I literally only die from the dumbest reasons.

Just want to say that I fully agree. I have no idea how they thought after death effects were fun, especially when it is so hated in Diablo 4. I have to like a moron waste my time waiting a 2-5 seconds after killing every rare and boss enemies. Can't even tell a lot of times if there even is an after death effect since the visuals aren't clear a lot of times, especially end game.

And don't even get me started on normal mobs, I walk in with fully capped resistances, 8k shield and chaos damage immunity into a pack of enemies off screen and before I can even react or launch my first attack, dodge anything I'm already dead instantly. Granted this was probably a modifier on the waystone that gives enemies extra attack speed and movement speed but this is not okay or fun. I find the worst offenders to be ranged enemies which can be absolute cancer, for example in the campaign in hunting grounds, those poison spitter ranged enemies absolutely melt HP. Why are they so much more powerful than melee enemies?, why is their attack speed so high?.

I gave up today on endgame, it's extremely boring and plagued with one shots, your reward is losing XP and playing an empty map. This reward/risk concept only works if the game is balanced.
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