0.1.1 Patch Notes

"Existing versions of this item can be updated using a Divine Orb."

Why am i being asked to use up a rare and expensive currency to implement your patch? If you NEED the player to use an item to force the update, why isn't it a Orb of Augmentation or some other common/cheap currency? Implementing the patch should have 0 cost for me. Who thought it would be a good idea to make it expensive and painful?
Original Sins that didn't update - is that intended? Chucking a divine at it doesn't seem to update it, either

Last edited by ClumsyParasite#3060 on Jan 16, 2025, 4:30:19 PM
Great, now Totems are broken. They randomly decide to not attack even being surrounded by enemies.
LOGIN DUDE!
Seems like there is something buggy going with the shockwave totems now...my totems are not starting the attacks as quickly, a lot of times they are just standing there even around the enemies.
@Thydel/Jarrhia/Redthj
patch notes bigger than d4 codebase

d4 bad
"
TJWS#4073 wrote:
Seems like there is something buggy going with the shockwave totems now...my totems are not starting the attacks as quickly, a lot of times they are just standing there even around the enemies.


Yup instantly realized this. Build is kinda unplayable now since you can quickly get swarmed by enemies and die before Totem wants to attack
Still hard crashing after the patch. Haven't been able to play even with the affinity trick since the 0.1 patch.

Hopefully they go through with the diagnostics patch they mentioned on the interview.
I think the console filter still doesn't work.
I'm on PS5, I can pick the filter, but nothing changes on the ground.
The computer killing loading screen freezes are still there. This is a joke. Even if they fixed it tomorrow I am never giving this company another penny again.

"oH bUt JuSt UsE pOeUnCrAsHeR" - You're missing the point entirely.

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