Main Reason why Mapping feels unfun
Backtracking with no mobs in between even with the checkpoints since they spawn in impractical spots 90% of the time, roughly.
It requires knowledge of the layout to be fun, not efficient but fun, fun should be by default so that needs some attention likely. Alternatively the checkpoint should be put similar to this. Last edited by TwinDenis#6683 on Jan 24, 2025, 9:19:39 AM Last bumped on Jan 24, 2025, 12:17:28 PM
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This is actually hilarious. If I had never played the game, I'd think you photoshopped it. But, nope. Things like this actually happen.
I don't understand why they don't just have checkpoints all over the place. Like 4 or 5 per map, minimum. Or just spawn one for every x distance the player travels or something |
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It's EA. This stuff will improve over time.
Not worth a post (like most other stupid takes here). Get over it. |
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So basically the feedback is that you want a little more check points in maps.
Tech guy
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Map layouts suck 95% of the time. This needs fixing. Checkpoints were a lazy, quick "solution" that doesn't solved anything. I've done 100 maps easily since they implemented this and I've used checkpoints...maybe twice? They don't help.
Give us a new biome currency that lets us alter a waystone so that it gives us a specific biome no matter what node it is put in(except tower/citadel/unique, obv). That way we can at least have a choice. Still, this won't entirely fix the problem as 95% of the biome currency will be unwanted and the others will skyrocket in value depending on droprate. |
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I don't expect perfect layouts. They intentionally suck.
I also don't expect checkpoint to have good placememt, considering semi-random nature of maps. All I want is this: https://www.pathofexile.com/forum/view-thread/3677132 So I could decide for myself there to put that "checkpint" and when to teleport to it. We should have this instead of checkpoints: https://www.pathofexile.com/forum/view-thread/3677132
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To the people saying "its EA" and spamming it constantly, not only in this but in other games too, you have to understand that the REASON we POST these PROBLEMS is EXACTLY because its EA and we have to inform and provide feedback about things we encounter to HELP the Developers IMPROVE the GAME.
It is invaluable. Not to spam problems but to inform and even make suggestions, we know GGG usually doesnt like the idea of being told what to do, but sometimes it necessary and we see that with the patch-job that poe1 feels like when we transition to poe2 which is the ambition of making an actually well-designed game as a whole, which makes the glaring issues of the prior more obvious and hopefully will provide a better learning ground for improvements on both, each on their own style of course. Cheers! |
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Looking at that screenshot it seems like you just move to where your nose points at. With some tactics/experience you can zig-zag your exploration to get a better coverage with little or no backtracking.
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" Nah Nope, just place the checkpoint in a more accessible spot that makes it possible to do the lap and then tp back to do the bosses, or spawn the bosses closer to where we are after we kill the mobs, that would work too, but not if it has many rares to kill. So just placing it like its on the example image, on a place where we can access while killing the mobs normally, they need to do test runs on all layouts to figure it out, some maps have too many and by the time we have access to them its already completed anyways, others have too less or not properly placed, some do not even work. I tend to post about the ones that do not work on another thread. By posting these examples, we help them fix it up and have it ready for the next patch. |
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" Exactly my thoughts. I can't even give approximate of numbers of times I've been playing with a team that was just rolling chaotically, without any thought it may be wise to move either in a spiral or zig zag in order to avoid hopping back and forth for last rares. Then I see complains on forums like that. |
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