1 Death Per Waystone needs to go away.

I wouldn't mind the one death per waystone if all the bonus content wasn't so rush down. As a SSF without a "build", early breaches were crazy hard and rituals have such a small zone with mobs that literally spawned under you that it just instills a sense of fear. It basically trained me to skip all those things until the map was "completed". If they would just start with a "safe zone" perimeter around you so that the events don't just start with the immediate swarm then I'd be much more comfortable doing them as I come across them.

So beyond that, the bosses are supposed to be hard, yet at the same time that is the promise that the campaign makes to you, methodical hard fights (before builds get stupid, its beta, hopefully those million dps builds get nuked). I think all the non-boss waystones should still be single death, but the boss ones should have an extra try. That would then extend to the citadel things so you have two tries there, and then the final arbiter can be like 3 (instead of 5).

Those changes along with some others (like better camera zoom) would get the flow feeling better rather than training you into bad habits.
it funny that all of these threads always mentions player defences BUT NEVER any mapmods.

hurrdurr i must run 8 mod maps blind and complain
d:-D*

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