Why GGG hate melee?

Skills from Monk like empowered staff providing ranged attack and Falling Thunder sending out projectiles are a few reasons why Monk doesn't suck in End Game high density content, otherwise it would just have mediocre gameplay like Warrior.

I feel more movement speed/defensive/CC power should be "exclusive" to melee classes, otherwise what's the difference between ranged and melee other when you can just be ranged with exactly the same power and benefits.

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Ashyev#5110 wrote:

> Make all physical attacks produce Daze Buildup
> Make melee attacks produce even more Daze Buildup


I think stuff like this could be an answer.
When I'm trying to make the most out of Monk and mana leeching from physical (for energy shield recharging)...I'm like, I have too much lightning stuff to prioritize and why should I invest in daze passives and a possible stun CC route if its going to nerf my damage potential considerably...
Last edited by TrunktenUK#3407 on Jan 10, 2025, 3:12:35 PM
I found Colossus to be one of the easiest bosses as a Warrior. Nothing like the giant gorilla carrying a stone column. Are you just unwilling to move during the fight?
Bell is a really good nuking skill. Freeze is a great defense layer. Heralds and Charged Staff for clear. You can use quarterstaff as warrior too. Virtually all quarterstaff skills have built-in gap-closing mechanics.

I believe the problem is how maces and slams were designed to be slow-hitting and meant to be used with warcries. At one point, warcries and slams were OP in PoE1 and almost everybody wanted to build around it.

The second problem is the disparity of life compared to hybrid or ES. Warriors and mercs are the furthest from ES passives. Compounding the issue are the unique items. If they were better, players would be tempted to drop precious gear slots that give them chunky amounts of flat ES. Not to mention, the few valuable unique items in PoE2 are the ones that let them gain ES, bypassing conversion rules and such.
Last edited by jeerinho#7997 on Jan 10, 2025, 3:16:44 PM
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Ashyev#5110 wrote:

> Make all physical attacks produce Daze Buildup
> Make melee attacks produce even more Daze Buildup


I think stuff like this could be an answer.
When I'm trying to make the most out of Monk and mana leeching from physical (for energy shield recharging)...I'm like, I have too much lightning stuff to prioritize and why should I invest in daze passives and a possible stun CC route if its going to nerf my damage potential considerably...


Yeah well they are already cooking some buff for all these underwhelming Wind Skills right now , we'll get more info on it this Sunday .
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jeerinho#7997 wrote:
Bell is a really good nuking skill. Freeze is a great defense layer. Heralds and Charged Staff for clear. You can use quarterstaff as warrior too. Virtually all quarterstaff skills have built-in gap-closing mechanics.

I believe the problem is how maces and slams were designed to be slow-hitting and meant to be used with warcries. At one point, warcries and slams were OP in PoE1 and almost everybody wanted to build around it.

The second problem is the disparity of life compared to hybrid or ES. Warriors and mercs are the furthest from ES passives. Compounding the issue are the unique items. If they were better, players would be tempted to drop precious gear slots that give them chunky amounts of flat ES. Not to mention, the few valuable unique items in PoE2 are the ones that let them gain ES, bypassing conversion rules and such.


Frost Locus is one of the best Monk skills when it comes to clearing packs , i don't get this lack of recognition for that skill compared to Bell & Herald .

Anyway yes distance management and high rate of screen nuking is the reason that makes Monk so much better at meleeing over the Warrior . Mace Skills are so bad at mapping that we got one of the best Warrior build being based on using the Vanilla AutoAttack instead of these sloooooow Mace Skills lol .
Last edited by Ashyev#5110 on Jan 10, 2025, 3:37:35 PM
I don't understand how GGG can't make a good melee build.

Look at D4: Barb w/ WW + Shouts + Tornados was a top tier build for bossing and dungeons for many seasons.

Should be easy to do something similar in PoE2.
Sadly we don't even have Cyclone yet, God I can't believe the one melee skill that is kind of the poster child for ARPG's has been left off early access.

Feels weird man, feels super weird.
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Pvarien#7490 wrote:
Sadly we don't even have Cyclone yet, God I can't believe the one melee skill that is kind of the poster child for ARPG's has been left off early access.

Feels weird man, feels super weird.


technically monk has it- its just complete and total poopoo
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immdev#2462 wrote:
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Ashyev#5110 wrote:
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immdev#2462 wrote:
Genuine question. It was bad in poe1. But wow, poe2 is on another level. I don't think I ever had worse experience as a melee, than on a Colossus fight playing warrior. Everything about this fight is bad, literally every single thing.


Melee does not suck , warrior do .

Monk will have the same problem, if you stop using his "melee" skills, which actually mid range.


Are high end builds for monk even melee? They wipe entire screens with no monsters even in melee range. To me they might as well have called the class a mage.
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Gromiz#4578 wrote:

Are high end builds for monk even melee? They wipe entire screens with no monsters even in melee range. To me they might as well have called the class a mage.


yea Hearald of frost invoker with Polkrien unique ring is full screen pops ez. i see it probably getting nerfed, but it works rules as written unlike how armor explosion was breaking armor.
Last edited by hideka#3579 on Jan 11, 2025, 3:04:06 PM

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