That you couldnt see room on the old towers was not the issue.

"
_rt_#4636 wrote:
"
I appreciate teh variety that the tower now have, but the old issue remains. They take too long and are not rewarding.


Buy a T1 waystone from Doryani and run towers using them.

Rush through it and your focus is to find the beacon, which shouldn't take more than a couple minutes in a T1 map.
Activate it and leave the tower. There's no actual point in clearing them.

Running the tower itself is a waste of time and their only use is one of the many "systems"/"mechanics" that add nothing of value to the game and only make it take artificially longer to progress in.

Therefore:

"
Tower are boring and not reward


This is 100% true.

IMO they should simply make towers instantly "cleared" as soon as you clear a node connected to it. Running the tower and activating the beacon is a chore.
It's a literal waste of time, since this is a videogame and we play to have fun, not to do in-game chores.


lot of the tower maps and hideout maps are great targets for delirium infused maps, limestone hideout with 70% delirium drops 100 splinters within 5 minutes it takes to clear easy, very similar in mesa.
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_rt_#4636 wrote:
It's a literal waste of time, since this is a videogame and we play to have fun, not to do in-game chores.


Sooo, clearing maps, killing mobs is a chore?
May be the problem is that regular mapping isn't rewarding enough?
Also, I'd like a waystone tier used to clear a tower to increase tablet effect.
"
I appreciate teh variety that the tower now have, but the old issue remains. They take too long and are not rewarding.


In the Interview you said it wasnt a good idea that you approach a room where you couldnt see the enemies. Yes that was a small issue, but that is not the main issue.

Tower are boring and not reward.

One way to fix this. Is to always have a small boss in front of the precursor beacon.


The tower maps themselves are easily fixed and they have some of the better map layouts in the game. Either allow them to randomly spawn additional "league" content or make them like 3x density of a normal map. If these little 2 minute maps had tons of monsters or were guaranteed to have like 20 rares they would be sweet. It could also add a new farming strategy to just farm tower maps and ignore other content if someone wanted to grind rares primarily.

Wouldn't it also make sense that somehow lots of strong monsters are attracted to these towers?
Last edited by kabooms#3788 on Jan 29, 2025, 10:08:53 AM

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