Game is boring
" Oh, I totally agree. I was playing 8 hours a day when I could on launch, now I do like 1-2 a couple times a week. That's fine, it scratches the itch, and when updates happen, I'll get hooked again, and hopefully slowly, that "getting hooked" part just lasts longer and longer. I mean, that's kinda the point of the season setup... ...I think the hardest part people are having wrapping their heads around is that this is BOTH Early Access, AND going to be structured like PoE leagues (although we're basically in like...league zero at this point). It does feel weird to me as well...I kinda wish they hadn't even mentioned leagues until launch - it just created a lot of confusion about wipes, what characters will be usable in what content, etc etc... |
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" Yeah, as far as I'm concerned that's the main disapointment from league 0. That was probably a bit unrealistic but I was hoping for some significant enough balance adjustments and maybe a chunk of extra content coming in before a new league. Other than that the game is about nailing it in terms of gameplay. Last edited by LFA01#0120 on Jan 25, 2025, 8:25:21 AM
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" D4 may be fun for you now, but how about in 6 weeks time. Most people I know that did play it on S7 launch stopped within 2-3 days because they had done everything with no incentive or reason to play anything else. Meanwhile PoE2 which is approaching it's second month (in ~10 days) is still sustaining ~200k players on steam alone. So you may be bored with the game, but the overwhelming majority are not. Last edited by MadMossy#1934 on Jan 25, 2025, 8:28:16 AM
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For me, the problem is a few things and the pace of endgame. The campaign is really good and I can replay it without feeling like it's a chore.
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" Current is 200k, peak is 500k. Do you know what majority means? Let alone overwhelming? It's a near certainty that a lot more people are playing D4 than are playing PoE2. That doesn't mean anything in and of itself, but using player numbers as a metric isn't going to get you anywhere in this case. |
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" You're barking at the wrong tree. A lot of people here will keep echoing "D4 suckz PoE rockz!" without giving a second thought about it, despite D4 being superior to PoE in basically any conceivable metric. Some people will argue that D4 aims at a broader audience, and that's a fair argument. But it won't change the objective facts we can conclude from the numbers. And if we wanted to simply say "but I prefer PoE", then there's no real point in discussing the matter, since it becomes literal personal preference. P.S.: And GGG probably never intended PoE to be bigger than Diablo anyway, that's why they keep pushing the same "vision" over an over and that's fine. Their game, their money, their choices. About your argument regarding the peak and current players, PoE 2 is following basically the same curve that PoE 1 has in league launches. It's a slightly improved curve, but nowhere near what one should expect from a new game, with new skills, new classes, new passive tree, new mechanics, longer campaign, etc. PoE 1 loses 65-75% of its peak players in a month and a half. PoE 2 lost around 62% so far. This fact alone is more than enough information to conclude that PoE 2 is a failure as a "fresh and improved version of PoE". If anything, when you account for the fact that it's a new game, I'd argue it's actually a worse version of it. Last edited by _rt_#4636 on Jan 25, 2025, 8:37:45 PM
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We have no idea about what the D4 numbers are outside of steam, which are currently around 28k, 10x less than PoE2, which might I also add is an early access incomplete game vs Diablo 4 which is over a year old and has had 1 major expansion.
Which I would also like add is currently free to play including the expansion, until the end of the month. Even then it couldn't surpass steams numbers for PoE2. Of course the rebuttal would be, most play on the battle net client, well many PoE players also play on the standalone client, but at least GGG tell us about those numbers from time to time. Peaks and Troughs are common in seasonal games like PoE, its the same for D4 and Last Epoch, they all peak at a league launch and fall off over time, for PoE 2 to still be at or near the all time high for PoE1 after nearly 7 weeks is a sign of growth and a colossal success for the GGG team. |
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I love the current PoE2 campaign and leveling. Some changes here and there would be nice, however at the state it's in it's so much better than D4. Even in early access I consider it to be the best aRPG campaign experience. D4 can't compare. And the VoH campaign was just a slap in the face for D4 fans. It's like in their arrogance they didn't even care to make it any good at all. I've bought the 90 dollar ultimate edition of VoH as preorder and stopped playing at level 30-ish. Never came back to the game, even tho I had around 1k hours played in Season 5.
Also I consider PoE2 endgame to suck atm, however it's still better than what D4 offers a year after release. Even tho I've spent three times as much money on D4, I refuse to play it after being ripped of by its developers. They fooled me enough times already and they won't get another chance. For me GGG still has a clean slate and I'm looking forward to seeing the next few patches. I have high hopes. |
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More afraid of eternal knights than most T16 + 3 level map bosses
Think i have died to these more than map bosses. No way to prep for them. Suddenly they are just... there, spamming you with green. 50 % chance of surviving that initial volley. 98 % chance to survive the encounter if i survive the first volley. But then.. the map is bricked. No way i am going to spend 10 x the time to creep slowly through the map, risking 30-90 minutes of exp down the drain if i get nuked by green again. The once juiced map, now wasted. Its a mechanic akin to someone in the neigbouring room flipping off the switches on avrg. every third map. After rolling a 50/50 dice and shouting "reply within 0,5 seconds by saying "yes", or i will turn your power off so that you die" Nothing i really can prepare for one way or another, other than dreading the moment to come. But fun.. Nah. It is NOT fun. My build IS spark. Not gonna change. MoM & EB, 7K ES with grim feast and archmage, almost 4K mana, lvl 92 Stormweaver build. Not meta, but not too far from either. Gear worth some 10-15 divines. T16 and T17 ordinary mobs, packs and rares are a cakewalk. Bosses sometimes bring me down, Mainly by oneshoting or freeze-mechanics. Corrupting to get to T18.. Nah, too tedious. And the very few T18 i tried was... manageable (more fun, but getting there will take too many hours of setup time and waystone-bricking to my liking.) I am an avrg player. I sometimes wonder how the good players can tolerate the slow mechanics this facilitates. Today Eternal knights became the nail in the coffin for me. But they are not alone in this. Other mechanics contribute, in total, to make the game too tedious. Git gud? nah, it is not that. It is too easy actually. I always fall off games when it gets too easy and repetetive. That is what is happening here for me. I am flat out bored. The etarnal knights are just the most cheapshot way among others of making it more difficult/tedious. Would prefer it if mobs had higher DPS, higher damage and more res. Instakill oneshotting, combined with xp-loss and map-loss is just a way of slowing me down. But why? I want to have fun, get my adrenaline pumping, not top be slowed down. RL is slowing me enough TY! I will be taking a break and come back at launch to see if the joy-killing mechanics are erased or toned down. (atlas juicing is boring, too few/meta build options and grinding T16 in the hope of getting a couple of maps set up as T17...maybe in a few hours time... Nothing like the fun PoE1 was. The easily available difficulties in Diablo 3 in rift 80+ was more enjoyable than the current "work 1-2 hours to set up 3-5 maps with maximum Juice"-approach. And the run through towers.. Just, WHY?! Useless system. Making gaming feel like going to work. I will be back. The core game is rock solid. I love it. They just need to make the experience smooth by erasing the QoL-killing mechanisms. Hopefully they will get there! ANd also.. Hope melee will become a viable and competing character class. My lvl 82 merecenary was nowhere near able to compete with my then lvl 70 sorceress. |
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" To be fair, the game is in EA and we are the Beta testers. |
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