[Feedback] Melee Summoner is not possible, no spirit for melee.

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You can literally make a titan summoner, its not even bad, its probably just a more budget friendly version if anything. Go look at yt i forget who even made it was it ghazzy maybe? And you can go watch all the prelaunch videos about summoner builds, titan/gemling/infernalist was pretty much what everyone was theorycrafting on.

Just because you have no idea what you are doing doesn't mean something is impossible lol.



I refuse to watch anyone on "how to play the game" build, cause if I have to watch someone else and research (especially since I have POE1 experience) to be able to play the game the way I want then that's already bad game design.

Game just needs to explain concepts more clearly when you use a certain skill the first time.
Last edited by Dragosh#2477 on Jan 4, 2025, 4:27:33 AM
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Gordyne#2944 wrote:
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Dragosh#2477 wrote:
Well in POE1 we had too much freedom which lead to extremely difficult balancing from the Dev's side hence on top the powercreep.


I also read that in the beginning you got 100 spirit by default and it got recently changed to 0


But the powercreep didn't come from off-meta builds like hybrids. These were barely viable already.

It came from the broken combination of some uniques and mechanics.


Didn't the meta change quite a lot with the inclusion with every additional stack of gem skills that had unforeseen consequences that literally dragged its feet till this day?
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Dragosh#2477 wrote:
Well in POE1 we had too much freedom which lead to extremely difficult balancing from the Dev's side hence on top the powercreep.


I also read that in the beginning you got 100 spirit by default and it got recently changed to 0

What do you mean by "recently changed to 0" ? It is 0 in the beginning for all flesh characters and we receive base spirits from quests through Acts.

My summoner with 2H mace has 150 spirit. (50 from necklace and 100 from quests.)
images




Edit
And we don't block hits with sceptre but shield. :P


Well I didn't really have access to beta before the access everyone else got so might have gotten the wrong info. I read multiple comments around that the spirit was 100 by default at some point early and that they changed it to start at 0.
Cannot really say if its true or not but that's what I've read other people say.

I just wished I could block with a shield and have base 100 spirit to spare as mellee very early, cause that sceptre is more deco at that point heh😅

Bdw, do helmets/gloves/boots give any spirit? (Cause I dont need those to block with a shield hehe)
Last edited by Dragosh#2477 on Jan 4, 2025, 4:24:01 AM
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Dragosh#2477 wrote:
I tried POE2 at a friends place.

Tried to make a melee summoner.

Game said Nope.
So i wondered why and turns out i need spirit, ok, don't i get default 100?
Game: Nope. Go equip a sceptre for that.
Me: But i cant block attacks then!
Game: Not my problem


So yeah, I thought i'd get to try out my only class from POE1 where i have fun in the game and i literally cant.

Shield raise is cool and all but but i cant use that because no gear gives me spirit by default that also allows me to actively block.

The second weapon slot i also 200% useless, whenever i switch to it and or back i loose summoned skeletons due to lacking default spirit.

99% of all summoners are mellee. Dont know what are you talking about.

All characters get spirit the same way:
1. through campaign sidequest bosses (+30+30+40 = +100 total);
2. Scepter;
3. roll spirit on chest and amulet.

use scepter+shield as 99% of summoners do.
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vzmNitie#2139 wrote:

All characters get spirit the same way:
1. through campaign sidequest bosses (+30+30+40 = +100 total);
2. Scepter;
3. roll spirit on chest and amulet.

4. Monk Ascendry "Lead me through Grace" which gets you up to 250 Spirit from your body armor after the campaign - on a melee, no need for a scepter ;)
Last edited by LaraGothica#5242 on Jan 4, 2025, 4:50:38 AM
Warrior titan is one of the best minion/summon builds and can use that with maces/qstaves/bows/xbows or spells (or just go pure minion).

You can easily get from the warrior starting position to where all the spell and minion boosting nodes are, and titan has a keystone that boosts all small nodes by 50%. That means you literally get more out of every 10% minion damage/12% minion damage/minion health nodes etc.

You can hit all the same nodes as a witch, but you get 50% more out of all the small nodes.

That means you can actually get LESS nodes and still have as strong minions, allowing you to spend more on a secondary type of attack.

MEanwhile you can use a 2 handed mace AND a sceptre if you get giants blood (But getting the required strength for the highest level maces is hard to do, and generally not worth it.

You can use a 1 handed mace and a sceptre right from the start without giants blood and reach the strength easily to wield the best one, while still getting all the int you need for highest minion gems, that is because a warrior has ALOT of strength you can get on the way to the outer rim of the tree (4 8 strength nodes that become 12, 3 12 strength nodes that become 18 and a 25 point strength keystone that are all alone the way. In addition you get 12% increased strength from your ascendency tree, and generally end up with 30 strength from keystones. That is almost enough strength right there to wield the best maces without ever putting 1 point into strength from the normal attribute nodes.

What is more if your heading up for the 12% minion damage nodes and the reduces spirit cost keystone at the top of the tree, you are right next to 2 8 int nodes (12 after hulking form) and a 25 int node, getting you pretty much enough int along with your attribute nodes to max out the gems, while wielding the biggest 1 handed maces.

MEanwhile for spirit, you can either do mace/sceptre (you can get sceptres with increased % spirit btw and get more than 130 spirit from them), or you can go mace/shield (a cheap low level unique shield gives 50 spirit, you can use it right from the start).

Ammy can have over 50 spirit, armor can have 30+ spirit and you get 100 base spirit from quests.

Shield can be setup on your other weapon slot and auto switch to it to use the shield skill (or any shield skills for that matter) so you don't need to have a shield all the time, just if you want to block etc.

Main run is mace/sceptre. You can also use warrior for other setups but the stats a bit harder to make it work as you need ALOT of int. Warriors rock with a bow for instance but maxing int high enough along with dex high enough for best weapons and gems is much harder.

Mace can still work and you can get plenty of spirit to run a good minion setup, with very hard hitting minions. Also fire combos well with mace, which works great with summon raging spirits.

You can totally make a very very powerful mace/minion build for a warrior titan. You don't even need any specific unique equipment like you do for a few other builds (decimating gloves etc).

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Dragosh#2477 wrote:
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You can literally make a titan summoner, its not even bad, its probably just a more budget friendly version if anything. Go look at yt i forget who even made it was it ghazzy maybe? And you can go watch all the prelaunch videos about summoner builds, titan/gemling/infernalist was pretty much what everyone was theorycrafting on.

Just because you have no idea what you are doing doesn't mean something is impossible lol.



I refuse to watch anyone on "how to play the game" build, cause if I have to watch someone else and research (especially since I have POE1 experience) to be able to play the game the way I want then that's already bad game design.

Game just needs to explain concepts more clearly when you use a certain skill the first time.


You watch these guides to get idea not to copy 1:1. Ive watched a ton of videos of people playing builds similar to mine just to see if they were doing something I didnt think of.

The game is deep, thats why it is good. You could spend hours upon hours theorycrafting. You are not going to figure it all out on your own, and theres no shame looking at what other people do.
For what it's worth, if your goal is to be a melee minion build, the main thing your missing is an entire character they haven't added yet.

There's all these minion related nodes in the Str+Int area of the tree.
Neither of the Str+Int characters are currently in the game.
No doubt one of them will have an inherently minion focused path.

But the expectation still won't be shield and minions.
It's redundant to use both, frankly.
The general/standard expectation will be either flail + scepter with minions, or flail + shield without minions.
Of course, nothing will be stopping you from running shield + scepter using shield skills as your attacks (plus minion orders).

There's already a couple melee minion weapon uniques, by the way.
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vzmNitie#2139 wrote:

All characters get spirit the same way:
1. through campaign sidequest bosses (+30+30+40 = +100 total);
2. Scepter;
3. roll spirit on chest and amulet.

4. Monk Ascendry "Lead me through Grace" which gets you up to 250 Spirit from your body armor after the campaign - on a melee, no need for a scepter ;)

Hm... sounds like i need to try monk summoner. 250 spirit is the biggest chunk i've ever seen.

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