0.1.1c Patch Notes

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Tetsix#3305 wrote:
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Kul3k#7510 wrote:
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Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty. If the Breach Domain is completed but you die during the Xesht, We Who Are One boss fight, you will revive at the entrance to the boss arena. If you die before completing the Breach Domain, you will revive at the start of the domain. Repeated attempts of the domain will result in no experience from monsters.
Added up to five respawn attempts for the Olroth, Origin of the Fall boss fight, based on the fight difficulty.
Added up to five respawn attempts for the Crux of Nothingness area, based on the area difficulty. If you die before killing The King of the Mists, reviving will place you inside the boss arena and begin the fight again.
Respawns can only be triggered by the person who put in the Expedition Logbook, Breachstone or An Audience with the King, and everyone in your party will be respawned at the same time.


What about delirium?!


You have already at Simulacrum 5 attempts


Really? Since when? Last time I tried it was one-shot.
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Added the "/ResetAtlas" chat command which can only be used to reset your Atlas when it's in a bricked state (no available maps).


could you clarify the specifics of this new command. Does this reset quest progress (i.e. citadel/waystone tier quest), reset all map nodes (i.e. attempted, cleared, in progress etc.), generates a new atlas seed (new layout/paths), does this affect atlas skill tree etc.
Amen to seeing the events on the map now, as i often ran into issues finding them back xD
#short term memory perhaps
Great improvements for controller and couch co-op!
Especially loving the option to always see detailed item info.

Now, if only we could get a functional *map tab* and less punishing end game. By that I mean dying sucks way too hard. Makes it less fun and pigeonholes you into builds that you know that'll work.
1: Some of you really don't understand what Early Access means and it shows.

2: Development is harder then you think. Coding is harder then you think, frankly everything about making a game is harder then you think.

3: How you gunna complain about an update before its even live?

TL;DR chill guys, its not even a finished game yet and some of ya'll are complaining about the endgame loop. Let them finish the main game....... SMH
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Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Exile's Pilfering Ring, Exile's Pedometer Ring, Evertree Map Devices, Timekeeper's Map Devices, Peddler's Rain Hideout Decorations, Octoparasite Pets.


Given that we have a new flock of kiwis in PoE2, how about adding the old ones? I kinda miss my little girl...
Any chance The Simulacrum can get respawn attempts? That place is hell on Earth and it is needed.
Was really hoping the attempts to bosses was going to extend to maps too. Refuse to play until maps have lives.
engaging gameplay and removing poe 1 league mechanics patch when ?
About the addition of /resetatlas... I thought the atlas was already infinite in size. Guess I was mistaken.

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