1 Death Per Waystone needs to go away.
I am a lover of all things POE, I love the grind and I love the challenge.
Have Countless hours in POE 1 and am enjoying the hell out of POE 2. With that being said this whole 1 death per map is absurd. between all the stuff on your screen, Drop of frames due to a breach or any other in map thing, or on death effects that can one shot you from 2k hp and 4k energy shield with 75 res across the board. Let us have the rest of our portals. Last bumped on Jan 27, 2025, 9:43:25 PM
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" Just play a build that wipes the map from 2 screens away and you wont have a problem. Any other build is not supported, sorry. |
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Its crazy how many players complain about this and instead of just going 'huh' maybe doing a breach of that tier with those map mods is currently more than I can handle! I'm losing more XP than I'm gaining!
being able to consistently do a map tier does not equal you can consistently do that tier with league-specific mechanics, you'll have to drop down a few tiers for that. post-monsters' chaos damage nerf, I've died FOUR times on my character applying this philosophy. Four! just stop doing content that you KNOW is risky, thats what the portal's supposed to burn into your brain. Last edited by Rekt_Sky#1296 on Jan 26, 2025, 4:19:17 AM
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1 death per map is fine.
Wer von seinem Tag nicht zwei Drittel für sich selbst hat, ist ein Sklave
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I agree with this. One death ending a run feels horrible especially if you are playing with a friend since then one player is stuck outside waiting for the friend to finish or die also. I choose to play the normal version of the game and not hardcore because I did not want one mistake to end things for a character so why is a hardcore like mechanic in the endgame? We should be able to revive like in the normal game and revive our teammates.
This becomes even worse when the team is both streaming since now the viewers of the player that died do not get to see what is going on with the rest of the waystone trial. There is already an experience penalty on death so why a once and done penalty as well especially when all the effects from players and potentially the zone can make seeing ground effects difficult and there seem to be a fair number of things that can one shot you with no chance to dodge the killing blow. |
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I actually like the one death per map. All you loose is the waystone, the modifiers on the map and some experience (though I think the experience loss should be removed). It adds a little challenge and risk. It’s not hard to get more waystones and there is no shortage of maps to run. When I found a tier too challenging I dropped down one level until I was comfortable and had the appropriate gear now I am comfortably doing tier 15 maps.
If your running in a team perhaps a way to revive a party member would be a better option in my opinion. They are making changes to some of the boss battles to allow multiple tries and I think that’s great I don’t think it’s needed for the general maps. |
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" I think a single revive per player per waystone will be enough. |
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" It is NOT a freaking hardcore mechanics FFS. |
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" well considering HC here has pause+log out to safety and continue most content including boss fights... it kinda is man |
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yeah pause + log out in HC is stupid they should remove it, i haven't play much HC yet so idk if you can always do it but i've played a lot of diablo HC and i don't have that pannik button reflex, i'll die like a boss :D Actualy idk maybe i'll pussy out, but tbh yeah i'll probably forget it was even option as much as i found it stupid..i definitly wish they do not allow it.
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