Is POE 2 an ARPG, a seasonal ARPG? It may not be either.
Question 1: Is POE 2 an ARPG? The Devs have stated they want the boss fights to take 7 minutes. Is that 7 minutes with the player having Best In Slot items in every slot? Is that 7 minutes even if every stat on all gear is the best it can be? Is that 7 minutes with 1 shot mechanics shot at you every other second? ARPG to me is: Step 1: Die to the Boss (Skip step 1 if you already know what gear you need) Step 2: Farm better gear Step 3: Delete the same boss (rinse/repeat for future Bosses you face) Step 4: You reached End Game. Farm BIS gear till you delete FINAL BOSSES. You farm the best gear to ignore all mechanics and delete the boss, right? QUESTION 2: Is POE 2 a seasonal game? The answer to this question depends on your personal time investment. Time investment is spending your time at the very end of seasonal content. However, currently (Early Access). Getting 1 shot, lost exp and lost map can happen at any map tier. You have no way of focus craft the best gear you need to move forward. And the Devs said they want boss fights to take 7 minutes. Player 1: Death with (exp + map) lost to 1 shot mechs = 1 hour of progression gone. Player 2: Death with (exp + map) lost to 1 shot mechs = "I don't have time for this" I quit. I am in the Player 2 bracket. I stopped playing. I see no point to make alts only to get to a high level and hit this wall again. I don't have time for it. Point 1: I already invested my time to get to tier 15 maps. Now I am down to tier 10's. I am not going to re-invest time, to end up with the same result. Point 2: I cannot craft my way out of this, there is no real crafting. Point 3: I cannot out level the content due to exp lost on death. All are common in ARPG, (Out level the Boss, Out Gear the boss, Out craft the tier) POE 2 is doing the opposite. Stopping all normal ARPG progression steps. For, Player Bracket 2, this isn't a season, we hit end game and hit a wall. We have not even got to the seasonal Boss content to try it, Seasons over. The answer is NO POE 2 is NOT a Seasonal game because you hit this wall of non-progression and NEXT SEASON you won't come back if the same wall exists. I'm sure GGG enjoyed the 500,000-player base on steam. I hope they get 1 million for the official season 1 release but if these walls still exist (1 shot mechs, map lost, exp lost, no real crafting) then they will go from 1 million players to 20,000 players in just as quickly a time frame. Will POE 2 be an ARPG at launch: Answer: If you cannot EVENTUALLY delete the end boss, POE 2 is not an ARPG. If you try so hard to remove all ARPG progression, why call yourself ARPG. Will POE 2 be a Seasonal Game: Answer: If a player cannot reach the SEASONAL end game content, then it doesn't exist for that player and there is no point in returning for future seasons. If you are Player 1 bracket. This game may be a Gift from GGG just for you. If you are Player 2 bracket. This game may be DOA when you hit launch wall. Last bumped on Jan 6, 2025, 1:26:53 AM
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I'm in bracket 1
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I'm not in any bracket. I play anywhere from 15-30hrs per week but not always the same arpg for a whole 4 months. There is so much wrong with this game with the poorly designed uninteresting areas and dog spit slow game play, to the clunky doge roll, to the lack of loot or any meaningful crafting. This was way way underbaked. Will check in once a while and see what they change to make it better.
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" A is supposed to stand for action. If I just delete the boss because my gear is so good, there's no action. If anything, PoE1 isn't an arpg because all you do in that game is hold left click and watch youtube until everything is dead. |
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" Wait, isn't this a description of clicker games genre? ![]() Last edited by Suchka_777#4336 on Jan 5, 2025, 7:52:01 PM
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" Poe2 endgame is also left click until you outscale everything and delete it. Poe2 endgame is currently copy pasted from poe1, just with extra friction and no crafting. |
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If they really want it to be 7 minute fights, die 3 times each for 100+ bosses as an average to reach end game activities, there won't be that many people coming back to play every season. It might be an awesome campaign, but I just can't imagine it being repeatable for a large audience in that condition. That's 35 hours on average, just for campaign bosses. They would create a game where the top 20% find it worthwhile to repeat and everyone else is just exhausted and burnt out on it.
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Seriously, add more complex skill tree and mechanic in any clicker game and for many ARPG players it will be indistinguishable from ARPG games.
Last edited by Suchka_777#4336 on Jan 5, 2025, 7:58:04 PM
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Personally I prefer the PoE1 way, but I understand the need for both games to be different to cater to _slightly_ different audiences or one just eliminates the other. Having that said PoE had a LOT of issues early years and has different issues in it's later years. Things will change for both games.
Too early to conclude. I don't feel like I belong to either brackets but if I had to pick one of them: 1 |
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" Hi The Song This is a time investment issue for the game. Please allow me to give an example given by the POE 2 Dev Jonathan. He said he wants Elden Ring Boss fights. If you can't beat the boss, you do something else. Don't bash your head on the boss over and over again. Jonathan in that example missed the main point of Elden Ring. He missed the reason why it was a Game Of The Year and every skill level of player loved it. In Elden Ring, I can (if I chose) ride my horse to the best weapon location, I power level the weapon at an exp farming location then I 1 shot the act boss. Elden Ring gives you the option for Action Fights that take 7 minutes or if you can't do that then there is this other option to progress the content. Your time investment is either stationary or moving forward, never backwards. Both options are a time investment, both options allow you to progress. However, if you cannot kill the boss, your progress is stationary. As a player you can then do the second option to move forward in progress. In Elden Ring I never once felt like I was going backwards in progression. POE 2 has no second option; better gear is locked at higher tier maps which you cannot get to if you run out of maps and lost exp compounds the problem. Time investment in POE 2 can go backwards and that problem needs to be fixed for a percentage of the player base. How big that percentage is, I don't know. |
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