Accuracy idea

+1 to accuracy getting a bit more design attention.

Accuracy is better designed in PoE2 than it was in PoE1, but that doesn't mean there can't be room for more improvement.
I'd go further to say that Melee Dmg cannot be evaded if the collision is in range.

This would make Melee warriors feel better.

To counter-react for evasion builds, evasion could mitigate melee damage (as mentioned by ReiCoringa96#2002, as if the character moved to not take a "direct" hit).

I'd apply the same rules of armour, big hits are less affected by evasion.

This would make Evasion builds care more about positioning.

Now, I have not thought this for too long, does this cause any issues?
Last edited by SteamSkullerR#7239 on Jan 24, 2025, 9:12:09 PM
"
+1 to accuracy getting a bit more design attention.

Accuracy is better designed in PoE2 than it was in PoE1, but that doesn't mean there can't be room for more improvement.


Thank you for engaging and being reasonable. I think having discussion on how to improve the game should happen instead of stating that the stat is better in poe 2 than in poe 1, therefore we don't need to improve it. It's such a dead stat on items, the passive tree and for dexterity as a stat and I really hope GGG puts more thought into what the stat does.
Last edited by sumyounguy#3751 on Jan 24, 2025, 8:59:20 PM
Accuracy should also be needed for players spell hit.

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