Endgame feels out of tune with the meaningful encounters & skill combo design principles

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AintCare#6513 wrote:
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AintCare#6513 wrote:
doesn't mean tencent didn't tell them...


Any proofs then?


proof was in the parts you left out of my post, what are you trying to hide?


If conspiracy is all you believe, why crap on everyone else's party on these forums every day?

Obviously if Tencent has full control of GGG, nothing will change. Heck, if that's true, even posting about the conspiracy would seem wildly dangerous. No real conspiracy theorist would go on the forum of the group they have a conspiracy about to tell them it's all a conspiracy.

So what is it then? Honestly.
Bump. Would love to see more thoughts about my write-up.
The endgame is a mess they need to listen more to feedback and redo the whole mapping or remove towers and use something else .
All I see in this thread is conspiracies.
Tech guy
+1

Fun at first but very limited play loop and forced play style, following meta builds. Essentially it's a face roll game play mixed with inventory management. You need the right build, resistances etc or it's impossible as the game play is janky with server lag and you get one shotted before you can react. Pretty disappointing after investing a lot of time into trying to make it work. There's less skill involved, more knowledge and time investment and grind.

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