What it would take for GGG to get this POE1 player back?

Thanks for the bump
Yes PLEASE.

Delve, scarabs, harvest and real crafting are my biggest dreams.
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Yes PLEASE.

Delve, scarabs, harvest and real crafting are my biggest dreams.


They did it once, they need to go back and do it again. The code still exists.
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Kraythax#2592 wrote:
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I didn't think I would disagree with every single one of your points, but I do.


Well that is your opinion, to which you are entitled. But, it is a very narrow minded one. I am not the only one who would want a good portion of this list.


I don't care how many other ppl agree with points from your list or how many ppl would disagree with my view, that has zero impact on my opinion, but it's not narrow-minded.

In fact, I've read your list, so I know your view, but you dismiss me as narrow-minded without even knowing my side. That's... narrow-minded.
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Kraythax#2592 wrote:
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I didn't think I would disagree with every single one of your points, but I do.


Well that is your opinion, to which you are entitled. But, it is a very narrow minded one. I am not the only one who would want a good portion of this list.


I don't care how many other ppl agree with points from your list or how many ppl would disagree with my view, that has zero impact on my opinion, but it's not narrow-minded.

In fact, I've read your list, so I know your view, but you dismiss me as narrow-minded without even knowing my side. That's... narrow-minded.


I think it is narrow minded because you offer no content. Just sit there and say no. I know its problematic for the newcomers here but POE1 is widely considered the BEST ARPG ever made. Content creator after content creator, game critic after game critic rate it as S tier, only commenting that it is complex and hard to get into.

GGG didn't try to smooth out the complexity and difficulty, they threw the proverbial baby out the window with the bath water.
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Kraythax#2592 wrote:
POE1 is widely considered the BEST ARPG ever made. Content creator after content creator, game critic after game critic rate it as S tier, only commenting that it is complex and hard to get into.


lol...wut? No its not. Its one of the most polarizing arpgs ever. And I'm someone who absolutely loves it. TO me it certainly is S-tier, but literally everyone who plays PoE 1 knows its still a "niche" arpg.

It is probably THE most hotly contested arpg in the world of arpgs: love it or hate it, with very little middle ground. That quoted statement is off-the-charts wrong. Reputable game critics have historically middled PoE.

You can't be making daily rage threads and not have the basic facts right dude.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Feb 2, 2025, 5:27:28 PM
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Kraythax#2592 wrote:

I think it is narrow minded because you offer no content. Just sit there and say no. I know its problematic for the newcomers here but POE1 is widely considered the BEST ARPG ever made. Content creator after content creator, game critic after game critic rate it as S tier, only commenting that it is complex and hard to get into.

GGG didn't try to smooth out the complexity and difficulty, they threw the proverbial baby out the window with the bath water.


Who is the newcomer you are talking about? And btw, the "newcomers" would be right, "Path of Exile" is NOT widely considered the BEST ARPG ever made, that's how many PoE1 vets rate this game, but in reality (outside of this community) it's niche.

So, here is my "no" in long:

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1. Nerf the screen clearing power builds that dominates the endgame. The builds should feel powerful at VERY late game but not ridiculous.


Screen-wide clearing is something we already had in PoE1, even on "non-endgame giga gear" builds. Just use a flask, unique, skill, proliferate - BOOM - there goes your screen. Ridiculous power (becoming a god) is literally the goal of the end game in this ARPG.

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2. Nerf the enemies in endgame because currently if you don’t have a zoom build you just die ... a lot.


I pushed all classes into endgame and some even twice for the second ascendancy, and played slow and zoomer builds, but not a single one had problems doing the content. You - not having a good character should not result in nerfing the game, it should result in you - improving it.

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3. Restore the notion of being able to use all of your portals in a map. If you die, it costs you a portal. If people want to play one death per map that could be a league setting.


Tbh., if you already died in the map, why would you be able to go in again? You lost your life there. Furthermore, if something is in the map that kills you it will probably kill you again. Sure, you could say "But I died to a ground effect (explosion)", but then your carelessness is what gets punished.

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4. Bring back deterministic crafting. The POE2 crafting system is a slot machine. Integrate the POE1 crafting into POE2. I would like to see harvest back in the game and the crafting bench come back. One affix per item being deterministic shouldn’t be too much to ask .


Well, actually... every crafting system is a "slot machine", anyway.
The crafting system itself is not the core issue, we have a deterministic way to craft items, the problem is - it's not accessible how it should be atm, but that's a balance issue.
For what do you want a crafting bench? The small crafts for "res" or "life" are basically in the game as "runes" - mods on top of your affixes.
For the "meta crafting"? That's already in the game in the form of runes. Again, the system is there, the accessibility is the problem.

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5. Change the endless map to be like delve. There should be a direction to go, maps should be stronger the further you get from the initial point rather than waystones.


Nobody forces you to explore in all directions. If you want to "delve" just path south, period. Getting stronger the further you get - and not based on the waystone tier - would do what? Ah yes... it would soft-lock you when your build isn't strong enough. If you are only able to handle "lower tier" content, but already finished everything there - then you cannot progress any further. That's why we use map/waystones with tiers so you can choose/select/adjust depending on your power.

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6. Ditch waystones and restore scarabs to the endgame and let players craft on scarabs.


Ditching waystones is addressed in the point above and have you realised that the "waystone - node" window has 4 slots? You can guess if we will get stuff like scarabs to put in or not. Hint, Act 4-6 are missing where other mechanics are in for late game.

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7. Restore Harvest to the endgame.


Harvest was a mistake, the end.

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8. Shrink all map zones by 50% minimum and re-evaluate all of the layouts with a mind to NOT NEEDING checkpoints anymore.


SOME maps are a bit too big, but a 50% reduction is mental. Checkpoints are only in the game because many ppl don't understand/learn the layouts, then miss stuff and are vocal about their skill issue, not because the maps actually need checkpoints. I never ever used a checkpoint and I only need to "backtrack" every 50th caused by my own stupidity.

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9. Restore map bosses to all maps. They don’t all have to be pinnacle bosses.


While fighting more bosses is great because, well, fighting more bosses - a boss in every single map would cause them to get their loot nerfed. If you prefer that, ok, I rather have the choice of having fewer bosses and if I want more to invest in it with tablets, but keeping the loot.

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10. Change the least played skills to make them viable. Currently only 4 or 5 skills per class are usable.


All skills are useable, but for the benefit of the doubt - I guess you meant "only 4-5 skills per class are useable as the main skill" and to that, not every skill is meant to be viable as a main skill. For example, "Eye of Winter" is just a skill to support your build in a specific way, not for clearing the game.
That has always been the case with skills, some are supportive, some are early game, and some are late game.

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11. Restore popular POE1 skills like Righteous fire and molten strike.


We only got half the classes, skills, uniques, etc.
"Righteous Fire" will probably introduced with the "Templar". So just wait.

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12. Put in damage caps for DPS on bosses so they canty be one shotted by silly OP builds.


Again, the power fantasy is a core philosophy of "Path of Exile". If you don't like it - don't play these OP builds. I, myself, prefer builds that have to play the mechanics too, so I play these builds.

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13. Change the gem cutting system. You should be able to buy an uncut gem from a vendor that can be cut with level restrictions. If you run out I have 5 million of them in my inventory you can have.


I mean, you already have "5 million of them" in your stash, so just use one of them. But hey, a vendor for lower "Uncut Gems" is nothing I would care about if they put it in.

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14. Fix the gem support system to not allow 50 6 links. For example, tie the number of supports to the SLOTS rather than gems and give the first 2 slots 6 supports and the rest 4 supports based on level by endgame.


Being technically able to 6-link all your skills doesn't mean ppl have to. Allocating more supports to all of your skills will result in higher cost (Mana/Spirit), so the system is balancing itself, but you have the choice if you want.

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15. Allow me to use a support gem in multiple skills.


They want you to make a decision and not "Scattershot" or "40% more damage" on every single one of your damage skills. Like it or not, but even without all the gems we already have enough variety to create good combinations.

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16. Fix the passive tree so that you don’t have to burn as many points to reach other parts of the tree. Right now its psycho to go around the tree and do nonstandard stuff.


That's the entire point. If you want to take stuff that's from a different area you need to invest in "travel nodes". The gain is "you get something from somewhere else" the trade-off is "you spend points to travel there". Making this "fit" in the most efficient way is the challenge for you.

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17. Add nodes to the passive tree to make life builds viable.


Life nodes on the Passive Tree would directly nerf "Life-based" builds because these builds need life and then had to drop other "Non-Life" nodes (weaken their build) to get them. Buffing "Life" outside the Passive Tree should be the solution.

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18. RESTORE THE POE1 ATLAS TREE. If I want to do Delirium every map I should be able to do so. This means dump towers and restore the tree. If you want to keep towers, fine but they should only reveal nodes to find cities, pinnacle bosses and so on. DELVE IS A MASTERPIECE. If you merged delve and the atlas the engame would be a work of art.


I have to admit, I overlooked this point. I agree with you on that. The "Atlas Tree" atm is horrible in many ways. It's "backwards" progress, it's not engaging, not rewarding at a great pace etc.

But I assumed that the recent Atlas is more like a placeholder to have one, instead of what they are going for release.

But again, I agree with that, it's a valid point with no reasonable counter-argument.
Sounds to me you want them to stop working on PoE2 and go back to PoE, which is barely hovering between 6-8k players daily.

That would end GGG as a studio. They need to make more money.
I hear the naysayers to this post and I disagree with all you say. This game is hemorrhaging players, now down 80% from peak and there are always those player ready to ride the plane into the ground on the basis of emotionalism.

POE1 doesn't have players because GGG told all the POE1 plyers to pound sand last week. They told them there would be no updates for the foreseeable future and that killed any desire to play. They have made enough money in prior leagues to fund this lemon of a game.

The naysayers also claim I am trying to turn this game into a POE sequel or something. It's not like it has the same name with just a number .... oh .... Yeah I want it to be a sequel and better. The naysayers are trying to turn it into another Diablo 4. Personally I would like the game to retain its identity but hey, that is just me maybe.

All the naysayers are drive-by players that will be off playing the next best game a month from now and meanwhile GGG has told its loyal customers that they could care less about them. It wont be too long before they realize what a blunder that was. Maybe then we get what GGG's original stated goal was, an extension and expansion to POE1.
Last edited by Kraythax#2592 on Feb 4, 2025, 4:24:06 AM
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Kraythax#2592 wrote:

So what would they need to do to get this player back?
1. Nerf the screen clearing power builds that dominates the endgame. The builds should feel powerful at VERY late game but not ridiculous.
2. Nerf the enemies in endgame because currently if you don’t have a zoom build you just die ... a lot.
3. Restore the notion of being able to use all of your portals in a map. If you die, it costs you a portal. If people want to play one death per map that could be a league setting.
4. Bring back deterministic crafting. The POE2 crafting system is a slot machine. Integrate the POE1 crafting into POE2. I would like to see harvest back in the game and the crafting bench come back. One affix per item being deterministic shouldn’t be too much to ask .
5. Change the endless map to be like delve. There should be a direction to go, maps should be stronger the further you get from the initial point rather than waystones.
6. Ditch waystones and restore scarabs to the endgame and let players craft on scarabs.
7. Restore Harvest to the endgame.
8. Shrink all map zones by 50% minimum and re-evaluate all of the layouts with a mind to NOT NEEDING checkpoints anymore.
9. Restore map bosses to all maps. They don’t all have to be pinnacle bosses.
10. Change the least played skills to make them viable. Currently only 4 or 5 skills per class are usable.
11. Restore popular POE1 skills like Righteous fire and molten strike.
12. Put in damage caps for DPS on bosses so they canty be one shotted by silly OP builds.
13. Change the gem cutting system. You should be able to buy an uncut gem from a vendor that can be cut with level restrictions. If you run out I have 5 million of them in my inventory you can have.
14. Fix the gem support system to not allow 50 6 links. For example, tie the number of supports to the SLOTS rather than gems and give the first 2 slots 6 supports and the rest 4 supports based on level by endgame.
15. Allow me to use a support gem in multiple skills.
16. Fix the passive tree so that you don’t have to burn as many points to reach other parts of the tree. Right now its psycho to go around the tree and do nonstandard stuff.
17. Add nodes to the passive tree to make life builds viable.
18. RESTORE THE POE1 ATLAS TREE. If I want to do Delirium every map I should be able to do so. This means dump towers and restore the tree. If you want to keep towers, fine but they should only reveal nodes to find cities, pinnacle bosses and so on. DELVE IS A MASTERPIECE. If you merged delve and the atlas the engame would be a work of art.

I bought the most expensive pack for POE2 and I have trusted GGG in the past. I hope they do at least some of this. Then those POE1 players will be ecstatic and come back to POE2.

1. Will happen.
2. Absolutely not, now its opposite to what you say, glasscannons die, builds that invested into defenses are not.
3. Already have 6 portals, just not die.
4. It will be added overtime, why would they make very complex crafting before game even released?
5. ???
6. waystone = map, what it has to do to scarabs???
7. Might happen.
8. Nah.
9. Hope will happen, bosses are cool, maybe buff them even.
10. Do you understand things will change way more than once during this EA?
11. Cringe.
12. This one is weird, it makes sense but will not happen.
13. Play the game, you drop more than enough uncut gems.
14. Why?
15. Not happening.
16. Again, tree will change alot and not once, as rest of the game.
17. Life builds are viable, mostly because of items with %life. This might be changed.
18. Noone care that you want to farm delirium every map, not to say that you literally can, just use emotions on map.

You want to make poe1 out of poe2, its not happening. PoE1 is there, go play it.

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