Massive nerf for most build - GIVE ME SLOW BUT IMPACTFUL POE2 EXPERIENCE

I agree
+1
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Sakanabi#6664 wrote:

Well I don't want completely different game either. I just don't want a game where the only endgame viable builds will be those super-meta-kill-them-all-in-seconds-or-you-die strats. I want a game when even slower non-meta builds will be able to defeat lower levels of pinnacle bosses. That's all. And if PoE 2 is like that atm then good. If devs evetually nerf broken builds good. But if they start to balance game aroud these broken builds like they did in PoE 1 then fuck it.

I made a thread in the past exploring if there's appetite for making the endgame customisation accommodate both zoomy play and deliberate play. Something like an atlas tree keystone accessible right at the start asking "how do you want your mobs served? Dangerous zerglings (lots of fast white mobs with low HP) or beefy dragoons/thors (slow rares with I-frame-padded multi-phase tanky defences)?" What are your thoughts on that idea?

Aside: The thread nearly got derailed as too many readers thought I was talking about player builds instead of the atlas tree.


If we are to stick with one common endgame mode (so devs have less to balance), personally I want to see a slow transition where...
* Act 2 and 3 have smaller maps with more yellows to drive home the point that while whites can be popped fast, there are bigger threats to consider
* T1 maps feels like campaign difficulty just with randomised monster choices
* By around T8 maps, players can invest in gear, atlas tree, waystone affixes such that they can play zoom-or-die like PoE 1 or they can play safe and still get reasonable loot
* Where "reasonable loot" means a player putting 1.5 hours every day on average for 3 months can have a few attempts at the easiest version of pinnacle bosses.
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Mordgier#6997 wrote:
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Sakanabi#6664 wrote:
But if they start to balance game aroud these broken builds like they did in PoE 1 the fuck it.



I get where you're coming from, but you're kidding yourself if you expect any other outcome.

Look at youtube or twitch or really any poe content that the community follow and look at what is getting the views when it comes to build guides.

What do you get? "1 shot all bosses" "Screen wide clear" "Best OP build" "One click boom" and so on - I'm literally reading these from youtube right now. That's what is getting the clicks. That's what you're gonna get because that's the guides players want because that's what they're watching.

GGG will cater to the player base they have because that's how you continue to sell supporter packs and it's pretty clear what players want to do by what content is created by the streamers and youtubers.


Valid points but devs in the live stream said that those build are okay only if a player invest alot of time and/or currency into them. You shouldn't be able to reach these godly heights in one or two weeks but months imo.

And again - if those build exist but don't affect balancing, then I'm good.
"

* Where "reasonable loot" means a player putting 1.5 hours every day on average for 3 months can have a few attempts at the easiest version of pinnacle bosses.


This is all I'm asking.
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Mordgier#6997 wrote:

I get where you're coming from, but you're kidding yourself if you expect any other outcome.

Look at youtube or twitch or really any poe content that the community follow and look at what is getting the views when it comes to build guides.

What do you get? "1 shot all bosses" "Screen wide clear" "Best OP build" "One click boom" and so on - I'm literally reading these from youtube right now. That's what is getting the clicks. That's what you're gonna get because that's the guides players want because that's what they're watching.

GGG will cater to the player base they have because that's how you continue to sell supporter packs and it's pretty clear what players want to do by what content is created by the streamers and youtubers.

From my view, the playerbase can be divided into 3 psychographs fairly generally. To borrow MtG's names for them:
* Spike wants to be the best of the best and puts in the effort to learn everything necessary to be that. Is calculating divs/hour, has a spreadsheet and Path of Building to min/max scientifically, the works. May be on SSF, more likely to be on Trade.
* Johnny wants to try things out on their own. Doesn't care if their build isn't optimised so long as they're not dying too often. Finds more fun discovering new semi-viable builds for low-mid tier maps than clearing pinnacle content. Likely to be on SSF, might be on Trade just for the currency exchange.
* Timmy wants to experience all the content and not feel left out. Looks up guides on the internet. Wants to feel good about beating content rather than farming it efficiently. Wants to experience loot explosions that feel unfair without worrying if it's as big as it could be. Probably on Trade.


If GGG caters to only Spikes, that's not a good business decision. They definitely need to cater to them, but not exclusively. Timmy with his wonky copy of a Spike build and mediocre gear should still be able to beat the easiest version of a pinnacle boss after a month or so of putting their nose on the grind stone (say, 4 hours per day on average). Johnny with over-complicated builds should still feel happy messing around in say, T5 maps and getting a sort-of steady rate of unique drops to try new things with.
Last edited by Schverika#2698 on Jan 24, 2025, 4:54:35 PM
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Sakanabi#6664 wrote:
"
Mordgier#6997 wrote:
"
Sakanabi#6664 wrote:
But if they start to balance game aroud these broken builds like they did in PoE 1 the fuck it.



I get where you're coming from, but you're kidding yourself if you expect any other outcome.

Look at youtube or twitch or really any poe content that the community follow and look at what is getting the views when it comes to build guides.

What do you get? "1 shot all bosses" "Screen wide clear" "Best OP build" "One click boom" and so on - I'm literally reading these from youtube right now. That's what is getting the clicks. That's what you're gonna get because that's the guides players want because that's what they're watching.

GGG will cater to the player base they have because that's how you continue to sell supporter packs and it's pretty clear what players want to do by what content is created by the streamers and youtubers.


Valid points but devs in the live stream said that those build are okay only if a player invest alot of time and/or currency into them. You shouldn't be able to reach these godly heights in one or two weeks but months imo.

And again - if those build exist but don't affect balancing, then I'm good.



Yeah, balance is a disaster right now due to several synergies that are inevitably meta, items that are flat out bis for all builds and abilities that everyone runs...

GGG will certainly nerf a ton of abilities and items during next content patch as they were clear in that same interview that their expected time to kill pinnacle bosses is about 3 minutes.

So I absolutely expect bosses to be much harder to bypass mechanics on in the future, but I would be shocked if overall end game mapping speed was slowed down.
"
"
Mordgier#6997 wrote:

I get where you're coming from, but you're kidding yourself if you expect any other outcome.

Look at youtube or twitch or really any poe content that the community follow and look at what is getting the views when it comes to build guides.

What do you get? "1 shot all bosses" "Screen wide clear" "Best OP build" "One click boom" and so on - I'm literally reading these from youtube right now. That's what is getting the clicks. That's what you're gonna get because that's the guides players want because that's what they're watching.

GGG will cater to the player base they have because that's how you continue to sell supporter packs and it's pretty clear what players want to do by what content is created by the streamers and youtubers.

From my view, the playerbase can be divided into 3 psychographs fairly generally. To borrow MtG's names for them:
* Spike wants to be the best of the best and puts the effort to learn everything necessary to be that. Is calculating divs/hour, has a spreadsheet and Path of Building to min/max scientifically, the works. May be on SSF, more likely to be on Trade.
* Johnny wants to try things out on their own. Doesn't care if their build isn't optimised so long as they're not dying too often. Finds more fun discovering new semi-viable builds for low-mid tier maps than clearing pinnacle content. Likely to be on SSF, might be on Trade just for the currency exchange.
* Timmy wants to experience all the content and not feel left out. Looks up guides on the internet. Wants to feel good about beating content rather than farming it efficiently. Wants to experience loot explosions that feel unfair without worrying if it's as big as it could be. Probably on Trade.


If GGG caters to only Spikes, that's not a good business decision. They definitely need to cater to them, but not exclusively. Timmy with his wonky copy of a Spike build and mediocre gear should still be able to beat the easiest version of a pinnacle boss after a month or so of putting their nose on the grind stone (say, 4 hours per day on average). Johnny with over-complicated builds should still feel happy messing around in say, T5 maps and getting a sort-of steady rate of unique drops to try new things with.



GGG will cater to whoever comes back league after league and buys the supporter packs.

PoE has never made an effort to cater to "tourists".

Unfortunately in your example Johnny quits after a league because the "new discovery" feeling isn't there the 2nd time around.

The people who paid for PoE2 to be developed are PoE1 players, not weird masochists like the OP. Follow the logical progression of how this is going to go.

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Mordgier#6997 wrote:

GGG will cater to whoever comes back league after league and buys the supporter packs.

PoE has never made an effort to cater to "tourists".

Unfortunately in your example Johnny quits after a league because the "new discovery" feeling isn't there the 2nd time around.
Every league in PoE 1, they put in new gems and new uniques to get Johnny back. And a Johnny playing ordinary hours cannot explore everything in one league anyway. Johnny may quit one month into a league, but one day daydreams of some other build that Johnny didn't feel like levelling another character for. Then a new league comes in with something that'd be just right for that concept and Johnny is back.

Never mind that league content itself is a "new discovery" feeling. If anything, Johnny is a little more likely to buy supporter packs than Spike. The latter doesn't need MTX to feel good. The former cares about artistic expression so buys MTX to finish the feel of their creations.
"
"
Mordgier#6997 wrote:

GGG will cater to whoever comes back league after league and buys the supporter packs.

PoE has never made an effort to cater to "tourists".

Unfortunately in your example Johnny quits after a league because the "new discovery" feeling isn't there the 2nd time around.
Every league in PoE 1, they put in new gems and new uniques to get Johnny back. And a Johnny playing ordinary hours cannot explore everything in one league anyway. Johnny may quit one month into a league, but one day daydreams of some other build that Johnny didn't feel like levelling another character for. Then a new league comes in with something that'd be just right for that concept and Johnny is back.

Never mind that league content itself is a "new discovery" feeling. If anything, Johnny is a little more likely to buy supporter packs than Spike. The latter doesn't need MTX to feel good. The former cares about artistic expression so buys MTX to finish the feel of their creations.


And sometimes even Johnny dreams about killing those pinnacle assholes with his hand-crafted build. In new shiny MTX.

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