0.1.1c Patch Notes
" Really? Since when? Last time I tried it was one-shot. |
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" could you clarify the specifics of this new command. Does this reset quest progress (i.e. citadel/waystone tier quest), reset all map nodes (i.e. attempted, cleared, in progress etc.), generates a new atlas seed (new layout/paths), does this affect atlas skill tree etc. |
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Amen to seeing the events on the map now, as i often ran into issues finding them back xD
#short term memory perhaps |
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Great improvements for controller and couch co-op!
Especially loving the option to always see detailed item info. Now, if only we could get a functional *map tab* and less punishing end game. By that I mean dying sucks way too hard. Makes it less fun and pigeonholes you into builds that you know that'll work. |
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1: Some of you really don't understand what Early Access means and it shows.
2: Development is harder then you think. Coding is harder then you think, frankly everything about making a game is harder then you think. 3: How you gunna complain about an update before its even live? TL;DR chill guys, its not even a finished game yet and some of ya'll are complaining about the endgame loop. Let them finish the main game....... SMH |
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" Given that we have a new flock of kiwis in PoE2, how about adding the old ones? I kinda miss my little girl... Exit, pursued by a Plummeting Ursa.
Finding Names for your Characters Loot Filter Colour Palettes Namen für Eure Charaktere Informationen zur Benutzung des Forums |
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Any chance The Simulacrum can get respawn attempts? That place is hell on Earth and it is needed.
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Was really hoping the attempts to bosses was going to extend to maps too. Refuse to play until maps have lives.
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engaging gameplay and removing poe 1 league mechanics patch when ?
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About the addition of /resetatlas... I thought the atlas was already infinite in size. Guess I was mistaken.
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