State of Early Access Update
One life per map is still the main reason I stopped playing. It kills momentum entirely and I would rather log off.
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Just for QOL:
#1. Waystone stash. This needs to be out within the week. #2. CTRL+Right click for stacks of currency INTO the stash like how we have it with PoE 1. #3. We need a method of resetting magic items for rerolling. It doesn't need to go to normal (but that would be pretty cool), but in its' current crafting state, you gotta at least give us ways to *EASILY* reroll magic bases. It's already awful for the average user finding a decent prefix/suffix if they want to craft. Addressing those three things before a "major balance patch" months away will greatly help on the QoL side of things. |
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Lacking the courage to nerf things that obviously need it has been the biggest issue so far. That, and the exploits.
The failure to nerf Archmage means that only four ascendancies are getting tested at the moment, and so 0.2.0 already will not fix balance. Everyone remotely optimization focused is playing Stormweaver, Invoker, Gemling or Infernalist. How much buffing does Pathfinder need? Chronomancer? There is quite simply no data available to say. We are likely not to have 12 playable ascendancies in 0.2.0 as a result. If Archmage had been nerfed early - not even necessarily smashed, just nerfed - we might have six playable ascendancies now and then 0.2.0 would be in a better state too. Le Toucan Will Return
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poe2 dont need MF.
MF just no fun. |
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How many people are even working on this game. Why does it feel like there's 3 people. PoE1 gets no love. PoE2 is "hogging all the resources" and still it also gets no love. Instead we get posts like this, look at all these mid things we've done, we promise we are working on the game.
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Heck yeah! Sounds great. Looking forward to more details.
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You've left out your game runs like absolute shit and has rubber banding and network issues
you've also left out that GGG have over hyped and under delivered on poe 2 & also that your under staffed & your struggles are real maintaining both versions of the game. dont sugar coat things & hide the most important thing that your player base should hear come from your gobs. |
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One life per map is genuinely a mistake. Please GGG. It seemed like it was going to be a great idea at first but combined with the current endgame Atlas and mandatory towers for league mechanics feels unfun. It has made me stop playing all together.
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I’ve really enjoyed POE2 thus far.
A few things: 1. Map death should feel punishing. But when you die to poorly telegraphed events it’s frustrating. I’m not sure if the XP penalty is fine as is or if it could be moderated a bit. Perhaps forfeiture of the XP gained during the map? But when in the 90’s, dying once due to bad situation can result in HOURS of lost XP progress. That’s too harsh. Having one item that players must invest in to mitigate isn’t viable. 2. It should NOT take until a reset to improve melee. Especially Warrior Armor. Also, regarding the slow “feel” of the mace skills. Is that still intended? Or any changes we should expect? The 15% armor change isn’t enough. Warriors can’t really move while attacking while attacks are very slow. 3. For map waystones. Getting 35% extra enemy damage as a modifier is ridiculous. It takes a waystone from “doable if careful” to “don’t bother since the XP penalty isn’t worth it to even try”. |
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Stop wasting time on PoE1 and focus on PoE2, PoE1 is dead, and the community it has is extremely toxic, remember how they forced Chris to stop engaging with the community and how you had to 'ban a streamer' for it. PoE2 has far greater potential than PoE1 ever had. Let that community slowly die down.
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