Rarity on gear ruins the experience
Many people have complained about rarity on gear and I want to raise the issue, too, since I think it hasn't been underlined enough, how undermining it is to the whole gaming experience. For reference, I have atm a bit under 300 h played and I've done most endgame content with several classes.
The biggest issue is that if you are not stacking rarity, you feel you are missing out. When you change to the class with rarity, it also feels bad, if its not the class you want to play the most. In my case, I love the gameplay with my deadeye and stat-stacker gemling, but since I'm sitting at ~0 rarity with them both, I feel I'm missing out on loot and "have" to play my spark archmage with much higher rarity on gear. However, clearing full screens with spark day after day gets very boring very fast, even if you get continuously divines. I obviously can't move my Mahuxotl with 200 rarity to a bow- or staff-wielding character. I'm super excited to see how the new classes, gear and skill- and support gems are going to enable new interesting builds, but for the maximum build diversity, rarity on gear must absolutely be removed. There are other balance issues, too, but this one is probably the most profound one]. In ARPG's loot is everything, and amount and rarity of loot should be ONLY tied to the difficulty of the content you are clearing and NEVER to the gear you are wearing. If Diablo II had one issue, it was the existence of a stupid stat called Magic Find. Last bumped on Jan 28, 2025, 5:47:58 PM
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Agreed, MF needs to be removed from gear, 100%.
Instead, it should be applied to dangerous rolls on maps. Lets give people who do harder content actually give a reward for doing that harder content. |
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No, bye.
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I think rarity is fine but it shouldn't impact currency drops otherwise it's a mandatory stat
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+1
The state of loot balance being tied to gear is a net negative for the game. "Bad luck resistance" shouldn't be a character stat. Last edited by LVSviral#3689 on Jan 28, 2025, 4:31:55 AM
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+1, but I highly doubt GGG will do it.
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+1, completely agree.
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" This is the core issue that I have with MF. If every single build could reach the same MF levels like they do with resists, fine, one more dumb mandatory stat to use. That's not the case though as the sacrifices, if any at all, that have to be made to have high MF vary heavily on the build that you are running. Mahuxotl is a huge issue because if you can't use it, you will never have the same MF as someone who can. If MF remains, it at least needs to be relegated to a much smaller set of items that can be used by all builds. |
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+1
Thou i have a gut feeling that nothing will be changed, because they think its good and we are wrong to feel bad about it. Maybe will get minor adjustment as a consolation to shut us up. I want to believe it will go away, i just dont feel it will. |
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At the very least rarity should not work on currency
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