Upcoming Changes in Path of Exile 2 0.1.1

Nothing about addressing the Ascension Trials, bummer. It'll be a good chance to catch up on some other games.
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zsirfoka#3193 wrote:
I was hoping they make warrior somewhat more viable compared to other classes but that's not the case, meta is meta and warrior is not one of them.
Still waiting for PoE1 next league announcement.


Both Warrior ascendancies while not "meta" are 100% viable. You just want to play the best thing and are sad Warrior is not one of them stop making excuses. Also warrior indirectly will be getting some love with the armor buff.
They did mention Ascenion Trials working as intended. Not everything should be a handout for the entitled lazy players.

Git gud.
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Vinther#3504 wrote:
They did mention Ascenion Trials working as intended. Not everything should be a handout for the entitled lazy players.

Git gud.


Not everyone can treat the game like a full-time job, some of us have real-life responsibilities and actual work to handle.

As I’ve mentioned before, the solution could be implementing different Leagues. Create one for casual players with features like no XP loss, increased drops, no respec cost, and similar adjustments.

For those who want the hardcore experience or play 24/7, keep the Hardcore and Standard leagues as they are. This way, the game caters to a broader audience without compromising its core appeal.
Last edited by leoviale#3633 on Jan 13, 2025, 10:45:30 AM
Awesome stuff!
I hope they don't sneak-nerf Monks on the patch notes!
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Weaver#3527 wrote:
It's good stuff given the speed it was addressed, but to me the core of atlas and mapping is just not fun. I think it needs a massive amount of love.

I really think map sustain should have been addressed in this as well, T15 maps shouldn't drop T2 waystones. It just feels bad.


Agreed 100% especially when it takes 4.78 million t1s to trade up to a single t15, and 177,000 to trade up to a single t12.

Lower tier waystones dropping in higher endgame tiers is pointless and fruitless and should be converted better to suit sustain better.

Should have a minimum drop level for each tier map, ie. T12 minimum for t15
Jonathan Poggers strikes again!

Looking forward to the new patch update! The rune update alone makes me very happy.

Though I would like to see more map layouts other than just "Seepage", "Crypt", "Bloomfield", "Seepage", "Bloomfield" all over again and again.

Some map layouts are quite beautiful and would like to see more of those.

ー温帯
Totem Warrior is the only way
I like how 99% of the complainers are so upset that "THEIR" problem isn't resolved. I hate to be the one to tell you but this game doesn't revolve around you. Imagine playing a game that you don't like, posting about it, then showing a screenshot of an uninstall. Like WTF is this. No wonder no one takes you serious.
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leoviale#3633 wrote:
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Vinther#3504 wrote:
They did mention Ascenion Trials working as intended. Not everything should be a handout for the entitled lazy players.

Git gud.


Not everyone can treat the game like a full-time job, some of us have real-life responsibilities and actual work to handle.

As I’ve mentioned before, the solution could be implementing different Leagues. Create one for casual players with features like no XP loss, increased drops, no respec cost, and similar adjustments.

For those who want the hardcore experience or play 24/7, keep the Hardcore and Standard leagues as they are. This way, the game caters to a broader audience without compromising its core appeal.

God i hate this argument…..

Good for you, you have a job. Why dont you play more job friendly game? Not everything has to cater to you casuals. Sutch an entitlement.

I have a full time job too, barely get to play 2 hours every other day(tho admittedly more over holidays) and im 8/8 ascended. Was hard, but loved it.

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