0.1.1c Patch Notes

Ok so riddle me this.

I died on Simu on phase 15. I have 3 -respawn passives.

Does that not mean I should have 2 more portals? Because I died and went to town and theres not another portal. What am I missing?
Anyone else experiencing problems after patch, for example my dex,Int and Str stats got all swapped up idk what happened before I logged off everything was fine but as soon as I log back in I’m experiencing all these weird issues
Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.


Played frost sorceress with double elemental invocation build, using frost wall to generate energy on bosses and big mobs. Just played a bit post patch and, well that’s just become even less viable. Was not busted op, was not oneshotting bosses at t16+ (not even close) was just fun to play. Now, it’s not because i dont generate energy nearly as fast anymore. (All gems energy gain, and all passives to gain energy aswel)

Well another game down the drain for me. I refuse to play the spark braindead build, nerf shit like that into the ground please? Just pressing 1-2 buttons for an entire build. And if you nerf a busted build nerf the busted aspect of that build without carpet bombing every other build that happens to use something that is used in what you are targeting.

The QoL stuff is great ngl, but please please be more mindfull of the colateral damage when nerf hammering certain builds into the ground
3 weeks for this. gee..
"3 weeks no content, REEE". Honestly how many man-hours do you think they should spend on randomly adding stuff to a league with a dead economy over developing the additional content and features for 0.2? This was always going to be a minor changes/bugfixes patch.

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Whose idea was it to add checkpoints to maps? This feature is by far the biggest waste of the devs time. I’ve been racking my brain trying to understand what the user story/use case and justification was for this feature because I’m not the only one that sees this as useless. If anyone wants to chime in with a reason, please! I’m all ears! I’d also like to make a big suggestion for something far more important. How about you work on getting our micro transactions from POE1 to work in POE2 as promised! Is this the most important change to make? No but it’s sure as hell better than map checkpoints of which I’m 99% sure nobody wanted!


Dude, any player with common sense wanted it. I guess you enjoy backtracking or the nonsense D4 thing where they spawn the remaining mobs on top of you. More power to you. You can go play walking simulators or D4 then

Last edited by Duke_Of_Ducks#6985 on Feb 4, 2025, 7:15:53 PM
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Just attempted Xesht T4 and died without a respawn option? I'm confused
no respawns in t4 xesth or in any t4 bosses read patch notes


Not sure what you mean - notes just say "up to five respawn attempts, based on the area difficulty"?
yes read it carefully. it goes down when you go up in difficulty. maths
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Died at T4 Xesht on alt, respawned in hideout, encounter gone
as it should be
Game is still constantly crashing, the long awaited loading screen fix is still be waited upon.
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Ok so riddle me this.

I died on Simu on phase 15. I have 3 -respawn passives.

Does that not mean I should have 2 more portals? Because I died and went to town and theres not another portal. What am I missing?
t4 should have 0 respawns if thats what you are doing
My “lead me through grace” notable isn’t working ether I noticed it after seeing that the amount of spirit I had before the patch isn’t the same since the patch now I can’t run “Grim Feast” on my ice strike monk build because of this, please fix this.

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