0.1.1c Hotfix 1
You said that you are working with Microsoft. I hope you know that Blizzard and D4 belong to Microsoft now... 😂
Anyway... here is my list that I also posted as a reply to the State of EA post.. I know there's no chance in hell someone from development to actually reads this list, the least I can do is share it. I will soon create a new post for it the in Game Feedback ... Remember, some of them are just ideas and suggestions of what I think would improve the experience ... Inventory Management - Add a "sort" button for inventory and stash tabs, or at least an "optimize space" button to maximize free space - currently, it takes a lot of time to move items around or to add a new item between already sorted ones (you have to subsequently move all of them to make room). - ⚠️⚠️ Ctrl + click quick move direction -- add modifier (keyboard key or toggle button) to allow horizontal stacking for items. AND -- starting point - start stack from chosen position (middle-click a square or something to start stacking items from there). - Option to quick move all items to associated affinity stash tab - add in the main stash panel to enable quick move for all consumables/currency to their affinity set stash tabs. - Make trial tokens Djinn and Ultimatum a currency or something and add affinities on premium stash tabs or somewhere. - Also do that with season currencies or progression mats like breach splinters and the like. Stash - In special stash tabs (essences, currency, unique collection, delirium, etc.), show tooltip with the greyed-out name of the missing item in that empty slot, so players see what they're missing. - Transform the essences premium tab into "Crafting consumables tab" - add affinities for omens, runes, cores, and breach fragments to that tab. - Search results tab highlighting in the vertical list - add a border visual indicator for tabs containing searched items (current behavior is that you have to move through each tab to see if there are results in it). - Guild Stash - fix the bug where items become stuck sometimes and can't be moved for a while. - Guild Stash - add a small side note option to guild stash tabs if several players work in them (e.g., "Leveling gear here", "Hey next person, I left the gems on the left and the equipment on the right side of the stash tab..."). - Add a feature to mark items as favorite/locked - changing color hue maybe for visuals or a small color tag. Endgame - Add search function with a dropdown list for results - click the result to jump to the node. - Add revive option for party members in maps - add XP or loot penalty instead of preventing entry. - If the map owner dies and a party member completes the map on his atlas, mark it as completed. - Do something with failed maps and 1 attempt only - don't have us rerun maps with no bonuses, it's frustrating. At least rebuff them after a while. - Fix paths between towers that have us going around 5-6 nodes instead of making the obvious route available (this is a pattern of dark design). - Adjust rare spawn positions at the end to avoid walking all the way back through an empty dungeon only to find a rare mob. - Improve overlay map contrast on several waypoints to reduce eye strain. For God's sake give those armor skins different colors that the earthy one blending into the environment... - Make breach loot drop at the end to avoid walking back to pick up scattered loot. - Show mechanics available in the current map while inside (for example, in the map modifiers panel show Boss/Breach/Expedition/Irradiated). Item Tooltips - Show modifier maximum tier when holding Alt and hovering over the current modifier tier (T7/9). ("Hey, player, you have a top tier modifier here, you should be aware about that in-game, not off some 3rd party website") - Improve contrast of information while holding Alt (don't show it like it's a secret). Why not show prefixes and suffixes in different shades of the same color ? ..... - Show item level in the bottom left tooltip when they're on the ground/before picking them up. - Vaal orb - changed text color for modifiers altered by Vaal orb (slightly lighter color or something, or a popover on corrupted to see what's been altered). I often find myself screenshoting items to see what's changed. Maybe even show a small tooltip with possible outcomes... or is it such a big secret ? Because we can find them online, everyone knows them... Current Equipment - Add an info panel with total stats summary from all equipped gear. - Show modifier values if they get bonuses from other effects like unique items, key passives in the tree, or effects (e.g., when using Ingenuity belt, show the total new values it improves). Stats Panels - Provide information for ailments' chance to affect and how it's affected by chance to inflict ailments somewhere on spells info panel or character panel (e.g., I can't find my base chance to shock or chill anywhere, yet I have full nodes with increased chance to shock in the passive tree) Skills Panel - Lock the second tab in the skill details panel when interacting/switching gems. It always jumps to the first tab, making it very hard to track changes in that tab. - Details panel - highlight effects that come from the passive tree or from another support gem - text hierarchy or some other visual feedback. - Support gems - make the panel available without needing to go into the gem stash (see panel -> choose skill/gem -> engrave and consume one uncut gem from the inventory if available). - Provide an easier way to hot-swap between skill gems and support gems (holding the modifier key ctrl hot swaps a skill and keeps the support gems if possible). Passive Tree - Ability to zoom out the skill tree a bit more for better overview. Add a way to reset all points in the passive tree. - Panel showing a list of total stats from all active nodes (similar to poe.ninja's passive skill tree). - On mouseover node - holding alt to show affected skills' values - show the total gain/loss for a node's value (e.g., X - 1000-1100 damage (+100)). - Fix the provided information to be negative if the node is activated and positive if it is inactive but available to pick. - Add a search results list below the search bar to show all available results/nodes and jump to them on click (no only slightly flash search results, makes it hard to see and look for). Social - ⚠️⚠️ Add invisible mode to hide from other players. - Add the ability to see a friend's atlas from the map device in their hideout if they allow you. - Inspect character/help friend - ability to inspect a friend, see their equipment and/or passive skill tree - make this available through a setting something like "Who can inspect you - public/private/friends only." -- real case scenario: I play with a friend for 1.5 months and I don't have a clue what he's wearing or changing if I don't ask him daily.... Other - Camera height - ability to zoom out the camera a bit more for better overview of what to expect from fights, not get jumped from off-screen. - If there is no combat log or a wish to implement one, add a message to local chat with death information about the killing blow - "You died from taking X damage from <ability/hit> of <enemy>" OR "Your Omen of Resurgence was consumed by ...". - Make buffs pinnable on the spell bar for easy toggling - many builds have a lot of empty space there and would help lots of unused skill slots in the bar for many builds, why not fill them with something? - Add an option to show/hide enemy (and party members) health values (numbers or percentage). - Add a co-op kill counter in party or something to encourage players to go with friends World Map - Add info panel with campaign permanent bonuses/skill points - or at least warn at the end of an act or the whole campaign ("Hey, you still have unclaimed bonuses in the open world" OR "You missed <bonus> given by X in <location>"). - View/change act 2 and 3 permanent buffs (sigils, venom stuff) in the same place, maybe even in the hideout. - Add option to toggle players' names always visible over the health bar - will allow players to distinguish easier between NPCs, mobs, and other players/their co-op, both in town and in dungeons (similar to how vendor names are displayed). - Add option to show allies' mana in left-side party members UI and below the overhead health bar. - Add side screen navigation arrow indicator for party member positions (similar to the player position indicator in the endgame atlas). - helps sticking together in maps without constantly having to open map to check for position (sometimes even needing to scroll it) - Show name and abilities of rare and magic mobs even after they die - help players make better decisions to avoid one-shots and keep them from wondering what happened. Mobs just jump on you from off-screen and all of a sudden you a re locked in place by their boddies and some terrain nad cant' even shoot, 0 info on them or at least awareness of what you're up against.. it's so fast, can't even read. - Show the HP for those monsters or at least some info on their thresholds or any info ! - Ailments visual feedback - show a small indicator on top of each affected mob. Currently, it's hard/impossible to see them under the enemy NPC health bar on top - they are not hover-enabled and hard to focus on the top health bar when the focus should be on combat. - Show short buffs/effects on top of the character's head - hard to focus on the top left and leads to better decisions. - Add option to move top buffs/enemy health and buff bars on the bottom center or somewhere that's easier to focus on while fighting. - Add co-op DPS meter or kill count or something to make it more fun and/or competitive. Crafting - Add more crafting tools for better control over the outcome and make possibilities more transparent. - Make crafting materials more accessible, not just through top-tier content and rare drops. - Changing an existing modifier on an item should only be slightly harder than adding it, not random. Trading/Itemization - Set fixed daily currency exchange rates based on real-time drops - Stop bots and RMT by controlling the market or imposing some limits... I saw an offer in the currency exchange vendor panel that had tens of thousands of mirrors in stock.... . I know some of thesee won't be agreeable for all of you, so please be constructive if you want say your opinion.. I apologize for any mistakes or repetitions I made. Tried to refine it as much as possible from the initial draft that grew quite a bit in these months... Thanks for reading Last edited by Unusual_Research#7606 on Feb 14, 2025, 5:55:25 AM
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PC Freeze fixed or not yet?
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No High CPU usage fixes? How long are we going to have to wait before we can play the game we spent money on? How is this not top priority?
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Hard crashes(also known as PC Freeze or system freeze) still continue.
Despite GGG's claim of working together with Microsoft, Microsoft does not acknowledge that this is a Windows 11 24H2 issue. They did it with Ubisoft when it ACTUALLY was a Windows 11 24H2 issue. There are no current "known issues" in Microsoft's official information page that are even tangentially related to Path of Exile 2's hard crash issues. In other words they are not working together with GGG to fix this issue as GGG claims on "State of the Early Access" post. If you need further info it is available on the main hard crash threads. As long as GGG is not interested in open and honest communication our only other option is to increase the pressure and warn others by giving a negative review for Path of Exile 2 on Steam in a detailed and informative manner. I cannot send/reply to direct messages because my in-game character has not finished Act 1.
What to do: 1)Write a short review about the hard crashes in notepad. 2)Copy and paste it to steam reviews, put up a negative review. 3)Copy and paste it to steam discussions, put it up there. |
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I am wondering if this patch is the cause for steam overlay not working for some users which are unable to buy points
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I had constant PC freezes, game crashes, loss of FPS and just overall slower load times from hideout into maps and vise versa. I did a clean install of windows 10 and got rid of windows 11. Put all ingame settings on mid to low tier like I had on windows 11. Now I run the game at 100 FPS and have no had a crash in 4 days. I no longer have to set affinity or program priority in Task Manager either.
Hope this helps someone. |
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The absence of Poe1 cosmetics and hide outs in Poe2 is really disrupting Roleplay. Please speed up the transition.
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Back to busted load controllers and cycling latency from 10-9,000MS
Thought this was fixed for PC? |
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Game still crashes to desktop all the time. Mostly after around 1 hour or so and very often in a boss fight, if thats of any help to find the problem.
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Hello. Same performance problems as others. Got a backet: random crash, crash in pressing launch during character select, failed to create a texture, error to read instruction pathofexile.exe, random FPS drop no matter what do I do or action.
I am playing on 1660ti and wouldn't say anything however my parameters are much higher than minimum requirements you posted for your game + people who have 4090 are also post a lot about technical part means a lot... Start from MAIN thing, technical please. Wrote before, 80 dollars for 1 skin set is huge, you did naughty move by separate part for gloves chest helmet etc. |
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