Not really much replay value unless you have low standards.
I would argue and say the devs plan to make the boss fights last longer but who the hell knows when that will be. This is an EA where we play the same shit for months waiting on improvements.
|
![]() |
The strongest 2 classes in the game are melee.
Gremlin Stat stacking and Monk. Saying Range is superior is wrong. Yes Spark is strong, but its often lacking damage on Pinnacles. Monk and Gremlin with Quarterstaff simply do it better. " If they make the fights longer they have to make the fights itself better. The leave a really narrow margin for error. Most people dont realise that, because the bosses get annihilated, but if they last longer you see the mistakes the developers made when designing the bosses. Last edited by Alzucard#2422 on Feb 12, 2025, 11:12:00 AM
|
![]() |
I would've played diablo but I dont respect the cash grab shit that franchise repeatedly put out. These guys are in bed with tencent. You guys are coping if you think this is quality combat and variety in builds.
Like I said I'm SSF with 4 90+ characters that all have ran out of things to do. I started 3 weeks after EA release. Ive spent quite a bit in the shop and bought supporter packs. Im not afraid to move on from games im heavily invested in. It was a good idea but the combat is just low tier smash and grab garbage. I still like the game but its hard to take it seriously. My first play through with shit gear in the story was worth the money spent. I just figured we would get some quality end game gameplay. There is really nothing skilled about the gameplay and this is going to be a souless den of betting and rmt. Also my deadeye does everything my monk can do at a safe distance so I'd be curious to know why you assume playing anything melee with the amount of random 1 shots is superior. Spark is the best by miles. There is no diversity and the game is bland. I hope they make it better and I'll come check it out when they do. |
![]() |