1 Mill Kill Feedback (Abuse and Balance Rant)

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Probably the best feedback here. Agree on all points.

Thanks!
Fantastic.
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nssbob#7600 wrote:
while i agree with most of what you wrote i have to disagree about blood mage ascendancy, the ascendancy is pretty damn immortal. what does suck are the associated "default" skills. i am running her melee and have no issues at all


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Sh4dd0w#3193 wrote:
Well I'm not saying it's not doable, I'm saying it's out of sync. Some nodes are tied to spells, but there are no melee spells, while some nodes are tied to melee. Some tied to causing bleeding with ele/chaos damage


That's what sucks about it in general. Looking at the tree it seems that the intent is to provide a risk/reward setup, just like with infernalist.

But... how it is in reality is different. First set of points

Blood Mage Positives:
+3% life
Diablo health orbs when RNG hits

Blood Mage Negatives:
100% spell cost increase split across health and mana.

So for you to receive healing items, you get double spell cost, zero power increase, and a setup that heavily incentivizes using something other than spells.

Going for demon form which has a similar risk drawback:
Infernalist Positives:
12% increased spell damage
25% increased Cast Speed while in Demon Form
+6 to Level of all Spell Skills while in Demon Form
Deal 18% increased Spell damage per Demonflame

Infernalist Negatives:
Lose 0.5% of Life per second per Demonflame

If we compare the two ascendencies side by side, two points in, it's a pretty big difference. Infernalist has a way to switch to (effectively) infinite mana, at the cost of more damage. So, the trade off is you need to figure out a way to increase recovery to the point that you can mitigate the damage coming in. If you do, big damage.

Blood mage is essentially... "have some spell crit. BTW, enjoy those doubled costs, constant health loss, and hope you don't get hit while your casting.

Or be the Mage that hits things with a stick instead. GL."

It seems like it was a really cool idea to start that was handed off to an intern.

I found some success with it and spells still running ES: the downside is my spell costs and cast speed will often put that character at a point where a small bypasses ES hit will wipe me.

Infernalist feels better as a caster... but in a lot of ways without heavy investment and very specific item/skill selection it overall feels more high risk/high RNG GGEZ.

Monk (even without ascendency) feels better than both.
+1 will certainly follow the topic
agree with one part disagree with other part
too long. didn't read
Really good post.

+1 agreed with almost all of your points
if you convert all of your energy shield into mana. Then of course MoM will seem broken. ES is too easy to stack at the moment. For players who are not running flavour of the month builds (ie stacking ES and CI). Then MoM is well balanced.

HOWA also isn't broken. There is just a inherent issue with the game in that there's no way to scale damage properly besides attribute stacking. And that make's items such as HOWA more important than they should be.
Last edited by Icesinnox#6517 on Mar 2, 2025, 8:25:29 AM
700H in
DROPPED 0 T0 uniques in that time.
And then you know that people with follow bots can drop few a day.
My four friends that are playing with me (mostly solo) have similar stats.

We need to teach to the new players, that they basically don't have any chance to get something good from this game if they are playing solo or not cheating.
Maybe when GGG will lose most of their playerbase they will acknowledge the problem and do something about it, but it may probably be too late for that.
Last edited by Avaruus#6657 on Mar 2, 2025, 8:35:32 AM

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