Upcoming Changes in Path of Exile 2 0.1.1

Thank you guys so much!
Did they mention when the patch will go live? I watched the live stream while I was running errands, but don’t remember hearing a date and time
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Kaoless#0828 wrote:
So from 0.1.0 to 0.1.1 took like 40 days?
If this is the development speed, guess we cannot see 1.0.0 within 2025.



They glazed over most urgent issues by mostly saying its in the works and its not coming in the upcoming patch. Like really imagine your core skill not working as intended that leaves you zero dps and survivability(Minions) riding off to the sunset. Best of all, they even laughed and said the minion dev is still on his holidays. Wow.
We need the rest of 6 classes released before you start a season
I just wanted to see what my forum profile looks like
Impressive. So nice to play a game where concerns are addressed!!
1. Armor is not fixed. 20 000 Energy Shield that recovers Vs 3000 HP, that takes flasks. HUGE Double L.
Game is Unplayable now, Only ES Builds and ES/Evasion builds are viable. (last, though, also not that good).


2. Map sustainability is not fixed. Solo Selffound is not playable, even when you don't die (for example in HC SSF). You can't trade maps here for currency.


3. Stat Stacker (Monk) and Minions Builds (Infernalist) are not fixed. Other Builds are unplayable.

4. Absurd Magic Find influence is not fixed. If you play trade league, "MustHaveStat". 100% MF rises your income by 750%, 200% - by 1500%. NOT FIXED.

5. Time-Lapse DUPE METHOD - nothing mentioned . NOT FIXED.

For a fast fix solid patch. Runes and some tweaks in endgame.
Not sure if Una had prio, but prob some guy was bired and did the wirk at home.

But as a console player:
Thanks for Loot filters, even if the System will be a pain in ass to add.
But, and this us a big but. What about Fps?
30ish fps in lowest dettings aint playable.
yup good changes
Save the dead classes 1st . I counted just 6 witchhunters in the top 650 rank in standard league ... thats not even 1% . 0 in hurdcore league.

Our crossbows gets jammed . sometimes it cocks 3 times before it reloads and i ma talking about after u stacked up attack speed , attack speed with xbow , xbow reload speed . This is one of the major issues using crossbow. I can provide videos if devs want .
Then our xbow reload is canceled on dodge roll so we often hav to chose between reload or take the hit ...xbow reload can also be canceled by knockback attacks or any mob attacks that has cc .

On top of all this the best skill witch-hunter has(sorcery ward) makes us pay 50%-35% of our evasion for it? we cant even consider taking Acrobatics cause of this
We cant stack stats like gemlings or hav multiple supp gems . yet we pay half of our evasion for ward?
either change sorcery ward to give full elemental shield with the penalty or move the evasion penalty ..currently the class is unplayable in breaches and rituals where our crossbows get jammed almost all the time , we lose most of our evasion the moment wind dance loses stack and we get surrounded in 1 sec with no evasion at all
Remove this penalty for witchhunters atleas ..

U r wasting ur time on damn lute music ? thats like slapping the 5% players that actually dont mind playing harder classes . sadly after 90 , the fun goes away with all the issues i mentioned for witchhunter , I m sure other dead classes need a rope of life too to get back in game.

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