_): The Problem With Melee & How to Fix It
" I said this before, but how about Guard mechanic. Its already in the game on the unique flask. Shield should have it as baseline stat instead of being an evasion that can trigger thorn. So you get damage, shield reduce that damage by stat. Active block could guard all damage (I don't recall of ever triggering stagger, and did not put points on it unless its unavoidable on the path, so that needs to balance if they think this would be "op") Or [Deflection] (increased chance, but STILL get 10% of damage) should be more base stuff than a special node. Maybe Deflection should be a special node that turns block to its current state? For non-shield use warrior there's Berzerk. But instead of lifesteal it could give you [Guard] (extra hp) with overhealing. Yeah... shieldbros could use it too, but don't think we would have enough rage. I mean not impossible, but getting rage by hit + rage cap nodes can be out of reach... Worse balance option is to make it a titans point. |
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" Dunno about OUTRAGEOUS damage (that's sort of a glass cannon thing) but certainly OUTRAGEOUS defenses and OUTRAGEOUS sustain. |
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