XP penalty on death is stupid, especially on consoles
Well, that’s basically the topic.
No, I’m not playing some stupid build made up by a Diablo 4 fan. No, I’m not a newbie to the ARPG genre; I’ve got over 5k hours in similar games. No, I don’t play like a headless chicken, running into crowds of mobs and hoping to survive. No, I don’t ignore the affixes of elite mobs. 80% of my deaths happened for the following reasons: -Console performance is atrocious, and GGG is WELL aware of this yet has been trying to keep a straight face and sweep it under the rug for over a month now. -Some maps are just awful: you can get stuck in a tree, a rock, a bush, or some other random object on the map and get pecked to death. Your dodge essentially stops working. -The design of certain maps makes it impossible to properly see what’s waiting for you behind a wall, so you have no way to prepare for it. You peek out just a tiny bit, get hit by a volley from 10 crossbowmen, and die INSTANTLY. And so on. The thing is, whoever at GGG is advocating for punishing players in these kinds of situations either doesn’t care about us as players or completely misunderstands the concept of the softcore mode. Why implement experience loss in a game where 50% of deaths give you absolutely no chance to do anything about them? Only God knows. Last edited by dissonance90#3107 on Jan 26, 2025, 6:17:26 AM Last bumped on Jan 27, 2025, 3:12:47 AM
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Same thing here bro. At some point GGG will understand they made a huge mistake. But, it will be too late.
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100% Agree
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I just stopped playing it on console, the game performance is so bad I was fearing it would damage the hardware.
Some maps or activities with mobs respawn would cause spikes of very high temperatures, not worth to play. At in the PC the cooler system works to mitigate it. |
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Console is a shitty tool to play (most) games with. ARPG is one of the most.
Get a PC, mouse and a keyboard. I'm not trying to be mean here, but honestly it's like trying to chop wood with a sword. It's not a good tool for that. Get an axe, you will have a better time and keep the sword for things better suited for it. As for the deaths.. 95% of them are deserved. But I agree with you that the game does a poor job in explaining that to players. I often don't know what killed me and have to pay a real close attention to understand it and fix that layer of defense. |
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" The thing is, they've been completely misunderstanding for a whooping 12 years. |
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" Actually console is amazing tool to play ARPG, if this ARPG is well design and has solid performance. I've played D2R on console for 700 hours, and D3 more than 1000 hours. PoE2 team just did awful job regarding consoles. I can agree that you will be less efficient in inventory management and SOME builds can be difficulty to play well, BUT in 90%+ cases ARPG's are very good to play on consoles, if the game designed well. Last edited by dissonance90#3107 on Jan 26, 2025, 8:17:22 AM
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" As soon as you get your easy walking simulator baby game journalist mode is the moment you play the game for 20 hours and then never again after because you already saw everything the game has to offer and didn't feel like playing a game where you win automatically. Proof: Diablo 4. |
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If they removed xp penalty, then GGG is well within their rights to nerf drops because players can never lose, items would lose some meaning, etc..Just take a step back and REALLY THINK ABOUT IT.
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" You're confusing consoles with controller. Controller does feel good for ARPGs. However, your examples are D3 which came out on PS3-era consoles 18 months after PC release, and then next-gen (where it didn't feel actually shit) a year after that. D2 is literally a graphical mask over a 20 year old game. PoE2 is trying to DEVELOP console alongside PC which I can't say I've seen ARPGs do much, and I think we're seeing the reason. |
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