Simple solution to the One Death mechanic that is clearly hated by most players

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dwqrf#0717 wrote:

It's spelled "awesome".

The one raging here is you. I'm enjoying the game, you don't.


Yeah right. That's why you feel the need to pop into every thread that talks about unfun things and defend them instead of being 'silent majority' and playing the game.
It gets even more funny when you start talking about hardcore when you dont even have a hardcore character in poe1 above level 40. You know nothing.
So yeah, please cut the crap and stop licking GGG's ass. Developers need to be told when their 'vision' is lacking.
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dwqrf#0717 wrote:
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I genuinely don't understand GGG.


Then why do you think PoE2 is a game for you ?


Oh boy, such simple statement hurt you guys so much.

Again, tell us who is forcing you to play this game that you hate so much to the core ?

Why do y'all avoid the question ?
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dwqrf#0717 wrote:
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I genuinely don't understand GGG.


Then why do you think PoE2 is a game for you ?


Glad to know you're just a troll and can be ignored. Your blatant dishonesty and bad faith position is appreciated.

Anyone have an actual argument in favor of maintaining punitive death mechanics in a game where you can't reliably prevent them via game knowledge or player skill?
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dwqrf#0717 wrote:
"

I genuinely don't understand GGG.


Then why do you think PoE2 is a game for you ?


Glad to know you're just a troll and can be ignored. Your blatant dishonesty and bad faith position is appreciated.

Anyone have an actual argument in favor of maintaining punitive death mechanics in a game where you can't reliably prevent them via game knowledge or player skill?



PoE1 offered 6 portal per map, creating a zoom-zoom obnoxious mentality as you could only play glass canons to clean maps without any risks as even occasionnal deaths weren't hindering your mapping progress in any meaningful ways ; leading to a huge imbalance in the value of damage vs defenses, and huge disparities in the value of time spent per currency earned/invested, that was then strongly influencing the market -so most of the Softcore players- even and especially the ones not playing those efficient dps over-meta builds. If you weren't body-brigading your toon through the maps, you were playing the game wrong because you weren't using efficiently your 6 portals.

PoE2 emphasis on building a more balanced character, chosing more carefully the content/tier/modifiers you run, and ask of you more attention while progressing in the bigger maps. It give more intrinsic value to the time you spend on the said map, as you have a more specific knowledge to the specific content you are actually engaging with, with only one try to complete it. Instead of running 3 differents riskless maps that you don't even read, in this game you run one map you actually have read and that you value more.

The only downside of having only one portal per map is that you actually have to read the map modifiers (understanding) and keep them in mind (memory) while running it ; but you can pause the game in counterpart. Yes, you need slightly more of a brain in the gameplay elements of PoE2, which is making the player ability matter a bit more than the character in this game than in the first one (as even people without brains can make a -decent- character by following guides, copying trees and buying advised gear ; but they won't be able to play efficiently because they don't choose and read maps correctly.)

So the one portal makes the Endgame more challenging, more engaging, and more valuable.
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dwqrf#0717 wrote:


So the one portal makes the Endgame more challenging, more engaging, and more valuable.


Here's the problem though.... The people complaining about this stuff literally find "thinking" unfun. That's why so many of these threads exist.

And then their argument against your main point? "Well what about the random one shots everywhere. It's not a challenge, just unfair". Read that argument so many times now.... And it's just another extension of the above unwillingness to think.

It's amazing how few one shots, if really any, more thoughtful and well crafted characters experience. But sure.... It's always the games fault and regular forum posters spreading lies!

Because for some weird reason these folks think we are simply out to get them personally. They don't bother trying to understand the points.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 25, 2025, 12:56:48 PM
I hate it and I'm smarter than all of you.
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dwqrf#0717 wrote:
PoE1 offered 6 portal per map, creating a zoom-zoom obnoxious mentality as you could only play glass canons to clean maps without any risks as even occasionnal deaths weren't hindering your mapping progress in any meaningful ways ; leading to a huge imbalance in the value of damage vs defenses, and huge disparities in the value of time spent per currency earned/invested, that was then strongly influencing the market -so most of the Softcore players- even and especially the ones not playing those efficient dps over-meta builds. If you weren't body-brigading your toon through the maps, you were playing the game wrong because you weren't using efficiently your 6 portals.

PoE2 emphasis on building a more balanced character, chosing more carefully the content/tier/modifiers you run, and ask of you more attention while progressing in the bigger maps. It give more intrinsic value to the time you spend on the said map, as you have a more specific knowledge to the specific content you are actually engaging with, with only one try to complete it. Instead of running 3 differents riskless maps that you don't even read, in this game you run one map you actually have read and that you value more.

The only downside of having only one portal per map is that you actually have to read the map modifiers (understanding) and keep them in mind (memory) while running it ; but you can pause the game in counterpart. Yes, you need slightly more of a brain in the gameplay elements of PoE2, which is making the player ability matter a bit more than the character in this game than in the first one (as even people without brains can make a -decent- character by following guides, copying trees and buying advised gear ; but they won't be able to play efficiently because they don't choose and read maps correctly.)

So the one portal makes the Endgame more challenging, more engaging, and more valuable.


I play rolling slam warrior. I'm not allowed to turn off my brain for even a nano second or I could experience a one shot moment. I'm not allowed to run bonus damage mods on maps because I can already lose 2500 health or more at 72% base armor (that goes up a few extra points once hit with maxed rage) and 78/76/78/44 resists from white mobs and minions. Mob and balance design in maps strongly favors glass cannons in POE2 just as much if not more than POE1 that the mapping end game may as well be POE1 with a dodge roll. What's even worse, the safest and screen clearingest builds can also be made the tankiest. There is absolutely nothing the game can "teach" me other than how little it respects my time and effort as I struggle to maintain T15 sustain as I am strongly compelled to run T15 for any hope of finding consistent and good enough upgrades due to ilvl and mod weighting or actually gain experience at a reasonable pace. Dying from something genuinely unpreventable because I couldn't see a projectile lost in the visual noise or because some multi extra damage rare crit me for something over my entire Life pool is not a teachable moment. The game's balance is in the shitter and as such promotes players playing safe meta builds just to get around it and get around all the unending frustration of dealing with punitive death mechanics in a softcore league. The punitive death mechanics in mapping do nothing to benefit the game, promote its systems, or increase player engagement. They also create a negative feedback loop of map sustain. They are an active and demonstrable detriment to its health, longevity, balance, and fun factor. Give us POE1 6 portals or the game will make less money.
^this is a WARRIOR PROBLEM. Everyone and their grandmother playing PoE 2 knows warrior itself is one big mess of balance issues. If you can't parse real balance problems with how they might interact with non-problems, creating grief...i can't help you.

And yet I'm sure another warrior player can come in here and explain to you how you are mistaken. I'm sure there are warriors in HC in the 90s, clearing upper tier maps or even all content.

Remember those older arpgs that gave you a difficulty meter for specific classes? Like Warrior was easymode, rogue was medium, mage was difficult, or whatever? Well, you chose expert mode (granted, unintentionally) when you weren't ready for it.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 25, 2025, 3:25:52 PM
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Anyone have an actual argument in favor of maintaining punitive death mechanics in a game where you can't reliably prevent them via game knowledge or player skill?


Yes, you can reliably prevent them. Pretending otherwise is just false.
Okay, so this is the perfect example of them artificially making the game difficult by simply giving you one chance at a map, rather than making the mapping and gearing system more progressive instead of -lack of a better word- lazily throwing one portal-only mechanic.

Seriously the "get good" crowd is so pretentious with this crap. I'm not saying you're doing that but again, I think the issue you're pointing out about being overgeared is an example of the actual issue they don't want to deal with.

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